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Messages - Akatosh

#901
Yeah, sorry about that, but it was the only way to get the game to a host that works nearly 99% percent of the time... thanks for the mirroring, FSi. I'll update the games database entry immediatly!  :)
#902
One day, I'll understand what people like about this Me Go Store stuff. Until then, thanks for the nice comments, people!  :)
#903
Yeah, I went there.



Features a funny-at-first-listen-but-really-annoying-afterwards background tune, an EPIC BATTLE TUNE and some plot help by FSi and, um, ... everything Me Go Store! had, only worse. The plot doesn't make much sense... as the game... and the puzzles... and pretty much everything else... but hey.

Get Me Go Away!
#904
Finished. Fingers hurt, brains feels drained.  :P



Features a funny-at-first-listen-but-really-annoying-afterwards background tune, an EPIC BATTLE TUNE and some plot help by FSi and, um, ... everything Me Go Store! had, only worse.

Get
Me Go Away!

AGS games database entry tommorow.
#905
Wow, I've been misreading that as heartbreakkid all the time. Sorry. Talk about Freudian mis-reading (or whatever it's called)!
#906
Welcome back, fanbase... I mean, Dan. >.>
#907
No, of course not!


Actually, yes.

/EDIT: I know I'm not on time, but could I ask for something like 30 minutes extension? FSi and me are trying to work something up...
#908
I might whip something up... in the grand time total of two hours. Chances are I won't... or will I?
#909
Heartbreakkid is starting to freak me out a little.
#910
General Discussion / Re: CGEmpire.com
Tue 23/10/2007 20:43:23
...could it be possible that I already saw that weird bird in the critics lounge?
#911
Ddi yuo kown tath smoe scneitstits dsicvored ttah mtso poelpe aer albe to raed a txet (at lseat oen in tehir mtohre lnaugaeg) almots nromlaly evne if yuo scarmbel teh ltetres up leki tihs, as lnog as teh frtis letetr is slitl lfet in palce adn teh scarmbelnig ins't too bad?

Yeah, though so.
#912
Beginners' Technical Questions / Re: makin
Tue 23/10/2007 16:04:22
You might want to look in the Tutorial... it's all explained there!
#913
No, I was just jabbing bullets at him from my pistol... didn't have a sniper rifle at that point. Still, I could normally kill soldiers at that range with an average of 1-3 shots, so I guess it was just a stroke of TERRIBLE luck.  :P
#914
General Discussion / Re: Beta testing. How?
Mon 22/10/2007 20:37:47
Also, it might be good to have a beta-tester with a bit of experience in AGS-scripting... they'll most likely know what to look after (at least for "typical" errors) because they've probably made and fixed them themselves already.
#915
Quote from: Radiant on Mon 22/10/2007 18:41:17
Interrrrnational NUM LOCK day!

OVER HERE, EVERY DAY IS NUM LOCK DAY.
#916
YAY; SENSELESS HUMOROUS INTERNET HOLIDAYS!

ALSO; YAY FOR NOT BEING ABLE TO INCLUDE PROPER PUNCTUATION DUE TO CAPS LOCK BEING ON ALL THE TIME:

(AT LEAST; I'M DOING THIS PROPERLY: SACRIFICES MUST BE MADE; AFTER ALL:)
#917
General Discussion / Re: NaNoWriMo
Mon 22/10/2007 16:29:08
49,966 words to go, people!  :P

/EDIT: Please tell me it doesn't actually say 'prouldy'. Bah, damn it.
#918
They are locked in the inaccessible cabin. Umm, seriously. Anyway, glad to see you people liked this version, as well.  ;)
#919
Critics' Lounge / Re: Little Girl Sprite
Mon 22/10/2007 16:00:08
Aaah, the eyes! The eyes! They are haunting meeeeeeee...

Seriously now, the fixed head looks pretty nice, but the eyes seem a... little spooky now.
#920
Completed Game Announcements / Re: AGS JukeBox
Sun 21/10/2007 16:05:23
Alright...

Here's it, a very simple, hacked together 668KB tool.

It's just like the other version, but very, very, very barebone and plain-looking (white background with black text on it...). To use it, you need to copy the music.vox file from another game directory into its. I tested it with the music.vox files of _Access and El Presidente, and it worked just fine. Granted, it lacks ANY userfriendliness whatsoever, but it still gets the trick done.

Took me all of two minutes to script this :P
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