Try putting the import int money thing into the global script header, rather than the script itself. Usually works for me.
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if (player.ActiveInventory==inventory[2])
{
player.LoseInventory(inventory[2]);
player.LoseInventory(inventory[3]);
player.AddInventory(inventory[4]);
Display("There we go, a torch!");
mouse.Mode = eModeInteract;
}
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