The Rules:
1. Must be open-source. We can hardly inspect your coding if we cant see it.
2. Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
3. Only use of the 3D, TCP/IP and maths plugins are allowed
4. Must provide sample game using your code.
5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
7. Winner will be decided by 1 week of voting at the end.
This Comp topic?
Ya' know what I love?Ã, Old school video games.Ã, Pong, Asteroids, Battle Zone, Centipede, Super Breakout, Tempest, Pac Man, awesome stuff!Ã, So, with this being a coding comp and all, lets think outside the Adventure Game Studio box, and look back to our roots, old school consoles.
So, this comps topic---
Old Style Arcade Game Engine
That's right, I want to see arcade game engines.Ã, Be it an engine to build your own asteroids game or a simple physics engine to see where the paddle should knock that little white dot!Ã, I want old-school!Ã, Let's kill the aliens, blow up the tanks, shoot down the missles, and fight mutant bugs!!!
-Remember though, I want the engine for building a game of this genre, one that can be turned into a game.Ã, The demo game could surely be an example of a game made with the engine of course-
EDIT---
Keep in mind coders, that the scripting doesn't neccessarily HAVE to be a module, it just might be easier that way, for a topic like this, it might be better to go with a template.Ã, Though a module would be harder to code, and therefore maybe earn more recognition... your choice...
END EDIT---
Happy coding everyone!
-Regards, Glacies Akumayo
....I wish I could enter.....
1. Must be open-source. We can hardly inspect your coding if we cant see it.
2. Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
3. Only use of the 3D, TCP/IP and maths plugins are allowed
4. Must provide sample game using your code.
5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
7. Winner will be decided by 1 week of voting at the end.
This Comp topic?
Ya' know what I love?Ã, Old school video games.Ã, Pong, Asteroids, Battle Zone, Centipede, Super Breakout, Tempest, Pac Man, awesome stuff!Ã, So, with this being a coding comp and all, lets think outside the Adventure Game Studio box, and look back to our roots, old school consoles.
So, this comps topic---
Old Style Arcade Game Engine
That's right, I want to see arcade game engines.Ã, Be it an engine to build your own asteroids game or a simple physics engine to see where the paddle should knock that little white dot!Ã, I want old-school!Ã, Let's kill the aliens, blow up the tanks, shoot down the missles, and fight mutant bugs!!!
-Remember though, I want the engine for building a game of this genre, one that can be turned into a game.Ã, The demo game could surely be an example of a game made with the engine of course-
EDIT---
Keep in mind coders, that the scripting doesn't neccessarily HAVE to be a module, it just might be easier that way, for a topic like this, it might be better to go with a template.Ã, Though a module would be harder to code, and therefore maybe earn more recognition... your choice...
END EDIT---
Happy coding everyone!
-Regards, Glacies Akumayo
....I wish I could enter.....
