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Messages - Akatosh

#641
Exactly. Some early games, like Vegetable Patch Extreem Turbo and its even weirder sequel are still very worth a playthrough.
#642
I really, really dislike having to draw stuff, and I'm especially bad at lineart (coloring is all right), which is why I usually stick with some self-made templates altered at whim. Really cuts down the developement time, but the templates still eat hours.
Sound effects are created by browsing around soundsnap.com, downloading anything that sounds semi-usable, then hammering around on it in Audacity without really understanding what the hell I'm trying to do. It's quick and works.
The music section usually gets the "Uh... Scott Joplin" treatment.  ;)

A lot more effort and time is put into the writing, dialogue and (usually) puzzle parts, because I know there's at least a slight chance of me to not suck in these areas, so I'd say my time distribution approximates

Preparation:Writing:Puzzle Design:Graphics:Music and Sound Effects:Code
1-2:3-5:2-4:4-5:0-1:3-5

or something along these lines.
#643
I'll just assume you're joking about the alien thing, but... did I just mis-read that first post or are you actually stating that the measures supposed taken to protect the environment are, in fact, destroying it?

Anyway. It seems like you have pretty strong emotions about these subjects, but you should still grammar- /spellcheck your posts anyway and try to add in some more facts - right now, it's mostly claims and emotional comments.

/EDIT: And you are aware that there are different kinds of power plants than just atomic ones... right?
#644
I'm just more used to the old interface, and I can't stand the shiny "professional" Web Two Dot Zero aura of the new editor. The change from 2.71 to 2.72 was bad enough.  :=
#645
Quote from: AJA on Tue 08/07/2008 16:15:50
The point of the whole game was to make the first injury a complete surprise, and it seems to have worked pretty well. :)

It did. What happened after interacting with the bear trap threw me completly off track... in a good way.
#646
I just noticed I never added the game to the database or started a thread for it as I intended to do... well, better late than never.


(clicking on the image downloads the game)


In this short game, you take on the role of Research Girl, trying to help Captain Discovery with his experimentations. Despite the fact that their results, as well as his sanity, could be described as "unreliable".

At best.
#648
Middle through right, I'd guess.



That meme is dating surprisingly fast.  :P

/EDIT: DAMN!
#649
This should do the trick:

Code: ags

//Put this in your inventory item's "look" interaction

gInventory.Visible=false; //The name of your inventory GUI
//If there are any other GUIs visible, too, repeat for them
Wait(1);
player.Say("It's a key!"); //The speech you want to be displayed
gInventory.Visible=true;
#650
At last!
#651
I'm a little bit late to the party... but congratulations nevertheless!
#652
Critics' Lounge / Re: The littlest walkcycle
Thu 03/07/2008 11:38:16
Yeah, these look pretty great - thanks, ProgZ! I'll fiddle around with them a little and see if there's anything I need to change, but chances are they'll be plainly stolen and used as templated for other characters in the game.  :P
#653
Critics' Lounge / The littlest walkcycle
Wed 02/07/2008 16:25:02
Because of a huge stroke of lack of genius, I actually decided to try another semi-humanoid figure again, this time WITHOUT having it be a shoddy paintover of the templates from kafkaskoffee.com. I also made it for Gameboy-esque restrictions (because of the MAGS, obviously), which means multiples of 8 pixels for width/height and 4 colors.  :=

Anyway. The side walkcycle took the most of four hours, and it's extremely eggagerated, but I'm actually quite pleased with it. I'd still like the hear some suggestions on how to improve it, though:

(no transparency 'cause I can't figure out this stupid gif animator)



3x:


(wil be flipped for other direction)


The other up and down cycles, however...










Any suggestions on how to make them less horrible?
#654
Just to make sure before I start on my Original Gameboy-esque game: "Not more complex than NES" means that if the console was released later, but with less power in terms of graphic, it's OK - right?
#655
Quote from: jetxl on Sun 29/06/2008 17:13:19
I was kidding about Freddi Fish. It's a kids game.

Oh, yeah, I remember that... the first adventure game I played, evar. (Although I believe it was named "Fritzi Fisch" over here). Although I liked the sequel a lot more, back in the day.  :=

Kidding aside, have you tried Discworld Noir yet? It has quite a bit of fantasy elements mixed in, but the setting itself has a very "contemporary" mood - kind of like Film Noir with the occasional dwarf/elf/werewolf/golem/whatever. It's third person, sort of like a "murder mystery" (it's more than one and they aren't the main focus for most of the game), Point'n'Click, etc. You might need some sort of PC Emulation software and a copy of Win98 to run it if you're unlucky, but I the game is very worth it.
#656
Whoever scripted Chatroom might want to take another look at the word parser... it doesn't seem to know the word "going". Apart from that, it's fine, though.
#657
Alright, sorry for being late. Let's keep this quick and painful... or something like that. The trophy images you see here are crappy, transparency-lacking placeholders; new images will be uploaded at the same URL without warning in the next days, so you can copy the links whereever you want them to be right now.

3rd:

IndieBoy! I really like what you you've done with the lighting and reflections on that thing. My main grunch would be that the Pac-Man is a little too "concealed", but let's not be too nitpicky.

2nd:

TwinMoon since that's both innovative and pretty good-looking (despite being a little dull in terms of color choice... ah well...).

1st:

matti for his first entry. Not the most innovative in the competition, but definitly the "crispest", which makes it look really, really awesome.
#658
Must... finish...
#659
Making AGS games / having AGS games made for your beloved ones seems to be becoming a new trend...  :P

Anyway. The idea is interesting, but you should probably post some more information of what exactly you want, until when you need it, what exactly the "reward" would be and maybe some other details.
#660
And you can still fail at paintovers.
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