Could it be that the multiplier matches your screen resolution? IIRC allegro used to run borderless fullscreen if the windowed window is the same size.
- Alan
- Alan
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Show posts MenuQuote from: Crimson Wizard on Mon 24/04/2017 09:05:46
I do not know if you realize, but I did more wrong to this project than good. Practically deviated development from the way it should have went.
Quote from: Snarky on Fri 21/04/2017 14:48:51
1. Most AGS games aren't updated after release in the first place.
Quote from: Snarky on Fri 21/04/2017 14:48:51
2. Since most game makers won't need this, and may not even encounter the problem, it's not something they'll be looking for.
Quote from: Snarky on Fri 21/04/2017 14:48:51
3. Even if they do, why would they go to so much trouble to load old savegames unless their game is "professional-level"?
Quote from: Crimson Wizard on Fri 21/04/2017 09:21:28
If you are concerned about wasted work, I would say that around 90% of code I wrote for this task became useful for other purposes, such as creating cleaner save format and big refactoring of saving/loading process for both game data and savegames (some of it is already in the current version).
Quote from: Crimson Wizard on Fri 21/04/2017 09:21:28
This was also in plans - to support user data in saves.
Some will probably do this, for some games. But others won't. There are AGS users who do not have big experience with game making and working around saves.
Also, there are kinds of games and/or situations where user would hate if they will have to restore and find their character (and other objects) not in position they left them, simply because game developer fixed few bugs and released a patch.
Quote from: Snarky on Thu 20/04/2017 20:29:36
What happens if there's a part of the screen where all three layers are present?![]()
Quote from: Atavismus on Thu 20/04/2017 17:36:49
And maybe an improved save system (to avoid corruption between version).
Quote from: Snarky on Tue 18/04/2017 20:01:04
Thanks! I remember that, and the considerable resistance against making the default template "too good", thereby either discouraging newbies with impossible standards or tempting them to use the defaults rather than make their own.
Quote from: Joseph DiPerla on Sat 15/04/2017 17:29:58You're mistaken, the Draconian edition may be tailored for my purposes, but most of the feature branches have made their way to the main engine. Except few small things and the new blend modes feature which is kinda lost in limbo, I'm not too happy the way I coded it but I can't get myself to suffer more on it (it works good enough, but the code is not good enough. Stalemate).
Others seem to create their own versions of AGS rather than contributing to the main engine(Draconian). Maybe I am wrong about that?
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