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Messages - Akumayo

#421
The Rules:
1. Must be open-source. We can hardly inspect your coding if we cant see it.
2. Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
3. Only use of the 3D, TCP/IP and maths plugins are allowed
4. Must provide sample game using your code.
5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
7. Winner will be decided by 1 week of voting at the end.

This Comp topic?
Ya' know what I love?Ã,  Old school video games.Ã,  Pong, Asteroids, Battle Zone, Centipede, Super Breakout, Tempest, Pac Man, awesome stuff!Ã,  So, with this being a coding comp and all, lets think outside the Adventure Game Studio box, and look back to our roots, old school consoles.
So, this comps topic---

Old Style Arcade Game Engine

That's right, I want to see arcade game engines.Ã,  Be it an engine to build your own asteroids game or a simple physics engine to see where the paddle should knock that little white dot!Ã,  I want old-school!Ã,  Let's kill the aliens, blow up the tanks, shoot down the missles, and fight mutant bugs!!!

-Remember though, I want the engine for building a game of this genre, one that can be turned into a game.Ã,  The demo game could surely be an example of a game made with the engine of course-
EDIT---
Keep in mind coders, that the scripting doesn't neccessarily HAVE to be a module, it just might be easier that way, for a topic like this, it might be better to go with a template.Ã,  Though a module would be harder to code, and therefore maybe earn more recognition... your choice...
END EDIT---

Happy coding everyone!

-Regards, Glacies Akumayo




....I wish I could enter..... :P
#422
HEHE!  About time!  Thanks for the votes guys  ;D
Sorry it has taken me so long, I was on vacation.  I promise I'm looking for a good topic now, I'll start the next comp very soon.  Sorry again for the wait!
#423
Take mine off please, I haven't updated it in ages...
#424
Critics' Lounge / Re: Dog Character
Fri 20/01/2006 01:17:24
I suppose if you wanted to export the character into a .CHA file and .zip it, then upload it, you could... but I'm not sure a whole lot of people would download and view it if you did that.  On the character editing pane, there's a button "Export Character" if you want to go for that option though.
#425
Critics' Lounge / Re: Dog Character
Fri 20/01/2006 01:11:33
Once you have the image uploaded, use [*img]http://whereveryourimagenameis[/img]

Remove the "*" from the [img] tag.
#426
Hrm... pain is being caused then?.... I like it!!!
#427
.....and?
#428
I believe I already adressed you filthy robots  :=  SOCIOPATHIC REIGN OF TERROR!!!! MUHAHAHAHAHA!!!
#429
I've noticed that most of the artsy, painting, photoshoping people are hippies and televangelists, while programmers and coders are mostly sociopaths... interesting no?
#430
Hrm... that is extreemely strange  :o
Nothing like that ever happened when I was working on it...  I haven't the slightest why it would do such a thing...  the sprite size is never rescaled, in my code that is.  Check to make sure your background is the same bit as your sprites (both 16-bit, both 24-bit, etc).  The only other thing I can think of is that perhaps if the sprites are moving slowly on one variable, and very fast on another (like 1 windspeed, 100 fallingspeed) that would distort the sprites a little.  Maybe if you could show your code so I can test it out?

Sorry for the inconvenience... and whatever's causing it...  :(
#431
I liked Stafano's way better... no offense smurf...
#432
You can't change the sprite size of the used sprite, or, you shouldn't need to, just change the sprite slot into a newer, more .... effective, raindrop.  BTW:  I know the rain was the weakest feature by far, but I thought the other effects ended up looking nice....
#433
YOU an EMO?!  That's the first weird answer I've seen  :(
#434
Critics' Lounge / Re: Main Character
Mon 16/01/2006 01:26:30
As if the flag didn't give it away  ::)


(Please don't mind the mustaches... I couldn't resist!  :=)
#435
Quote from: RocketGirl on Mon 16/01/2006 00:45:15
I think anyone who has watched a movie made by Hollywood in the last ten years will agree that you can't disguise crap with money; it's the same with video games.

That might have to become my signature sometime soon!  :D
#436
Quote from: Haddas on Mon 16/01/2006 00:39:57
...PIXELATED BOOBIES!!!

*Akumayo spews tea all over computer monitor  ;D ;D ;D
#437
But you don't you piles of trash, so crawl back into the smelly hole you call a house, and continue to live that pathetic peice of rat splooge you call a living, and let the superior beings reign over you disgusting maggots!!!
:=
#438
*Akumayo hurriedly begins finding a postal stamp big enought to mail his step-mother, she was starting to smell anyhow
#439
The army is growing... too bad sociopaths can't properly work together.... maybe we should start on different corners of the globe... until all mankind is defeated, then we'll meet, and only one will live, and that one (probably me Ã, :D ) will just starve to death!

....I'm sad now.....
#440
Heheheheee, hahahaha, AAAHAHAAAHAAAHAAAA!!!!!!
Let the sociopathic reign of destruction begin!!!
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