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Messages - Akatosh

#401
General Discussion / Re: AGS The Best??????
Tue 27/01/2009 19:59:10
Wow, an engine dedicated to RPGs has spawned more RPGs than an engine dedicated to point'n'click adventure games? And it's more efficient at that task, too? Preposterous!  :o
#402
Personally, I'm looking forward to January 2013. Maybe some esoteric nuts will finally come to their senses... and if not, at least I get to make fun of them (even more than usually).
#403
I guess you're looking for the elusive Display and Character.Say commands. For details, I recommend taking a look at the eldritch tome known as "manual".
#404
Some commands don't support formatted strings like that. What you're looking for is something like

Code: ags

surface.DrawStringWrapped(50, 50, 700, 1, eAlignCentre, String.Format("%s talks to %s.", Name1, Name2));
#405
I have no idea what the hell the world even is since I'm both lacking information and have no way to check the nature sensory input I'm receiving, same for "being a believer" and "seeing a reason", there's virtually no way to predict my future because there are too many variables involved that are way beyond my ability to influence them, and I have less of an effect on the universe as a whole than a gnat's hair on a hurricane. That said, I think life is pretty awesome and I'm looking forward to what surprises my future holds for me.

Also, 42.
#406
The Rumpus Room / Re: The AGS Stickam Room
Sat 24/01/2009 15:35:51
I've managed to enter the stickam chatroom... maybe it's working again now?
#407
I'm still wondering how that guy managed to sex up the girl despite the fact that he was

Spoiler
clinically dead (and probably part cyborg) by that point.
[close]
#408
If I had to guess, I'd say it's probably errors caused by rounding piling up. You might wanna try something like this (untested, but sounds decent in my head):

Code: ags

float realX=IntToFloat(cChar1.X), realY=IntToFloat(cChar1.Y);


Code: ags

if (cChar1.Room==cCharacter.Room)
{
	if ((cChar1.x>=640)||(cChar1.x<=0)||(cChar1.y>=480)||(cChar1.y<=0)) cChar1.ChangeRoom(-1);

        realX+=xmov; 
        realY+=ymov;
	cChar1.x=FloatToInt(realX, eRoundNearest);
	cChar1.y=FloatToInt(realY, eRoundNearest);
}
#409
I don't think that's possible. But you could make a second, invisible character for the protagonist's "second inventory", I guess.
#410
That's usually the cause of death for my unfinished projects. That, or "oh, wait, it's not actually that rad".
#411
General Discussion / Re: AGS The Best??????
Fri 23/01/2009 08:40:51
AGS isn't actually so much of a miracle... it's just that all other engines are actually Hitler reborn as program code.

... somehow.
#412
The Rumpus Room / Re: The AGS Stickam Room
Tue 20/01/2009 15:44:42
Seems that room went down... here's a new link: http://www.stickam.com/member/loadChatRoom.do?roomId=938267
#413
I'll have to second that, we've had much, much worse "first efforts"... although I had to get up and walk to the other end of the room to be able to read the plot description.
#414
Used to play it for quite some time. As an excuse, my age was 10 <= x <= 15. I've been trying to catalogue my collection for two years now so I can sell them, but I own literally thousands, so I sort of have a hard time getting arsed to do so. I think I still have my last playing deck lying around (mono blue control, if I recall correctly)...

/EDIT: Yep, I do. Pretty dusty, but in good working order.
#415
Quote from: space boy on Sat 17/01/2009 15:44:21
Quote from: Akatosh on Sat 17/01/2009 15:35:22
although there guesses weren't exactly accurate (apart from maybe the motorcycles, cranes, and rollerblades).

Are you kidding? They predicted videophoning!
http://expositions.bnf.fr/utopie/grand/3_95b2.htm

Oh, that's a videophone? I though they were recording sound for a movie or something...  :-[
#416
Just in case somebody's starving for inspiration, there are some French postcards from 1910 trying to predict what the year 2000 would be like... although there guesses weren't exactly accurate (apart from maybe the motorcycles, cranes, and rollerblades).
#417
Let's see if I'll make... uh... single digits other than "0"...  :P
#418
Alright, time to reset the sign...

IT HAS BEEN 0000 DAYS SINCE AN AGSER OF OLD RETURNED
#420
General Discussion / Re: Sea Kittens
Thu 15/01/2009 16:33:47
Quote from: Meowster on Thu 15/01/2009 16:18:02
I don't know why, it just seems like the funniest, strangest and most far removed conclusion you could possibly draw from it all.

... and thus quite fitting to the unintentional hilarity and cloudcuckoolandiness (spelling may vary) of that campaign.  :=
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