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Messages - Akatosh

#741
You need a (). It's mouse.UseDefaultGraphic(); . Seriously, you might want to get somebody to introduce you to this whole thing first. These little icons below the avatars are there for a reason... look for somebody foolish enough to offer their services in terms of "AGS tutoring" (this icon: ) and PM them.
#742
It means that the application expected a ( when there wasn't any. In this case, it means changing "GiveScore (5)" to "GiveScore(5);" - just remove the space sign.

You might want to consider proofreading in the future...  ;)
#743
We'd need more than just one half crazy genius to turn The Psychedelic Adventures(?) Of A Detective(?) Who Is Called Like A Street into a genuine novel.  :P

That said, I'm also against introducing additional rules. That's just what the impeЯialist ШaИts, COMЯДDES!
#744
You're welcome. It's always the small things...

/EDIT: Oh, and you're probably lacking a ; at the end of line 46 and 47. ;)
#745
Replace the "-" with a "=" and you should be fine.
#746
Well, it's

Code: ags

oKey.Visible - false;


in your code, but it should be

Code: ags

oKey.Visible = false;


if you want it to work. Also, welcome to the forums!  ;)

#747
Well, that's rather simple. First of all, put this code into the "Interact with Door" section:

Code: ags

if (GetGlobalInt(1)==0) player.Say("I can't. It's locked."); //or something like that
else player.ChangeRoom(3); //whichever room you want the gate to lead to


You can use other global ints and values, too, but you get the idea.

Now, set up the dialog with the guard just as you would normally. In the option that leads to him unlocking the gate, you need the following.

Code: ags

ego: ... and that is why I need you to unlock the gate.
guard: I'm convinced!
run-script 1
option-off 5
return


Or probably more refined dialog and a different number (especially after option-off; it should be the number of the option that causes the guard to unlock the door); that's up to you. Now, in dialog_request:

Code: ags

if (parameter==1) {
//probably some sort of animation of the guard walking over to the door and unlocking it, but it's not needed
SetGlobalInt(1,1);
player.Say("Thanks!");}


And you're good to go.  :)
#748
Hi and welcome to the forums, S.  :)

Taking a few things said into consideration, I re-drew the scene in Flash and added some very basic shading to the characters, as well as a roof and a light switch. (To the room, not to characters). I think the result is rather neat (although all I basically did was remove the jagged pixel edges)...



... apart from the fact the lamp continues to just look... wrong. Any suggestions?

Also, I'll try and re-redraw the whole thing in Flash later on via the freehand tool to see if it works out well.

Also also, bubble hands seconded.  :=

Also also also, thanks for all the suggestions and comments. Keep 'em coming! :D
#749
Quote from: thebaddie on Wed 26/03/2008 13:43:51
maybe lamp is the nearest thing

Exactly. I imagined it to be sort of floating near the camera... that's why it's so big and high up in the air. Suggestions on how to make that clearer would be very appreciated!  ;)

Anyway, thanks for the nice comments!
#750
My planned mAGS game sadly fell victim to a computer crash and a resulting lack of motivation, but I've managed to save some graphics. I think it looks pretty good (thanks to the help of #AGS and most notably Babar  :=), but I'd still like to hear if you think there's anything that could be improved. Without further ado:

A sickeningly colorful (and cheaply furnished) office:


A grim noir-esque detective:


The matching dame (no, I still can't draw boobs):


Aaand the scene in action:


So... what do you think?
#751
I don't have a website, but feel free to add anything on this page. Minus the ...Krisis games perhaps, they suck.  :P
#752
Alright then, let the voting commence! Please give one vote for each category (or leave some out, that's up to you) with a short comment of why you voted like that. I'll make up something myself later, but I'd rather not attempt to write long posts with my PC randomly crashing like it does right now.

Voting closes on the... let's say 31st.
#753
HotU has it available for download, so I guess yes.
#754
Same here. Ah well, there's always next month.
#755
General Discussion / Re: The Discworld Cake
Tue 25/03/2008 10:33:01
That's incredible! Actually, almost too good to eat, even.
#756
Radiant... that's unfair. Everybody knows Hypnotoad = Instant Win.  >:(.
#757
Completed Game Announcements / Re:Hour Games
Mon 24/03/2008 16:08:28
Don't forget the fact it took you another two months to notice this and reply to it, and that I needed another twenty-ish days. ;)
#758
Quote from: TheJBurger on Sun 23/03/2008 20:01:35
Inspirational references include a movie from the '60s and an online multiplayer game.

Which are both pretty awesome, if I may add. Anyway, contest ends in two hours* or so. Hurry up.

/EDIT: * by which I mean "tomorrow". What WAS I thinking?
#759
Funny. I just had AGS crash (while attempting to save ...  ::)) and send 90% of my game into oblivion. Seems like there's a curse on mAGS this month.
#760
I'm trying, I'm trying... and no, it's not a Me Go ... game.
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