I don't need extensions, I think I'll be able to pull it off. I usually don't make me entries over a long time, just a weekend or so. So two days should be plenty for something like this.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
bool Entered_Contest = false;
export Entered_Contest;
import bool Entered_Contest;
Entered_Contest = true;
if (Entered_Contest == false) {
Display("There is nothing in the mailbox.");
}
else {
Display("Hey, I got some mail!");
//other stuff for getting mail here
}
Quote from: Exorph on Mon 29/05/2006 17:22:03
And that could have been less of a problem if the AI wasn't so easy to exploit. If you can, try to make up some different behaviours for the enemies..
Quote from: Exorph on Mon 29/05/2006 17:22:03
Oh, and one major annoyance was that the faster enemy ships were way to hard to defeat with the ships that only shoot one bullet to the front since they have a tendency to fly sideways at you, and when they do, if you fire a bullet from the middle of your ship, it misses. Due to this I found myself disregarding those ships completely.
int last_music = 0;Ã, //declare a variable for use later
//repeatedly_excecute
int new_music = Random(10);Ã, //if you have 10 music files in total
if (new_music == 1 || new_music == 4 || new_music == 7) { //if you want musics 1, 4, or 7 to play
Ã, if (new_music != last_music) {Ã, //if the new music isn't the same as the music playing
Ã, Ã, PlayMusic(new_music);Ã, //play the music
Ã, Ã, last_music = new_music;Ã, //tell the script which music is playing
Ã, }
}
oSkyObject.X = player.x;
cEgo.ChangeRoom(2);
cEgo.ChangeRoom(2, 160, 100);
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.164 seconds with 20 queries.