Wow, an engine dedicated to RPGs has spawned more RPGs than an engine dedicated to point'n'click adventure games? And it's more efficient at that task, too? Preposterous! :o
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surface.DrawStringWrapped(50, 50, 700, 1, eAlignCentre, String.Format("%s talks to %s.", Name1, Name2));
float realX=IntToFloat(cChar1.X), realY=IntToFloat(cChar1.Y);
if (cChar1.Room==cCharacter.Room)
{
if ((cChar1.x>=640)||(cChar1.x<=0)||(cChar1.y>=480)||(cChar1.y<=0)) cChar1.ChangeRoom(-1);
realX+=xmov;
realY+=ymov;
cChar1.x=FloatToInt(realX, eRoundNearest);
cChar1.y=FloatToInt(realY, eRoundNearest);
}
Quote from: space boy on Sat 17/01/2009 15:44:21Quote from: Akatosh on Sat 17/01/2009 15:35:22
although there guesses weren't exactly accurate (apart from maybe the motorcycles, cranes, and rollerblades).
Are you kidding? They predicted videophoning!
http://expositions.bnf.fr/utopie/grand/3_95b2.htm
Quote from: Meowster on Thu 15/01/2009 16:18:02
I don't know why, it just seems like the funniest, strangest and most far removed conclusion you could possibly draw from it all.
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