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Messages - Akatosh

#561












It's a chameleon playing Hide and Seek.  :=
#562
Just a quick notice: Due to the fact that the "finished" version of this game is/was a totale glitchfest, it's "back in production" now again until further notice. Expect the deglitchified and extended end product a few weeks from now. Hopefull.  :-[
#563
"foxyfox666", huh? Maybe you should team up with Wolfmage.  :P

Anyway. It's nice that you're trying to get a directory like that started, but maybe, just maybe, you should think of re-organising it (e.g. actually grouping the characters by style, or maybe resolution or something) and remember giving credit where credit is due. Yeah, I'm a hypocrite.

In other news, Bonjour et bienvenue dans le forum d'AGS.  :)
(Je ne peut parler pas mieux francais, mille regrets.  :P)
#564
The Rumpus Room / Re: I LOVE MARK LOVEGROVE
Tue 09/09/2008 14:42:22
So how did the little girl enjoy her trip to Underland?

... sorry.  :P
#565
And continue we shall. I had a short talk with BaronCid, and yes, Corner's Shiny is back in production for deglitchification and the addition of more content. The download link will stay valid from now, but the database entry will be purged. Thanks for the kind comments on what the game could be, and... for not being too harsh.  ;)

So... uh... lock please?
#566
No offense taken, you're right, it's a lot of a glitchfest, quite possibly to a larger extend than intended (it -is- a chinese bootleg demake, after all). Coming to think of it, this probably doesn't belong into the finished games subforum just yet. I'll try to reach BarinCid first, but yeah, it might be sensible to return this into an "under production" state and pull the current version off the Internet again once that blasted competition is over.

But I do insist on the game being playable and quite possible to beat... if you know what you're doing. ;)
#567
Alright... I'm aware the game is glitchy as fuck, and I'm sorry about that, but that was at least partially a design choice. It's a bootleg competition, after all  ;). And, in all honesty, it would take at least a couple more weeks to smite all the bugs in the game and extend it by a few levels. I'll fix some of the worst glitches as soon as I can, but some (e.g. the weird collision detection) that require having to re-write parts of the game essentially from scratch will have to wait a little.

Maybe think of this as... an open beta... or maybe a glorified demo. The release maybe was a little premature, but the Bootleg Demakes competition ended yesterday, so... not much of a choice there.

Also, 563 points? Wow. My record is somewhere in the 490s, I think.

Dualnames: I'll consider using that module in one of the future versions, as it looks pretty good. Thanks for the heads-up.
#568
Well, I don't know how configuration of that controller works, but if you can get Windows to treat movement of the controller as pressing the arrow keys and bind D and F to your two favourite controller buttons, I can't see why not.  :)
#569
Quote from: dkh on Sun 07/09/2008 13:41:28
Well, as I said in the in-production thread, the player sprite is ripped and recolored from Ninja Gaiden 1 and - turns out on closer inspection - even most parts of the foreground tiles are.

Please mention this in the future, especially since you know it because people have been pointing it out in the in-production thread which you visited recently to update.

Also, I don't think it's a good idea to steal art without giving a reference and then entering the product in a contest (especially since it clearly states that you can NOT use copyrighted material).

I know you're not doing the art for this so I'm not blaming you for this entirely, but you must have read what people said in your first thread?

Urgh. I meant to reply to this in the GiP thread, but I forgot. I'm sorry.  :-[

Of course I noticed what you said there, and I talked with BaronCid about the issue. Turned out, yes, the sprite is a paintover of Ninja Gaiden, but it's been altered a fair deal and since we've been utterly unable to find an artist talented enough to make a proper animation from scratch, it seemed like the most sensible thing to do. I'll update the database entry to give proper credit as soon as possible, though. About the foreground tiles - care to elaborate on where you think they come from?

