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Messages - Akumayo

#381
You could just influence someone to make this a topic for photoshop friday.  I mean, the idea behind this is the same as PF's isn't it?  Just with a different inflection, and thereby a different topic.  I'm not saying it won't become a comp, but it seems like it'd be easier to make it a topic within and existing comp no?

-Regards, Glacies Akumayo
#382
Though I see your point here Stranger, I'm gonna have to agree with voh...  they brought it on themselves, they can't feel bad for it.  As for the person doing the... "acts" and objectifying, are they really objectifying if the photo/picture is MEANT as an object?  This is a difficult subject... so many angles to glance at the topic...
#383
General Discussion / Re: My new appartment!
Wed 08/02/2006 00:54:46
I want to move to the Netherlands... or Japan, for a different reason...
#384
General Discussion / Re: My new appartment!
Wed 08/02/2006 00:45:26
YAY for voh!

I'm confused, they selected you for the house?  Sounds like the trailer to a Kiono Reaves (I know I can't spell) movie.

He was selected for the house... but little did he know... what exactly he was walking into...

Did you get it for free?  Are you on some sort of welfare?  Can I get on it too?  Where's my free house!?!?  :=
#385
I'm noticing something here. Ã, All the questions being thrown about, all this battle between what's immoral, moral, and amoral, it all boils down to about 10% of our difference. Ã, To explain:
-We all agree that it is wrong to brutally murder random people for random or nonexistant reasons
-We all agree that it is wrong to rape someone
-We all agree that we shouldn't lie, cheat, steal, etc solely for our own personnal gain
-The list goes on and on and on

We agree, it seems to me, on about 90% of our morals. Ã, We all share a common ground for what is right and what is wrong. Ã, We all understand the morality of being human. Ã, It seems though, that this 10% difference in our beliefs is fueling a totally unnecessary investigation into one anothers personall opinion. Ã, I mean to say that we are no longer discussing morality at this point, but opinion, this reflects what Stranger just addressed I believe.

I'm not saying we should end this discussion, 'cause it's very interesting, I'm just putting into perspective the fact that dispite our different opinions non of us are truly immoral or amoral

When someone becomes a rapist child molesting serial killer, I'll call them immoral. Ã, But by all means, continue!

-Regards, Glacies Akumayo
#386
Right-O then, thanks for all your help!  My game continues!
#387
Ahh, so something like:
Code: ags

if (AreThingsOverlapping(BADA, BALL) >= 1) {
  BallHitsPaddle();
  if (cBadb.Room != 6) {
    cBadb.ChangeRoom(6);
    cBadb.x = ((Random(13) + 1) * 20);
    cBadb.y = ((Random(6) + 1) * 20);
  }
}


Would return if they were overlapping at all?
Thanks for the help also!
#388
Critics' Lounge / Re: Living Room Background
Tue 07/02/2006 02:36:29
Much better.  Now I can give some -useful- C&C

The only thing that really jumps out at me actually would be the... err... whatever's happening to the left of the fridge.  I can't really tell what's supposed to be there.  It looks like the wall is painted to look like cabinets or something insane like that.  Maybe add a line or something to show that a new wall has started, or change it so it's darker/lighter than the other wall (if it is indeed a wall of course).  The rest of the image looks pretty decent.  Save the door on the right.  Is it... floating above the floor?  Shouldn't it be level with the floor?  Also, try insetting it into the wall a little, for it too appears to be painted on (doorknob and outlines primarily)

Other than those two things, it looks okay I think.  Maybe add some wallpaper or something... I dunno.
#389
Critics' Lounge / Re: Living Room Background
Tue 07/02/2006 02:16:49
I think that the whole pictures a little too dark.  I can't tell what's been shaded and what hasn't.  It makes perspectives difficult to see when everything looks flat becuase of the lack of light.  The carpet on the stairs bothers me, I can only tell that they're stairs becuase I can see the right angles in the wall adjacent to them.  As for the character, male, I think...  I know my "advice" isn't very good.... wait for someone who knows how to improve it I suppose, becuase I really don't know how you'd re-work it except to add a central light source or something.
#390
It is, I've never had problems from it.  I think, as I said earlier, that the engine might just not be able to handle 30 AreThingsOverlapping checks at a time, running at 40 a second might not be sufficient given that the characters are only overlapping for one game cycle, the engine might just miss them hitting, becuase as I said originally, it will run the function, but only every four or five collisions does the engine respond.
#391
Hrm... Seaduck makes a few excellent points... I'll have to post an updated image soon.Ã,  Once I re-tackle this image...

