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Messages - Akatosh

#841
I usually opt for coffee and waiting until inspiration strikes... most of the time, this has worked for me.  ;)
#842
Quote from: InCreator on Thu 03/01/2008 18:20:17
At more global scale, there is a cowboy - called Bush and what happened? Wonder how much worse could it be if he was heavy anime fan?

Although a cosplaying prime minister would be an interesting sight...  ;)
#843
Completed Game Announcements / Re: Me Go 2008!
Thu 03/01/2008 14:45:26
There is no such thing as a "long" Me Go game... I figured it kind of ruined part of the joke.  ;)

Anyway, nice to hear you like it, and thanks for mirroring, Inkoddi!
#844
Look like you could fill an entire fetish lexikon with pictures of these series.  :P
#845
Wow... that sounds pretty cool, and I do have an idea floating around in the back of my head that somehow never gets sketched out past the prologue.

Now, all I need to figure out is how not to draw cute.  :P
#846
Completed Game Announcements / Re: Me Go 2008!
Mon 31/12/2007 18:57:16
It was either that or a service with an ad that re-directs you to a website that installs spyware on your PC. Your choice.  ;)
#847
Completed Game Announcements / Me Go 2008!
Mon 31/12/2007 18:52:34

(Taken from the extremly confusing intro that's using a different color scheme than the rest of the game)

Most likely one of the last games to be released in 2007, the third and currently latest installement in the progressing Me Go Store series... bah, screw that, Evilguy has a poorly conceived but nevertheless EVIL plan again and you have to stop him! Same background music as Me Go Store II, but less annoying and painful. EPIC SNEAKING TUNE in the intro by FSi, special thanks for beta-testing go to space_boy and the person who initially sparked the idea to do a special New Year MGS... I think it was bicilotti, but I might be wrong.

Downloadery!

Mirror by Inkoddi!

Happy new year, everyone!
#848
The Rumpus Room / Re: Cheesy subtitle for AGS
Sun 30/12/2007 18:01:12
AGS: People Who Hump Dead Thread's Corpses On A Regular Basis Included! [TM]
#849
General Discussion / Re: What's your game?
Sun 30/12/2007 11:56:11
Kingdom of Loathing and/or stuff like Tron 2.0 (too bad the multiplayer is pretty dead :'() or Baldur's Gate, modded beyond recognizability. But mostly Kingdom of Loathing... I've been around since October 2004 and still log on every single day.
#850
There we go again, people; seems like the Mockup Blitz is becoming a little of a more permanent installation! Anyway...

For those who don't know Mockup Blitz yet:

"Your objective is to create an adventure game mockup. This means that you must create a scene exactly as it would look as if you were playing a game. You must design the interface, the main character (if 3rd person view) or any other characters, and the background."

And the topic this time: Mental Trouble!. Since quite a few of the suggestions in our newish game ideas thread deal with this topic, I thought it might be nice to see how the artist people in the forums interpret this  ;). In more detail, this means:

* Your main character has to have to be dealing with some sort of 'mental trouble', obsession or something like this, and it should be visible from his looks. You can be more subtle here, e.g. have him carry a big bag and baggy clothes if he has kleptomania, or extremely obvious, as with two different haircuts at the same time if he's schizophrenic or something.

* The view of the world the character has should be subjective in some way, and his madness should be reflected in his surroundings somehow - for example, if we take our example of the kleptomaniac, you could have certain objects in the room being brighter than usual and twinkling slightly... or maybe have the letters "TAKE ME" floating above them or something, you make the call  ;)

* [OPTIONAL] Have a GUI (control) that deals with the character's madness somehow, like a bar showing how long the character has before he just grabs a random object, not caring whether somebody looks or not, if he doesn't pick up something in between or something like that.

That's it. No size and/or palette restrictions.

I thought I'd leave the topic more open on this one, regarding the variety and rather fuzzy definition of [in-]sanity. Voting is as usual, you have until the 5th January to make your entries since there's New Year in between and what's a January 1st without a huge hangover and massive lack of sleep preventing you from working?

So now, have fun and... don't snap!  ;)

#851
 :o

Whee! Thanks, people... I'll think up a new theme and start the next thread tomorrow-ish.  ;D
#852
Seems pretty nice, but you may want to save your images as something else... try high-quality .png files instead, .jpeg and the likes do horrible, horrible things to pixelart.
#853
Make an experiment: Sin like crazy for 3 years or so and write down the amount of spoiled eggs you get. Then be the worst churchie of a religion of your choice for another 3 years and compare the amount of spoiled eggs you get to that you got before. Of course, you'll have to do that for every religion on this planet because of fairness reasons...
#854
The Rumpus Room / Re: The MSPaint game
Wed 26/12/2007 17:42:54


Next: Oh No, You Killed My MSPaint Game!
#855
General Discussion / Re: Annual present thread
Wed 26/12/2007 12:10:32
A couple of pretentious books about language, a couple of political magazines... and a remotely controllable toy zeppelin, which is beyond awesome.  ;D
#857
General Discussion / Re: MERRY CHRISJONESMASS
Mon 24/12/2007 13:48:14


I'm actually a bit ashamed right now.  :P
#858
Pro-/Contra-Low-Res is already being discussed over here, pal. And it's completely up to the guy who starts the competition thread to set size/palette restrictions; ProgZ appearantly just has a thing for lo-res  ;)

In different news, thanks for the praise, people! Seems like I have a surefire... second place.  :=
#859
Not that *THIS* had a chance against that entry, but it was fun to make. Here it is, anyway...

Santa Conquers the Nazis!
Because No Popular Character Will Be Spared From Having To Play A Role In World War II


"Last chance, boneheads - drop your weapons and say a nice poem, or BOOM."

(37-ish colors according to Pro Motion)

24th December, 1943. After having finished his traditional cup of morning tea (and the funny papers) Santa decided it was about damn time to get to double-check the Naughty/Nice list. What he finds there is startling, but there is no doubt: The entirety of the Nazi Germany Military officers are on the bad side of the list!  But promise is promise, and job is job. He sets out to bring festive mayhem over the country.

The game is broken into parts, aka "missions". Here, it's our job to deliver the military commander of some largeish city his "present"; since the path is full of equally naughty (not the kinky meaning), Santa obviously had to make his way through the canals before being able to employ his trusty bazooka.

The game obviously is a horrible mixture of an adventure and a platform game. Don't ask how that works, and yes, I know the characters look overly cute... again.  :P
Characters based on Advance Wars sprites... but I hope that'll be OK.
#860
Yeah, uh, I think while searching for what the heck "pivotmasterdx" was, I sort of accidently landed on the taiwanese youtube and linked to it...  :P
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