Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Akatosh

#421
General Discussion / Re: Sea Kittens
Thu 15/01/2009 14:21:33
Quote from: Babar on Thu 15/01/2009 13:02:48
While someone might not be affected by it, or might consider it to be misguided, why would it affect anyone to the extent of 'head-desking' or head-shotting fish-sticks?

Because of how ridiculous and ham-fisted it is. It's a good ol' attempt at manipulating people through language, but in an extremly clumsy and retarded way. I mean, Sea Kittens? That's a bit like trying to get people to call roaches 'Ground Butterflies' and hope that will guilt the population into showing them more sympathy... only less subtle and even more retarded, because fish and felines have basically nothing in common.

But then again, I'm just a CRUEL AND CARNIVOROUS DEVOURER OF TEAR-STAINED DEAD ANIMAL CORPSES.  :P
#422
General Discussion / Sea Kittens
Thu 15/01/2009 10:30:52
Seems like PETA has finally passed the total nut borderline and is still picking up speed. I mean... what?

HEALTH WARNING: May lead to a fair deal of head-desking.
#423
I believe this problem could be solved by a clever combination of the hotspot's "Use inventory item on hotspot" interaction, an "if" statement, the player.ActiveInventory property and two curly braces.
#424
Hints & Tips / Re: AGS Awards!
Wed 14/01/2009 15:08:43
Dude, it's SSH! Whatever he states is automatically the pinnacle of wisdom and enlightment, and whereever he chooses to put it is inherently the perfect position! He couldn't do something wrong even if he tried to!  :=
#425
Quote from: KhrisMUC on Wed 14/01/2009 12:02:05
Also, creating even a basic combat system requires relatively advanced scripting and programming abilities in general.

Actually, you could set up a crude, shitty little clickfest combat easily enough...


Top of the global script:
Code: ags

int playerHP=100, enemyHP=100;
bool combat;


repeatedly_execute():
Code: ags

if ((IsTimerExpired(1))&&(combat==true)) {
playerHP-=Random(5);
if (playerHP<=0) {Display("lozer!!1!"); QuitGame(0);}
else SetTimer(1, 10);}


That enemy character's interaction:
Code: ags

// script for Character 3 (Ghost): Any click on character
if (mouse.Mode==eModeAttack) {
enemyHP-=Random(5);
if (combat==false) {combat=true; SetTimer(1,10);}
if (enemyHP<=0) {Display("you winz!!!1"); cGhost.ChangeRoom(-1); combat=false; playerHP=100; enemyHP=100;}
}


... but if you want to to actually be FUN, then yeah, get some more experience first.
#426
I recommend searching for "ChangeView", "Follow" and "AreThingsOverlapping" or "IsCollidingWith" in the manual.
#427
Yep, it's definitly possible, and you can have as many ghosts as you like (although it tends to get unreasonable in the four-digit area  :P). The actual scripting depends on what you want the fight to be like (round-based, actiony, tactical, just a clickfest, ...) so some more information would be nice.
#428
Quote from: LUniqueDan on Mon 12/01/2009 03:26:53
First thing of all, check *again* your XP CD.

This. I had pretty much the same problem some 10 months ago, and it turned out the CD had gotten fucked up. Try using a different CD (come on, we ALL have an additional "backup copy" >.>) - sometimes it works wonders.
#429
In Discworld Noir, there's one soul-crushingly arbitrary "jail escape" section where

Spoiler

you have to wait for a really tiny mouse to appear, move into the right position, then try to grab it. It'll run off into a crack in a stone, which you'll then have to interact with to uncover a secret passage to the next room... from which you'll flee instantly after talking to the guy living in there because your police buddy is coming to free you from your cell.
[close]

Thing was just... the mouse didn't appear. I had to reload from an earlier save. Being a gullible child back then, I spent the better part of an hour staring at an empty cell until I realised something had gotten fucked up.

Also, I'm not sure if that counts, but the strange hack I have to use to get Oblivion to run on my shitty graphics card runs a little flimsy... and crashes as soon as I see a healing spell resolve. Makes for "interesting" gameplay, to say the least.
#430
The Rumpus Room / Re: Happy Birthday Thread!
Sun 11/01/2009 15:33:50
Happy Barfday, to both of you!
#431
DisplayAt plus a custom textbox GUI should do the trick.
#432
Whoa. That's... BEYOND incredible. If you can make a fully-fledged shooter out of this, you can already make some room for at least the Best Scripting and Best Innovation AGS Awards.
#433
No. You can still process clicks on the hotspot - you only need the character to display the speech.
#434
Sort of. Just put an invisible character at the hotspot and have it speak.
#435
Hm... I think I have an idea...

Yeah, or not.
#436
General Discussion / Re: Happy New Year!
Thu 01/01/2009 13:21:11
And another Frohes Neues from Germany... and only 14 hours late, too!  :=
#437
This should do the trick:

Code: ags

function hHotspot23_Interact()
{
   if ((oABCprvo.Graphic == 105) &&
      (oABCtrece.Graphic == 107) &&
      (oABCtrece.Graphic == 106) &&
      (oABCcetvrto.Graphic == 107) &&
      (o123prvo.Graphic == 103) &&
      (o123drugo.Graphic == 102) &&
      (o123trece.Graphic == 104)  &&
      (o123cetvrto.Graphic == 103))
oSemaforradi.Visible = true;
}  


Remember, if you want to check multiple things in one if-statement, you have to chain them together via either && ("and") or || ("or").
#438
Fixed, for great justice.

Removed, as you fixed it. You're welcome!
#439
A person who maybe was me (depends on which philosopher you ask) used to be a total Magic: The Gathering fanboy. Spent his Internet time on the barely known German fanpage magic-diezusammenkunft.de... which, as I just found out, sort of died in March 2006 and was later sold to some sort of domain harvester.  To add insult to injury, the wayback machine didn't actually archive the forum itself. All it has is the index page, which even mentions my nickname of yore twice. All that remains of some four years of my E-Life is a fiercly shitty "tournament report" I wrote, back when I could still be bothered to get up at 4 A.M. and travel four hours just to get to the only "real" tournament I could get.

... and now I feel like digging out my ancient collection again. I hope you're happy, Mr. Time Traveller!  >:(
#440
...it already does.
SMF spam blocked by CleanTalk