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Messages - Akumayo

#141
General Discussion / 1000th Post!
Sun 25/06/2006 02:07:40
Do I win something  :=

I feel like my 1000th post should be something special.  What about all of you?  Did you do something for you 1000th post?  Did you forget your 1000th post?  Have you not yet reached 1000 posts!?

The world wants to know.

(Yes, the AGS forums ARE the world  :=)

-Regards, Akumayo
#142
Speaking of structs within structs, it seems it's possible with some types of C++, and it's also possible to declare struct types in the struct declaration, instead of in the global script:

Code: ags

struct movies_t {  //declare struct
  string title;  //string value
  int year;  //int value
} Matrix, Donnie_Darko;  //declare objects using struct (Matrix.title)

struct friends_t {  //declare another struct
  string name;  //string value
  string email;  //string value
  movies_t favorite_movie;  //nest movies_t in data known as 'favorite_movie'
} charlie, maria;  //declare objects using struct


Now we can:
Code: ags

marie.favorite_movie.title = "Donnie_Darko";




Would this be possible to implement in AGS?  (It gives an error if you do it presently.)

-Regards, Akumayo
#143
I too downloaded it with no problem.

Very neat Steve (does it go on after the dinosaurs and the falling balls, (got bored and exited  :-X))

Anyway, awesome water effect.  Mine should be finished... before the deadline at least.  I've only got the intro finished.

-Regards, Akumayo
#144
Critics' Lounge / Re: my background
Sat 24/06/2006 07:06:23
The giant pad on the right catches my eye and bothers me.  It had better be part of the story...

As for actually critics, I think that you should try again with adding your light source.  Perhaps a window in the door that's behind the camera?  Something to add depth.

Padding the floor would be good too, since real padded rooms have soft floors as well (don't they?).

Anyway, your latest update looks fine for a game, it only needs to get better if you want it to.

-Regards, Akumayo
#145
Quote from: big brother on Sat 24/06/2006 06:03:40
Funny how this thread got more attention:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26972.0

I guess AGSers know more about getting the girl than getting rid of her.

Nah, we just WISH we knew more about getting the girl.  We're so experienced at getting rid of her that this thread just wanders by.  :=
#146
I placed PlayMusic(5); in my Player Enters Screen (after fadein) script.  Still, the music is silent.  I tried turning the speakers up to full volume, but that's not the problem, it's simply not playing.

MUSIC5 is a midi file, just like the four before it.  I'm really dumbfounded here, it's exactly like the others.
#147
General Discussion / Re: AGS deletes drivers!!
Fri 23/06/2006 22:49:14
Quote from: Darkmaster400 on Fri 23/06/2006 22:46:28
Im sorry, but the question wasnt meant to be about the antivirus progs..
The question was about AGS..
Quote from: KhrisMUC on Fri 23/06/2006 22:44:24AGS doesn't "delete" *any* drivers.
#148
Quote
Is it possible for the lightning to fade away? Nice demo though...

You mean fade out when it's finished, rather than just disappear?Ã,  Possibly.Ã,  I'll look into it with the next update.

Quote
Looks nice, a suggestion about the color, though:
Try using blue (67, 137, 231) at x-1 and x+1, then white at x instead of drawing a single line.



I feel stupid, but, I really don't understand what you're saying.Ã,  Ã, :-[
Oh, I see now (zoomed in on image).  That does look neat.  Do you think it would be worthwhile to add an option to do this type of lightning rather than a single line?

jasonkay:Ã,  Okay, thanks!
#149
I've ticked 'Play music on room load' in every room of my game.  Musics 1, 2, 3, and 4 play when called.  However, in the last three rooms, I have music 5 set to play.  It doesn't.  I played the MUSIC5 file on a media player, and it works fine.  It's no different than the other music files as far as I can tell.  I tried rebuilding the .vox files too, and that didn't seem to help either.

Any suggestions?

-Regards, Akumayo
#150
Multiple bolts, multiple casts, and faster handling.  (Pleased to see that you know about the old lightning too though  :))

Plus, I'll actually update this one, I don't plan on going back to the Weather Effects module.
#151
Quote
you can call RawSaveScreen yourself in the module's event handler.

I may look into that, it would make the module more user-friendly.

As for the error, it happens sometimes due to me being FAR too lazy to add a check to make sure there are enough bolts before the demo decides to generate yet another one.

QuoteShouldn't you be working on your MegaDemo? 
The Lightning module is FOR the MegaDemo ;D

-Regards, Akumayo
#152
A small, but effective, module I worked out because I was bored.Ã,  I'll spare you the description, and go straight to th pictures ^_^









The download includes a demo game, a short manual, the Advanced Randoms module (the Lightning module uses it), and the Lightning module itself.

Lightning Module Bulk File

User Experience Recommended:
-Basic understanding of the RawDraw functions, especially RawRestoreScreen()

If you find any bugs, or have any suggestions, post them here.

-Regards, Akumayo
#154
Don't ask common-sense questions please.

(Of course it does!)
#156
I dont' think a topic has made me laugh this hard since... well... ever.Ã,  If DG shows up, this'll be even betterÃ,  :D
#157
This topic... it's turning into... one of those topics.

You know it too...
#158
Just out of curiosity, what's he falling into?
#159
Oh, I didn't know that at all!Ã,  I'll try it.Ã,  Thank you.

EDIT:

Works flawlessly.  Thank you again.
#160
Is it possible to return a String instead of an int from a function?

I've found no easy way of doing so far.  The best I've got is to break the String down so that each char is returned as an int, and then another function puts the String back together using the numbers supplied... but that's too complicated I think.
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