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Messages - Akatosh

#781
Are they probably partially overlapped by a GUI or a huge object? That blocks out clicks on the background, even if it's just the transparent parts that are hovering over your hotspot.
#782
After asking random people on the Intarwobz, it's now narrowed down to either Communist Cheese Onslaught or Everybody hates The Alien Crusade!. That's going to be a tough decision.
#783
\o//

Yaay!
* Akatosh starts reading right away

/EDIT: Buh... wah?
#784
Best contest ever. 'Nuff said.

I can't decide between "Killer Blimp Basketball", "Communist Cheese Onslaught", "Robot Stick Returns", "Presidential Hovercraft Freak" or possibly even "Emo Arcade EX", though. "Naughty Makeout Batallion" kind-of runs out of competition.  ;)
#786
It's Like A Nonsensical Blog Shared By Multiple People! (TM)
#787
Well, it depends. If it's indeed a product that might be generally of use for the people at the forum you're posting on, it might be fine to start a thread along the lines of "Hey guys, check this out!", with a little explanation and everything. If you're just trying to fend off crap... go buy and ad already.  ;)
#788
Yes, ladies, gentlemen and hermaphrodites, because of the dwindling activity of the Mockup Blitz (which I "won" last time because my entry was the only one), it's possible time to bring back the original Background Blitz.

To celebrate this event (which also means there now is no regular contest apart from mAGS I could ever win  ;)) and to ensure a higher activity, the theme shall be pretty simple:

Cliché villain lair.

That's it. You can draw it from the outside, from the inside, from the top, from the bottom, in sinister blackscale colors, in sickeningly bright retro graphics... it's completely up to you! No technical restrictions, but please don't make your scene bigger than, let's say, 640x480 pixels (and not smaller than 320x200).

In case you don't remember the voting categories, they are:

Idea - The underlying idea to the background. Doesn't
necessarily have to coincide perfectly with the theme of the
week, just strike you as interesting/amusing/inspiring; a place
you'd really enjoy visiting within a game.

Atmosphere - How well the image manages to evoke a certain feeling or mood.

Design - How well the elements in the image are designed,
such as landscapes, buildings, decorations, clouds, doorknobs,
etc.

Composition - How well the elements in the image work
together/are positioned in relation to each other.

Functionality - How well it would work when adding sprites, i
ncluding appropriate walking distances, a good angle for
character sprites, clever walkway solutions, easily understood
exits, etc.

Technique - How well the ideas are executed in form of
rendering.

Now, get backgroundin'! Ending date's two weeks from now.

/EDIT: Or, y'know, the 25th. Either thing's fine by me.
#789
It's late, lame and contains recycled stuff, but hey, at least it's something.



You play as Dr. Adam y Mota, the head of the Liberal Social Democrats (LSD, in case the obvious pun eluded you) of Revenga and you're trying to get El Presidente to fulfill some promises he made.

Which would be not very dangerous... if we weren't talking about El Presidente here. But since we are, it's nothing short of suicidical.
#790
Yes you are. Actually, it would just be

Code: ags

cChan.SetAsPlayer();


and

Code: ags

cPrest.SetAsPlayer();


respectively. I'm pretty sure it's explained in the manual, though. Also, welcome to the forums!  ;)
#791
Quote from: LimpingFish on Wed 27/02/2008 22:57:21

Best Use of a Largely Unreadable Font?


Yahtzee's getting enough awards as-is...  :P :=
#792
AGS Games in Production / Re: ColourWise
Thu 28/02/2008 15:38:53
Looks pretty interesting... intriguing (sp) concept for a game. Is there going to be some sort of psychedelic storyline behind it or not? And are there going to be AI enemies or is it just you against the clock / nothing in particular?
#793
Hints & Tips / Re: _Access HELP?
Mon 25/02/2008 16:11:47
Spoiler

Have you throughly checked the latest LAN system? You know, the one connected to the server you need the decrypter to get access to.
[close]

Nice to see somebody is still playing this.  :)
#794
If you're going to have that a "generic reply", you could also do something like this:

Code: ags

String genresponse[4];
genresponse[0]="Heya";
genresponse[1]="Whuzzup";
genresponse[2]="Eh?";
genresponse[3]="Portal reference!";
//and so on. you get the idea.

function dialog_request (int num) {
  if (num == 1) character[SOMEBODY].Say("%s",genresponse[Random(3)];
}
#795
Strangely, this thing happened for Me Go Cannibal Jungle. The character art took about 5 hours of work... spread over 20 days. Sorry, FSi.  :P
#796
General Discussion / Re: Can TV make you cry?
Sun 24/02/2008 15:25:47
Quote from: Andail on Sun 24/02/2008 13:41:32
Quote from: DGMacphee on Sun 24/02/2008 13:03:35
Futurama: Jurassic Bark

A great and sad episode indeed.

True. XKCD was right when they said the end even made computers cry.
#797
Damn you! I was going to post that!  >:(
#798
General Discussion / Re: The future of Gaming?
Wed 20/02/2008 20:33:04
Quote from: ProgZmax on Wed 20/02/2008 17:59:55
It sounds like a bit of sci-fantasy to me at this juncture but it's certainly interesting.  Imagine the next slew of rpgs coming out where the player's face responds directly do your facial features and affects gameplay?  "Don't stick your tongue out at ME, Mr. Hero!"

Can I headbutt the Annoying Plotdevice Character then? Now that is something I've  been wanting to do for a long, long time.
#799
... oh.  :-[

Also, merci beaucoup.  ;)
#800
General Discussion / Re: The future of Gaming?
Wed 20/02/2008 16:42:08
The future is upon us, as it seems. Now where's my hoverboard that doesn't work over water?!

Seriously now. The chance this thing actually works, for a reasonable price, with a variety of applications, the time it is released (or it being released on time - or a at all) is about as high as the probability of the next Windows version being open source.
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