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Messages - Alarconte

#221
Now InCreator say that, I finally understand why I'm been incapable of read the image anytime xD

Yes, is a bit hurting to the eyes, (well, a lot). I tried a couple of time to read it but I refused at the end, but i din't thougth for what.
#222
Well, Terramar (I only have seen the movie, a VERY BAD movie with Lana Lang and Jimmy from Smallville as protagonists xDD)

But Terramar comes from a very inspired fantasy-world series of books, if In't wrong.

Nah, I rememberd Terramar cause the protagonist is orphan and the adoptive father is a Blacksmither; From the first the prota discover his magic powers and special destiny..
#223
Weeelllll, here it the Nearby-Final stage.

The only Important thing it lefts is the Mirror. I want to paint it to "seems" a mirror, maybe some blurred (i think i invented this word) by the water gas-mirror, or something like that. Or something reflecting the front wall (is no need to reflect characters). But I don't know to use the effects.

The people was did a C&C in the post was help me a lot, and I would remember some details for the next bgs (now for the full length game, this is nearby the last bg of the demo).

The theoristic-thoguths about a bath in spaceship was interesting too xD



Well, I hope someone could helpme with the "advance-mirror-technique", thanks ;)
#224
The game art has gained a lot since we saw for first at critics lounge! congratulations

But one apointments 'bout the history

Is too influenced by Eragon and Terramar, Rigth?

I'm downloading the game, waiting to play.
#225
Critics' Lounge / Re: First BG
Wed 28/05/2008 00:31:55
You need to make something with panoramas. You stay the panorama so clear yet... And is disguisting to the eye.

And you really need to think if somebody would play a game with this BG; The Great Surfaces of plain color are painful to the eyesigth (Really, is not an exageration).

We can respect a Drawn style, but if you don't do better 'cause you don't know, learn a bit about, there's a lot of tutorial, In your drawn style or whatelse.

And well... The Bookcase HAS outlines! Is the first time I see that. And Is shocking that the bookcase has shadow and anything in the room have too.

An what suppossed to be the Outlines making the "phantom" of a window? Are not painted yet, or ist tottaly subrealist?
#226
Yes, Sometimes I chatted a while with some IA called "Doctor" or somewhat (In spanish) an can be very funy xD

but the thinks like "the answer is yes" clicked by myself is a little weird xD

Ah, the people call me Alar :P
#227
I don't understand... The "non-adventure" (but I think at least "game") works in any way?

What sense has click over yes and get a display saying "the answer yes"? I told myself the answer to my questions?

I don't understand anything :S
#228
wow, seems a game to play, but I don't understand well It is has any sense. You make so misterious but didn't got my attention. I only see a bunch of ripped graphs with no sense u_u . You don't gonna go to say bout  WHO is fangame?

The first screen make me think 'bout another SQ, but is Crearly NOT by the other screens. Hittchiker, maybe? Lewis carroll xDD?

#229
I loved broken sword 1, I played it in his year, And you need to think than every game fit in this time to say its bad or good. Indiana Jones and the fate of atlantis in his time, a time more Innocent, was INCREDIBLE. If indiana jones and the fate of atlantis never existed, and somebody did it today, the impression is different. The game could be good, but is less Incredible.

'bout Broken Sword, Yes, Is conversational extensive, and yes, the dialog Normally not change much about the game, AS the 90% of the graphical adventures in existence. My personal opinion is that you haven't played enougth, The player goes to a lot of nations and have a lot of object-puzzle and a really good inmersive plot. In Paris you don't get idea of the plot...
#230
No me digas xD

(what the hell to translate "no me digas"? "don't you tell me?") xDDDD
#231
Maybe you need to see some "start with AGS tutorial". I know one in spanish, but I assume that they be somewhere.

To change the start position, you must modify that x,y cordinates in the Character profile. Search for it ;)
#232
I will love to see the conspiracy games, is a interesting theme ^^

I thinked in make some MAG, but I was finishing my demo...
#233
Is normal that the people to abandon the thread like that, and the last day submitt games? xD Or it will be a Ghost-Mags?
#234
Critics' Lounge / Re: Song C+C?
Sat 24/05/2008 18:56:41
Well, The song is in english, not? 'Cause normally I can understand the lyric of the english songs, but with your song I understanded a shit xD I'nt even know if is really english xD I suposse what to english people is not a problem, but within hear to the lyric i din't found depressive the song, maybe melancolic...
#235
Yes, you are the first person who mentions it.

Good point, I will think of it, cause is in every room, yes.

Anybody have a suggestion 'bout this?
#236
MAN!! xD

Please, prettyplease, don't upload at rapidhare, I NEVER been capable of put a rigth code. (Malditos gatetes xD) Well, If anybody of the forum have the same problem, simply send the beta to my msn :P
#237


Well, I have a constructive idea, and I will defend it to the dead (well, to the finish release of the idea in the AGS xD)

Customizable Sierra-Style Portrait Location in each character. I'm not saying nothing to dificult as X,y positions, not, Only Left or Right. This is because Neither of the Sierra-Style Portraits Locations in the General Settings is useful to me (more than twenty) speech views. Some characters have the heads towards left, rigth.. and when are dialogating, not ever the "Based on character Position" works (or even be tottaly wrong. And Alternate the same, When the character has a head towards the rigth, the portrait is in the rigth, and viceversa. xD

A Simple Checbox in every Character Speech View section with "left" or "rigth" will be a great improve to Dialogs based in SierraStyle, Best (sometimes or for some programmers) than a General Settings selection

^^
#238
As diferent examples of my script...

character[HAR].Say("&1 Escuadron Delta, os presento a la Teniente Blame, AIE, que nos acompanyara en nuestra nueva mision de entrenamiento de patrulla alrededor de Coriaxi VI.");

cHar.Say("&5 <tos> Muy bien. Primera diapositiva");


And the files:

HAR01.ogg
HAR05.ogg


And this is not case sensitive... The files of ego ar EGO01.ogg, and the scriptname cEgo ...

I do the same to do the files this time and the first time one year ago, use the same program to convert from wav to ogg....

I only could think that the speech.vox has'nt got compiled.

And I rebuild all files and Build Exe a lot of times.


Solved..... For some reason I thinked that before the ten (10) numeration, the numbers goes 01, 02.... And I had been incapable of see the others archives as EGO1, my eyes says EGO1 and my brain had read EGO01 xD

I'm having a lot of stupid problems since one year that not touch the program and found the 3.0.1 xD
#239
Critics' Lounge / Re: BG Experimenting
Thu 22/05/2008 22:32:33
for the character you use in the sample, I prefer Darth Mandarb Bg. (the use of color is more cartonish, like the Character)

If the character was more realistic, I would prefer your last bg edit.
#240
One day I prove to use the SierrawithBackgrounds, and my chars have allready speechviews, but It doesn't apear a box below the text; apears SAME as SierrawithTransparent.

To Somebody happens the same?
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