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Messages - Akatosh

#1781
(that didn't belong here, sorry)
#1782
Even though it seems this thread is a little bit dead, I'll continue with status reports.

The fight system is currently set up, you can equip stuff, inventory management is there, KI is in work, spell system 50% ready.
#1783
Quote from: Thomas VoàŸ on Wed 22/11/2006 01:41:30

It's not true, that you have walk over pixel-perfectly.


Not? I was pretty sure you had to because I remember failing it once or twice... but then again, that was even before my CounterStrike-phase, so you can probably imagine I wasn't too old back then...

But nice to see I wasn't the only one who fell for this f :P :P :P ing bad adventure!
#1784
I just love DiscNoir!
#1785
Could you mail it to me (hopefull look)? I'm not good at software "piracy"  :'(
#1786
The fix doesn't seem to work:

#1787
Thanks for the replies, I'll try that fix thing, although I doubt it'll work - its about a "notebook error", and I can't even start the game.

I tried the compatibility mode, but that doesn't work. Neither 95 nor 98 works - it's the same result: Loading splash screen, then desktop.
#1788
That's right - I want to run the 'old' Adventure DiscNoir under Windows XP. I used to love this game, but sadly, I never completed it because the CounterStrike-phase kicked in. And after I tried to get it to run today, it didn't want to.

So, do you see any way to get it running (except format c: and installing Win 98)?
#1789
Well, I'm just thinking of situations I could put Artemis into and browse my 2,5 GB graphics "database" (that's how I call it, in fact, it's just a huge collection of everything I ever draw or ripped off) until inspiration hits me. Then I write it down and start scriptin'.
#1790
Anyone played 'Stupid Invaders'? It's supposed to be funny, but is quite the opposite of it. Really, the puzzles are so incredibly bad... for example: In one case, you are in a cellar. Being exactly one room big. There stands a giant mouse trap in the edge. Your objective: get out. If you just open the door, someone steps in and kills you. If you turn off the light, someone steps in and kills you. You have to place the mouse trap on the right place, then walk over pixel-exactly, and *then* turn off the light.

Really, it's 100% impossible solving this without dying at least once!
#1791
Nice idea, nice format, nice games... and it nicely converts to .prc! Three thumbs up!
#1792
Taht wsa prety mcuh teh joek, yuo see.
#1793
And how about a translation for Saw I? I'd definitly like to play it, although what I wanted to do the whole movie when watching it - right, shooting the "dead" guy in the middle again - most probably won't be possible...
#1794
Just a little typo I spottet today:



Sheesh, not only I don't refer to the right item, now the invnentory number is wrong, too!
#1795
It worked, and a new screenie is up there!
http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/screenie.png

-> Another Statusline added!
-> Iconbar now works!
-> Minsc looks different than Akatosh now!

Next, I'll complete the spell system (memorizing and learning is not there yet) and continue to work on the fight system (basic functionality is there, but... well... it's just basic.)
#1796
Okay, I got it pretty much fixed. Only problem is the inventory won't work as in BG2 - you're going to get a simple window with probably a backpack-background-graphic and one showing your character to put the items on.

The spell system makes use of the 'Unhandled Event' to make anywhere-cast possible.

The spells are area-based, even magic missile, so aim only on stationary enemies.

Problem:
The game is, of course, 800x600, but the mouse coordinates used for the spell system only 300x200 or so. The coordinates are wrong, wrong, WRONG if the screen scrolled around. How to fix?
#1797
Hints & Tips / Re: Koffee Krisis
Mon 02/10/2006 13:46:38
No problem. ;)

So, now you're eligible to "post" comments and/or rate it! Weee!
#1798
I'm gonna *try* to implent something like the BG2 system, but I've already a LOT of work with this, so the first tech demo will most probably still use the AGS speech style.

I'm using structures to carry the statistics of both party members and spells.

The system the game uses is AD&D, in a somewhat simpler form than BG2 did.

A first screenshot: http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/scrnshot.jpg
There, we're seeing Minsc staring at his clone, probably wondering why he's both looking like a cleric and using the cleric bar  ;D. All GUIs but the top statusbar taken from Baldurs Gate.

Current problem

I want to use a different inventory for the spells than for normal items. I've tried, but the track thing somehow doesn't work, neither does the give-the-spells-to-a-dummy-character-and-make-him-the-player-character-for-a-split-second-or-such thing. Next, I'm gonna try to make a special guy for it, with the buttons showed determining on the value of the spell available[50, 5, 1] three-dimensional array (if ags features stuff like that), with the first number determining the specified spell, the second the party character, the third wheter it's priest or mage
#1799
K, so with 500 dialogs, this should be a non-issue. As this won't get a 1:1 remake of BG2.

I've already started working, declaring structs, arrays, more structs, thinking of a spellcastin' system, reading about the AD&D system, imitating the Baldur's Gate 2 - GUI (just with an additional status bar)...

The game will run 800x600 resolution.
#1800
//this code occours when the player walks off a screen edge
TintScreen(0,0,1);
player.ChangeRoom(xyz);

//and then, in every room, on player enters room
Tint Screen(0,0,0);

They won't notice the room change due to a "bug" in AGS (no fade in/out with tinted screen).
And I'm gonna do kinda a BG2-first-level clone as a tech demo. This could take a few/many weeks/months, but you *will* hear about me! AHAHAHA!

/note: Checking the limits, the only problem I notice is the limited number of dialogs. 30? Not more? Hm... we'll have to trickster.

/note note: So you say it's possible? Friggin' huge amount of work, but possible?
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