EDIT:

In this I took darth's shading advice and did my best to follow seaduck's distance advise.Ã,  I'll say, it looks much much more realistic, but now it sort of looks like there's some kind of planetary alignment going on.Ã,  I tried moving the golden 2 moon between the main moon and the large planet, but it just looked strange then.Ã,  I'll keep trying.Ã,  (Added white orbital lines to show planet/moon intended movement)



Things to be done:
-Shade the golden moon properly (not yet becuase needs to moved around some)
-Figure out a way to make the sun not look stupid
#392
I'm pretty sure it's a problem within the engine, it only happens ever so often now, becuase I've shortened the number of interactions from 30 to 13.  It still happens sometimes though, the characters just fly through one another.  Here's the full code:
Code: ags

if (AreThingsOverlapping(BADA, BALL) == 1) {
  BallHitsPaddle();
  if (cBadb.Room != 6) {
    cBadb.ChangeRoom(6);
    cBadb.x = ((Random(13) + 1) * 20);
    cBadb.y = ((Random(6) + 1) * 20);
  }
  else if (cBadc.Room != 6) {
    cBadc.ChangeRoom(6);
    cBadc.x = ((Random(13) + 1) * 20);
    cBadc.y = ((Random(6) + 1) * 20);
  }
  else if (cBadd.Room != 6) {
    cBadd.ChangeRoom(6);
    cBadd.x = ((Random(13) + 1) * 20);
    cBadd.y = ((Random(6) + 1) * 20);
  }
  else if (cBade.Room != 6) {
    cBade.ChangeRoom(6);
    cBade.x = ((Random(13) + 1) * 20);
    cBade.y = ((Random(6) + 1) * 20);
  }
  else if (cBadf.Room != 6) {
    cBadf.ChangeRoom(6);
    cBadf.x = ((Random(13) + 1) * 20);
    cBadf.y = ((Random(6) + 1) * 20);
  }
}
if (AreThingsOverlapping(BADB, BALL) == 1) {
  BallHitsPaddle();
  if (cBadc.Room != 6) {
    cBadc.ChangeRoom(6);
    cBadc.x = ((Random(13) + 1) * 20);
    cBadc.y = ((Random(6) + 1) * 20);
  }
  else if (cBadd.Room != 6) {
    cBadd.ChangeRoom(6);
    cBadd.x = ((Random(13) + 1) * 20);
    cBadd.y = ((Random(6) + 1) * 20);
  }
  else if (cBade.Room != 6) {
    cBade.ChangeRoom(6);
    cBade.x = ((Random(13) + 1) * 20);
    cBade.y = ((Random(6) + 1) * 20);
  }
  else if (cBadf.Room != 6) {
    cBadf.ChangeRoom(6);
    cBadf.x = ((Random(13) + 1) * 20);
    cBadf.y = ((Random(6) + 1) * 20);
  }
}
if (AreThingsOverlapping(BADC, BALL) == 1) {
  BallHitsPaddle();
  if (cBadd.Room != 6) {
    cBadd.ChangeRoom(6);
    cBadd.x = ((Random(13) + 1) * 20);
    cBadd.y = ((Random(6) + 1) * 20);
  }
  else if (cBade.Room != 6) {
    cBade.ChangeRoom(6);
    cBade.x = ((Random(13) + 1) * 20);
    cBade.y = ((Random(6) + 1) * 20);
  }
  else if (cBadf.Room != 6) {
    cBadf.ChangeRoom(6);
    cBadf.x = ((Random(13) + 1) * 20);
    cBadf.y = ((Random(6) + 1) * 20);
  }
}
if (AreThingsOverlapping(BADD, BALL) == 1) {
  BallHitsPaddle();
  if (cBade.Room != 6) {
    cBade.ChangeRoom(6);
    cBade.x = ((Random(13) + 1) * 20);
    cBade.y = ((Random(6) + 1) * 20);
  }
  else if (cBadf.Room != 6) {
    cBadf.ChangeRoom(6);
    cBadf.x = ((Random(13) + 1) * 20);
    cBadf.y = ((Random(6) + 1) * 20);
  }
}
if (AreThingsOverlapping(BADE, BALL) == 1) {
  BallHitsPaddle();
  if (cBadf.Room != 6) {
    cBadf.ChangeRoom(6);
    cBadf.x = ((Random(13) + 1) * 20);
    cBadf.y = ((Random(6) + 1) * 20);
  }
}
if (AreThingsOverlapping(BADF, BALL) == 1) {
  BallHitsPaddle();
}
if (AreThingsOverlapping(BBREAKA, BALL) == 1) {
  score ++;
  cBbreaka.x = ((Random(13) + 1) * 20);
  cBbreaka.y = ((Random(6) + 1) * 20);
  BallHitsPaddle();
}
if (AreThingsOverlapping(BBREAKB, BALL) == 1) {
  score ++;
  cBbreakb.x = ((Random(13) + 1) * 20);
  cBbreakb.y = ((Random(6) + 1) * 20);
  BallHitsPaddle();
}
if (AreThingsOverlapping(BBREAKC, BALL) == 1) {
  score ++;
  cBbreakc.x = ((Random(13) + 1) * 20);
  cBbreakc.y = ((Random(6) + 1) * 20);
  BallHitsPaddle();
}
if (AreThingsOverlapping(GBREAKA, BALL) == 1) {
  score += 2;
  cGbreaka.x = ((Random(13) + 1) * 20);
  cGbreaka.y = ((Random(6) + 1) * 20);
  BallHitsPaddle();
}
if (AreThingsOverlapping(GBREAKB, BALL) == 1) {
  score += 2;
  cGbreakb.x = ((Random(13) + 1) * 20);
  cGbreakb.y = ((Random(6) + 1) * 20);
  BallHitsPaddle();
}
if (AreThingsOverlapping(GOBREAK, BALL) == 1) {
  score += 3;
  cGobreak.x = ((Random(13) + 1) * 20);
  cGobreak.y = ((Random(6) + 1) * 20);
  BallHitsPaddle();
}


