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Messages - Akatosh

#321
Hah, yeah, I can imagine that. But don't worry, repeatedly_execute and the like aren't run "a few hundred times per frame" anyway - it's executed exactly once per frame (which means ~40 times a second on default GameSpeed settings), which should still be more than enough.
#322
I don't think the difference between the two is measurable, if one even exists. Also... a few hundred times every frame sounds a little bit exaggerated... I may be mistaken, but I've always been under the impression that, say, five times a frame would already be overkill.
#323
Heh, he looks a bit like a run-down war veteran now.

Lemme tell ya somethin', kiddo. Sometimes, when the shit really has hit the fan and is ruining your fur forever, ya just don't have no choice. Lost half my family and tail to those bastards. Now YOU call ME a mad serial killer? Hmph. But whatever, I guess ya got me outgunned, and I ain't unreasonable. Tell ya what, officer. I'll just claw his eyeballs out and the two of us'll be game.

Also, nice spritin' there. := :P
#324
Well, you can always take the Captain Ersatz approach...
#325
The main problem with these backgrounds is a blatant disregard for perspective and a (seeming) lack of effort. The "wasted space" doesn't help much either. To show you what I mean, here's a real quick re-draw of your office background, keeping (mostly) the same objects and coloring (which could use some work too), but with one-point perspective, cleaner lines and half the resolution:



Still not pretty. But it's a little better, and making it took me all of 10 minutes.
#326
Quote from: Ghost on Sun 05/04/2009 21:07:26
Another thing you should be wary of is the speed issue. AGS can make platformers, but a smooth-scrolling, speedy platformer with scrolling levels... no.

I'm still here, you know!  :=
#327
The Rumpus Room / Re: The AGS Stickam Room
Fri 03/04/2009 18:12:52
I is alone now  :(
#328

1. I don't think there is, but you can certainly script a workaround. Just create a GUI that looks like your text window, call it gSpecialDisplay (or something like that), put a label on it (called TextLabel in the example) and use the following code.

At the top of the global script:

Code: ags

int countdowntimer=-1;
export countdowntimer;


At the top of the global script HEADER:

Code: ags

import int countdowntimer;


and in repeatedly_execute_always:

Code: ags

if (countdowntimer>=1) {
countdowntimer--;
if (countdowntimer==0) {countdowntimer=-1; ProcessClick(0,0,mouse.Mode);}
}


Now, if you want to display something like this, you need to do this:

Code: ags

countdowntimer=x*GetGameSpeed(); //replace x with amount of seconds you want to display the text 
Display("something");
countdowntimer=-1;


I dunno if this works (it's untested), but it sounds decent enough in my own head.  :P

2.) Certainly! Under "game options", set "skip speech" to "mouse or key only".

3.) 2.) sort of renders this moot, doesn't it? ;) Still, you could change Game.TextReadingSpeed in game_start. 14 is default, smaller numbers mean slower text.



#329
This and that?
#330
So that's what c leksutin looks like. Judging from that photo, he probably vanished because he's too busy busting alien invasions and sleeping with copious amounts of top-models while coining witty phrases and winning illegal street races.  :P
#331
Critics' Lounge / Re: Homepage logo
Thu 02/04/2009 17:32:18
Lookin' quite good. Tilt that planet and get rid of the "messy rescaling" edges on the text, and you have a great logo.
#332
ARE YOU SUGGESTING THAT RELIGIOUS DISCUSSION IS AN INHERENTLY BAD THING I'M GOING TO RIP OUT YOUR SPINE AND BEAT YOU TO DEATH WITH IT

That said, I'm disappointed with the quality of this thread. Last year's reminder about decline in post quality was much better.

That said, too, maybe we need a message like this shown when you're trying to start a thread in GenGen. Kind of like what we have for the game development section, just with different content.
#333
Looking as he hasn't logged in for two weeks now... maybe someone else should start the next comp?
#334
Hm... pourtant je mais tentir de traduire quelquechose, mais mon francais est horrible. Quelqun se manifester pour raccorde mes atrocités?  :P
#335
The Rumpus Room / Re: The MSPaint game
Thu 26/03/2009 18:34:15


BREAKING NEWS: Akatosh still can't draw, and doesn't bother either!

NEXT - If we get to 100 pages with the next post, it's, naturally, "100 PAGES!!1". If not, it's "STUPID FILLER!!1".
#336
DOUBLE POAST BAMP!

Just letting everyone know this is still alive. Last month was rather slow, but I'm making progress. Levels three and four are coming along nicely, and the help screen has been revamped to be... well... actually helpful. Plus, more cutscenes with some bootleggy charme to them.



So... stay (semi-)tuned!
#337
The Rumpus Room / Re: Cheesy subtitle for AGS
Mon 23/03/2009 10:04:32
AGS- Building the world of yesterday
#338
A good tip, but before you do that, I'd suggest you fix up the smaller version a little. Unless his arms are actually rubber tubes and his crotch area is a patch of smooth skin,  these proportions sort of don't work.
#339
The Rumpus Room / Re: The MSPaint game
Sun 22/03/2009 12:49:02


NEXT: Something less crude.
#340
General Discussion / Re: About free e-books :)
Mon 16/03/2009 15:44:19
There's also the Gutenberg project.
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