Exactly. Some early games, like Vegetable Patch Extreem Turbo and its even weirder sequel are still very worth a playthrough.
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Show posts MenuQuote from: AJA on Tue 08/07/2008 16:15:50
The point of the whole game was to make the first injury a complete surprise, and it seems to have worked pretty well.
//Put this in your inventory item's "look" interaction
gInventory.Visible=false; //The name of your inventory GUI
//If there are any other GUIs visible, too, repeat for them
Wait(1);
player.Say("It's a key!"); //The speech you want to be displayed
gInventory.Visible=true;
Quote from: jetxl on Sun 29/06/2008 17:13:19
I was kidding about Freddi Fish. It's a kids game.
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