I can see the difference between a perfect game and an imperfect game. With a game, you enter a new world (quite literally in an adventure game), and you have to find out what the rules are, how things work around here.
That discovery process can be an interesting part of a game. You stumble around, observe how things react, and learn from it. You build yourself a mental picture of the rules. That's how an imperfect game works, you try to find order in the apparent chaos even if that order doesn't match with reality.
In a perfect game however, you know all the start-values, you know all the rules, and the little edge-cases of the rules. In other words, in theory, you have sufficient information to play the game for maximum profit/points, minimal time, or whatever.
I say "in theory", because knowing the rules and the start-value doesn't mean you can achieve the maximum solution.
For 'simple' games, you can of course. The card game with your children is such an example. I don't know the game, but I guess you can easily win all the time. By systematically applying a few rules, you can perhaps even win at maximum profit. (For your children however, it's an imperfect game, they don't have all information, and are trying to discover the rule of how dads face relates to the chaos of cards.)
For less simple perfect games, you may have the start values and the rules, but you cannot oversee the consequences of applying rules. The problem then becomes which rule to apply in which order, ie you're trying to invent a strategy for applying the known rules in a known world to get maximum profit. Think of a sudoku. The rules are known, all the given numbers are in plain sight, yet zillions of people play these things. I believe they do it because they want to see the answer, they want to find out if they can 'see' each number. 'See' is a here a sequence of logical reasoning steps that they must do. The question is not what the rules are, it is what to check in which order to make solving the puzzle more simple/manageable.
The game Go is one of the more complicated perfect games. The rules are extremely simple (it takes about 5 minutes to explain them), yet the number of moves you can make is so large, you have no hope for playing it optimally, even if you start at the age of 3-4 and do nothing else for your entire life. The result is that people concentrate on strategy, and a huge number of books about good forms and bad forms in Go, how to play the first moves, how to play the end-game, etc is the result.
Urgency:
I don't see urgency at all. For me, a game is about finding out the rules first, and a strategy second. I see playing a game as an experiment to learn about the rules or the strategy. If it fails, I can always try again.
That discovery process can be an interesting part of a game. You stumble around, observe how things react, and learn from it. You build yourself a mental picture of the rules. That's how an imperfect game works, you try to find order in the apparent chaos even if that order doesn't match with reality.
In a perfect game however, you know all the start-values, you know all the rules, and the little edge-cases of the rules. In other words, in theory, you have sufficient information to play the game for maximum profit/points, minimal time, or whatever.
I say "in theory", because knowing the rules and the start-value doesn't mean you can achieve the maximum solution.
For 'simple' games, you can of course. The card game with your children is such an example. I don't know the game, but I guess you can easily win all the time. By systematically applying a few rules, you can perhaps even win at maximum profit. (For your children however, it's an imperfect game, they don't have all information, and are trying to discover the rule of how dads face relates to the chaos of cards.)
For less simple perfect games, you may have the start values and the rules, but you cannot oversee the consequences of applying rules. The problem then becomes which rule to apply in which order, ie you're trying to invent a strategy for applying the known rules in a known world to get maximum profit. Think of a sudoku. The rules are known, all the given numbers are in plain sight, yet zillions of people play these things. I believe they do it because they want to see the answer, they want to find out if they can 'see' each number. 'See' is a here a sequence of logical reasoning steps that they must do. The question is not what the rules are, it is what to check in which order to make solving the puzzle more simple/manageable.
The game Go is one of the more complicated perfect games. The rules are extremely simple (it takes about 5 minutes to explain them), yet the number of moves you can make is so large, you have no hope for playing it optimally, even if you start at the age of 3-4 and do nothing else for your entire life. The result is that people concentrate on strategy, and a huge number of books about good forms and bad forms in Go, how to play the first moves, how to play the end-game, etc is the result.
Urgency:
I don't see urgency at all. For me, a game is about finding out the rules first, and a strategy second. I see playing a game as an experiment to learn about the rules or the strategy. If it fails, I can always try again.