Are they probably partially overlapped by a GUI or a huge object? That blocks out clicks on the background, even if it's just the transparent parts that are hovering over your hotspot.
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cChan.SetAsPlayer();
cPrest.SetAsPlayer();
Quote from: LimpingFish on Wed 27/02/2008 22:57:21
Best Use of a Largely Unreadable Font?
String genresponse[4];
genresponse[0]="Heya";
genresponse[1]="Whuzzup";
genresponse[2]="Eh?";
genresponse[3]="Portal reference!";
//and so on. you get the idea.
function dialog_request (int num) {
if (num == 1) character[SOMEBODY].Say("%s",genresponse[Random(3)];
}
Quote from: Andail on Sun 24/02/2008 13:41:32Quote from: DGMacphee on Sun 24/02/2008 13:03:35
Futurama: Jurassic Bark
A great and sad episode indeed.
Quote from: ProgZmax on Wed 20/02/2008 17:59:55
It sounds like a bit of sci-fantasy to me at this juncture but it's certainly interesting. Imagine the next slew of rpgs coming out where the player's face responds directly do your facial features and affects gameplay? "Don't stick your tongue out at ME, Mr. Hero!"
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