Again... I'm sorry. Didn't want to pull a Majestic.  ;)

About the bouncy walls: I'll see if I can fix the walljumps. These have been bastards to implement, and will probably turn out to be even biggers bastards to fix.  ;)
#570
Completed Game Announcements / Then again, not
Sun 07/09/2008 13:04:08
Then again, not. The version for the competition will stay up, but the game is BACK IN DEVELOPEMENT, so... uh... lock please?
#571
Me isn't a whole lot like me.

-5 sanity if the previous sentence made sense to you.
#572
General Discussion / Re: Chrome!
Wed 03/09/2008 12:52:12
It sure looks nice, but I'm staying with Firefox. It's a free browser that obviously tracks how often you visit which page, and it's made by a profit-oriented corporation that mainly subsides on showing people advertising. This may just be my paranoia acting up, but does anyone ELSE smell a rat here?
#573
Exactly. I lost two long-range-rifles and one of these steam-powered machine guns to a weapon-smiting bug. Gah.

But there aren't too many walking deads, except maybe

Spoiler

dropping the Vendigroth device before entering the void AND killing the guy you meet there
[close]
.
#574
Now you've made me think of (and therefore want to play) Arcanum again. I hope you're proud of yourself.  >:( :=

In different news, great theme.
#575
Well, technically that thread was about AGSers, not games.

Anyway. Here's a sorely underappreciated, but quite playworthy game: Enoworld. You play that. Now.
#576
AGS Games in Production / Re: Corner's Shiny
Mon 01/09/2008 12:19:45
Alright... firstly, thanks for all the love-in-advance. If you have to start every post like that, you know you're talking to a great community.  := :P

Quote from: ProgZmax on Sun 31/08/2008 12:26:33
This looks excellent, but will it play just as well?  We shall see!

Well, I sure hope so. We're moving from "early beta" to "playable beta" right now, and it seems like the game will be quite a deal of fun once it's finished, if I may say so myself. Until then, I'll forward your like for the art.  :)

Quote from: Dualnames on Sun 31/08/2008 20:59:59
I hope it does. Weird though takes a lot of patience to transform AGS into PGS(platform game studio)..

It's been done before, but yeah, it can be quite a pain in the arse.

Quote from: GarageGothic on Sun 31/08/2008 23:42:27
Looks great. And I love the retro NES style. The character reminds me of the dude from Dragon Ninja (aka Bad Dudes vs. Dragon Ninja). Hopefully this game can prove once and for all that AGS isn't just for adventures.

I think the art is actually based on Ninja Gaiden, but I'll forward this, too, nonetheless. And I think the sheer might of AGS has been proven before already, again and again, but maybe this'll be the final drop in the bucket. It would be cool.

Quote from: The Ivy on Mon 01/09/2008 03:26:26
Oh man, I'm in this competition too. It's on! ;)

But seriously, great work. I can't wait to see the final version.

It's on indeed, and thanks for the nice comments. You might be a strong competitor, though.   ;)
#577
This has potential to be ДЩЄSѲMЄ indeed.  :)
#578
General Discussion / Re: BDSM = happiness!
Sun 31/08/2008 13:11:42
You know, it says a lot about the AGS community that this didn't turn out to be a totale flamefest.

And yeah, whatever floats your boat is fine as long as it's consensual, all participants can legally agree, and everybody involved enjoys it. Well... except if we're talking about this. I'm not sure what that does to the consensuality thing.
#579
AGS Games in Production / Re: Corner's Shiny
Sat 30/08/2008 22:57:44
Firstly, thanks for the nice comments. You really know what it takes to keep a guy motivated. :) I'll comment a little more in-depth tomorrow, when I'm at a genuine computer again.

About the engine uncertainty: sorry if that was unclear, but yes, it's being made with AGS (2.72 to be exact). I'm horribly abusing the engine when it comes to movement, animation or... well... anything, basically, but it's AGS alright.

BST is involved, too, though.
#580
The Rumpus Room / Re: The AGS Stickam Room
Sat 30/08/2008 16:30:48
It's still up and kickin' for me.
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