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Messages - Akatosh

#501
Try putting the import int money thing into the global script header, rather than the script itself. Usually works for me.
#502
You may also want to check here.
#503
Doesn't get much lusher than this. That's what Obi says, at least. :=

Anyway. Yes, you can have some great graphics in AGS, but... well, AGS was more or less designed for pixel art. So if you try to make a game in 800x600 resolution with a lot of alpha-channel'd sprites, you'll soon run into trouble. And, of course, it's hard to get good-looking real 3D.
#504
More good news! Despite having both Uni and the Common Cold sucking on my will to live, I've finally, finally managed to fix the walljumps - and Ben drew the missing sprites! Now all that's missing are new background graphics, a couple more level, wallruns and maybe a more "fluent" movement system (both of which were part of the original concept, but dropped later). More detailed update when I feel alive again.
#505
AGS Games in Production / Re: 3Thousand
Sat 18/10/2008 14:33:53
This one is better for sure, but still... no. It looks like you grabbed two random stone images from somewhere and copy-pasted them in MSPaint until they started to resemble a mountainscape. If you're going to travel down Easy Street in terms of backgrounds (just as I do  :=), I'd recommend you grab The Gimp and toy around with that "image floodfill" funcitons. It's what I did with the wall here - it's not too much work, but the results are decent.
#506
Depends. If it's an RPG-like game (as in, experience and equipment and stuff), I only play at Easy to Normal, so I can skip the grinding. If you're about ten levels lower than recommended for a certain quest, it makes for enough of a challenge, even at lower levels. I like to play at my own pace, I've killed enough plague rats, and I'm pretty sure I can kill that boss, thank you very much. That was what ruined Oblivion for me, actually - all the quest rewards were plain shit unless you spend several hours killing critters first, while avoiding to go even NEAR any treasure chest.

For anything else, Hard to Extreme. I like a good challenge.
#507
Obviously not. It's explained in the tutorial, which you should complete first.
#508
General Discussion / Re: A presidental Story:
Sun 12/10/2008 17:11:22
...OF OUR COUNTRY CAN BE PREVENTED!", the relieved PC exclaimed in big, bold letters, for the positively fabulous robot that just stomped out a terror camp or some shit would clearly make a great president. Therefore...

( :P)
#509
So I can win the unique privilege of being allowed to do all art for you and all I have to do is draw all the art for you? Whoa!  :o

So, yeah, what they said.  :P
#510
AGS Games in Production / Re: 3Thousand
Fri 10/10/2008 17:10:06
Hi Mazaa, and welcome to the forums. First of all, congratulations on getting this far! If you can finish this game, I'll be sure to play it.

About the graphics: You may want to reconsider the"stone" texture. Seriously, it reminds me of one of these "magic vision" books (or whatever they're called), in that you can see a structure only if you concentrate really hard, and that they fuck up your eyes. I'd advise you to try and whip up some basic pixel art, then head over to the Critics Lounge and get suggestions for further improvement.

Regarding your scripting problems, the manual knows a lot of stuff, but if you really run into a dead end, there's always Beginner's Tech. (For the correct "procedure", check here), and never mind the hostility.

Oh, and you may want to post a second screenshot - you know- forum rules and stuff.

That said, best of luck with your game!  :)
#511
There's also InstaGame, but that one's specialized on science fiction, so you might indeed be better off with RoN or MMM.
#512
I beleive you're looking for the semi-apocryphical Mouse.ChangeModeHotspot function. The wiki/manual doesn't bite (too hard), you know... ;)

Also, welcome to the forums, and good luck with your game! :)
#513
The Rumpus Room / Re: The MSPaint game
Thu 09/10/2008 18:38:20
SON OF A - I actually put some work* in this one!  >:(  :P  :=



Still, next up is mid-life crysis.


* As in, I opened the Wikipedia page to figure out what the guy looks like.
#514
As evidenced by the source code, there are, in fact, a lot of screenshots available - here, here, here, here, here, here aaaand here. No idea why they don't show up properly.

Also:

a) please refrain from TYPING ALL CAPS (we can read small letters just fine!)
b) please tell us some more about the actual game (how is it played, how long is it, why is the file so freaking HUGE ...)
c) consider getting a spelling / grammar checker
d) forgive me for being an ass  ;)

and

e) welcome to the forums, and congratulations on finishing your first game. I'll download it as soon as there's an English version available. ;)
#515
I'd take a look at the options in the winsetup.exe.
#516
Good news, everyone! I've managed to include a checkpoint system that (despite still needing lots of fine-tuning) makes the game a whole deal less frustrating, and the walljumps are a LOT less bone-crushingly counter-intuitive right now. Next up is toying around with the graphics style, and adding a couple of levels. Cautiously put, this has a (5D4+70)% chance to be complete by, say, the middle of November.  ;)
#517
As the news over here casually mentioned once, the "crisis" hasn't had any effect whatsoever on the "real" economy (yet). That is, the fincance-only sector has suffered a good whopping, but for those people that trade in real goods (and services), the crisis most likely hasn't made any notable difference (again, yet). You'll probably run into trouble when attempting to get a bigger loan, but apart from that... meh.

And I'm going to start studing an economy-related subject in a week or so, so listen to my words.  :=
#518
That's not what I meant for #1... I meant that you need to put mouse.Mode = eModeInteract; right after whatever happens when the player combines the two items. As in,

Code: ags

if (player.ActiveInventory==inventory[2]) 
{
player.LoseInventory(inventory[2]); 
player.LoseInventory(inventory[3]); 
player.AddInventory(inventory[4]);
Display("There we go, a torch!");

mouse.Mode = eModeInteract;
}    


About unhandled event... There is this section in the manual...

WHAT  TYPE  Description
4         1        Look at nothing (ie. no hotspot)
4         2        Interact with nothing
4         3        Use inventory with nothing
4         4        Talk to nothing

... but it also states that "This function is not triggered if the player clicks on nothing (hotspot 0)." I have, however, used these checks in some games, and they seem to work just fine. Weird.
#519
No, GUIs always use 320x200 coordinates AFAIK. A 320x200 GUI will cover your screen just fine.
#520
I believe you're looking for the AreThingsOverlapping function.
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