I think maybe the engine just couldn't handle 30 interactions at once maybe?
#393
General Discussion / Re: deja-vu?
Sun 05/02/2006 21:29:23
Yeah, but it's more than that, colors get inverted as your eyes move ever so slightly, but if you train them on one spot, they begin to quiver, causing radiences of strange color and abstract design...  It works best if you're very sleepy...
#394
Hip-Hip-HOORAY
Hip-Hip-HOORAY
Hip-Hip-HOORAY
#395
General Discussion / Re: deja-vu?
Sun 05/02/2006 19:56:42
I've stared at walls, books, etc for several minutes without blinking or shifting my eyes, and know what your talking about.  Colors start to move, lines start to overlap themselves, and every still thing seems to become animated and inverted.  I like the feeling.  It's so... abstract.
#396
Thank you! ;D
#397
Quote from: Nikolas on Sun 05/02/2006 19:10:54
Why can't the human maturity be a hospital like life, controled at all, with DNA theories blooming and life forever through cloning? That sounds likely to happen sometime later on and I don't think that this is what the Christians would consider mature or nice or whatever.

Man they don't even like condoms! That is 1 thing that I can't even begin to understand.

I'm a Christian (an unconventional one, but nonetheless) and I believe that DNA theories are the future, and have no problem with them.  And I really have nothing against condoms whatsoever!  I think they're a great way to keep down the population and prevent accidental kids (which generally grow up in a divorced, split family, and therefor have a harder childhood)

But, according to you, becuase I'm a Christian, I think that DNA is evil, condoms are evil, birth control in any way is evil, and I'll bet you think that I believe that abortion is evil.

All of which, would be incorrect!

...I don't mean to sound angry, I'm not really angry, I'm just making a point.  I wish people would stop generalizing, it would make this thread progress much faster.
#398
I don't think you should really do anything more with it, it looks fine to me.
#399
I second that entirely!
#400
I'm building a game where when two characters touch, an interaction is run.Ã,  This worked fine for many rooms, but when I get to a certain point, something goes wrong.Ã,  In one room, I have 30 AreThingsOverlapping interactions in the room's repeatedly_excecute.Ã,  However, while the first 15 run smoothly, the last 15 are buggy.Ã,  Sometimes the characters pass directly through one another, and the interaction is never run.Ã,  The interaction is still there though, becuase after running through one another several times, it will be run.Ã,  Any suggestions for a fix?
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