Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Akatosh

#441
Do the tutorial. Especially the part about Views and Animations.
#442
Any of these are fine. AGS isn't picky when it comes to file formats. I'd recommend PNG though.
#443
You could use something like this...

Code: ags

cCharacter1.SayBackground("The duodenum!");
cCharacter2.Say("The duodenum!");
cCharacter1.SayBackground(" ");


...but I'm not sure if that'll work with Sierra style speech. It will work for the default stuff, though.
#444
To sum up my thoughts about this game in five words: Play it, it is awesome. ;)

And sorry I couldn't help betatesting after all. Stupid real-life got in the way.  :-\
#445
If I had to guess, I'd say Mr. Mental Stability here was talking about images of the game (=screenshots), not the game itself.

That, or his buddy is a hacker child prodigy.
#446
Khris, you can't just go around answering stupid questions in a calm and helpful manner but act all surprised when the people turn against you!
#447
And let me guess... there's no way to tell if you have strong pieces until you reach the end, right?
#448
I'll have some time from the 19th on, so... maybe?
#449
For the cursor automatically changing, you could make clever use of the repeatedly_execute function, mouse.x, mouse.y, and Custom Properties.
#450
... now that's what I call mood swings.
#451
General Discussion / Re: Greece in trouble
Sun 07/12/2008 14:01:04
Ouch. Seriously... OUCH. I mean, street brawls? Barricades? Fire bombs? Tear gas? Good thing there are no casualities yet (apart from the unlucky teen), but if it goes on like that... urgh. I hope people calm down before a catastrophe happens.
#452
General Discussion / Re: Fair Use Question
Fri 05/12/2008 12:40:17
I understand it's standard procedure to publish hentai of popular anime series under the label "parody" so you won't get copraped for selling it.

I mean... that's... uh, just something that I heard... from somebody I don't even know... yeah.
#453
General Discussion / Re: Gender Analyser
Thu 04/12/2008 17:01:23
Hm. My devblog thing returns 72% woman, and yet, my posts reliably score 99% man.

I'm confused.
#454
Advanced Technical Forum / Re: Previous Room
Thu 04/12/2008 16:53:01
You can't actually use that function to SET the player's previous room - only to GET it. Using it would look like this, for example:

Code: ags

if (player.PreviousRoom==5) player.Say("I have entered the house via the broken window.");


Also, have you bothered to read the scripting tutorial?
#455
No, you can't do this! I know some people think differently about this, but homosexuality is too horrible to be the topic of a game! Not only is it clearly banned in Leviticus 18:22,  Leviticus 20:13, Romans 1:26-27, I Corinthians 6:9 and I Timothy 1:8-11, it's also horribly unnatural! It would be nice if people were a little more sceptical about this!

Happy now?  :P
#456
General Discussion / Re: Help for GUIs
Wed 03/12/2008 19:36:55
That's because you're supposed to send PMs, not respond directly in the thread.
#457
Played it earlier today. The general idea... well, why not, but the implementation... rather meh, in my opinion.
#458
General Discussion / Re: Forum Clock Help
Tue 02/12/2008 18:03:17
Quote from: Pumaman on Tue 02/12/2008 17:59:55
gradually falling behind reality

So when do you think it'll reach us?  :P
#459
There's also the awesome (and barely known) Barren. It's not a horror game per se, but still rather dark and somewhat creepy... and with a GREAT athmosphere.
#460
Yep, that did the trick...it never occured to me the error could be in THAT function...  :-[

Anyway, thanks for the quick assistance.  :)
SMF spam blocked by CleanTalk