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Messages - Akumayo

#441
Critics' Lounge / Re: Main Character
Mon 16/01/2006 00:07:00
Oh, okay  ;D
Sorry about that, seemed odd to me.
#442
It says hippies are my opposite... to you oppose me hippies?  I will destroy you with no remorse whatsoever, a human life is worth the same as the dollar signs in the body's wallet...
#443
Critics' Lounge / Re: Main Character
Sun 15/01/2006 23:48:59
wo, wo, wo, wo... You made the Title Screen BEFORE you made the game?  ::)
#444
What?  Am I the ONLY sociopath?  I thought... ya' know, AGS community... sociopathic people, they'd go together right?  Aparrently not..
#445
Critics' Lounge / Re: Main Character
Sun 15/01/2006 23:21:14
I like paint...  I know it has limited functionality, but I usually can't find a great use for that higher functionality.  I like it just as it it...  ;D
#446
I use method three.
#447
Critics' Lounge / Re: Main Character
Sun 15/01/2006 23:06:10
I really think you should drop whatever program your making him it, open MSPain(t), and start drawing, that's the only way you'll ever get better at this stuff.  (Don't have to use MSPain, but I do...)
#448
My votes are sound...
#449
Critics' Lounge / Re: Main Character
Sun 15/01/2006 22:56:54
A moment ago you called the fourth one bestÃ,  :P

No, I haven't seen Sin City.
#450
General Discussion / Personality Defect Test
Sun 15/01/2006 22:54:22
This is the personality defect test I stumbled across.  It is... surprisingly accurate, and insulting...enjoy!
http://www.okcupid.com/tests/take?testid=4741219933576750506

Apparently... I'm a Sociopath.... correct!
#451
Critics' Lounge / Re: Main Character
Sun 15/01/2006 22:46:16
The third one is the only one that doesn't make him look like a fashion model I think.
#452
That's really really good!!! :o
#453
Critics' Lounge / Re: A cute room (WIP)
Sun 15/01/2006 19:45:59
On a more critic-like note, the right wall seems rather blank.  Maybe those earlier mentioned stacked up pizza boxes could go there... along with a pile of dirty clothes or something of that smelly nature.
#454
Critics' Lounge / Re: A cute room (WIP)
Sun 15/01/2006 19:25:20
What's that thing above the guitar... looks like a target or something painted onto the wall.  ???
#455
My clock says January 15, the topic says, 1-15, I put two and two together and vote.  The end for my logic.  :)
#456
I'll go ahead and vote.

*Best Idea: Ã, Darth Mandarb, I really like the concept behind this one over all the others, very original given the topic.

*Best Design: Ã, Krysis, hands down. Ã, I love it, lots of emotion to be conveyed.

*Best Functionality: Ã, cpage, Ã, Out of all the entries, yours is really the only one I think I would put enought effort into when it came to adding objects and making a character walk around, the others would be difficult to match up.

*Best Technique: Ã, Gameboy, light and shodow matches up almost perfectly, and it's not too detailed, making it rather ideal for say, a whole game in this style.

-Regards, Glacies Akumayo
#457
Your answers are much better than mine  :D
#458
Critics' Lounge / Re: Main Character
Sun 15/01/2006 18:06:37
If they look alright in walking animation, then it's no big deal, I just thought it would look like his head was changing sizes, but you've obviously either fixed this or worked around it.  Sorry to have bothered you with it.  And why make a game about a preppy fashion model?  I hope, before the game is over, that he either a.) learns a lesson, or b.) dies
;D
I dislike preps!
#459
1.  Of course not
2.  No
3.  Better than Gummi.... neverming... you don't want to hear that...  :=

Mine:

1.  WHAT is your favorite song of all time?
2.  WHAT band played said song?
3.  WHAT was the singer's name?
#460
Critics' Lounge / Re: Main Character
Sun 15/01/2006 17:43:35
I think he looks like a prepy fashion model in the cutscene version...

Still, in the playable version, his head/body height seems to change with each view.  Is this intended?
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