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Messages - Alex Lowes

#21
At the beggining it will be an iteractive tour,but I do plan making a thriller game like fantasmagoria  :o ;)
#22
I just resently started my first AGS game :)
I am usig a 4 MP digi cam for this game.
It migh be made simillar to the Gabriell Knight 2 game.
Not enogh info yet but here are 2 screenshots of my game:
                               
the fountain of rotchild boulivard

a close up of a memorial for the first pioneers whove built Tel Aviv.

Note:Rogger will not be the char for this game.It's going to be a real actor.

Update(26.10.2003):
New Picure:
After correcting each color of this picture for a long time now.here it is.

Update(31.10.2003):
I want some opinions about the color correction of the first picture(do you like it or not?
here is the pic:
#23
So let's change the topic to:
Make the free hand bigger so it can act like an earaser,or even better:
Have ready made shapes for the brush(like big/medime/small squer,circle,etc...) ???
#24
Understood :)
so how do you make the brush size bigger?
wait a minute hmm..
you don't have a brush tool!:)
thanks
#25
Sorry I am a newbie (still) .
so I don't know what a mask is.
But why not have an earaser??
#26
It would be usefull (and I hope it's simple to impliment it) to add in the room editor an eraser tool.
It will make it much more easy than using strait lines  :)
#27
Advanced Technical Forum / Re:JPG support
Thu 02/10/2003 11:41:50
SO how can I make a somwhat a good looking pic to have a very small size file cause bmp's are not so comppresed ??? like jpg

anyhow isn't it simple enogh to reenter the jpg support back into AGS pumaman? ;D
#28
Advanced Technical Forum / JPG support
Thu 02/10/2003 00:08:33
Will AGS support JPG format ?I beed it for high resolution )low memory)compressed pics.made for my Police ques 4 style game.
#29
YEY :)!!
#30
In the room editor there should be a checkbox(like in the split MB option in the general menue)where when you check it it lets you write the amount of loops you want the animation to go instaed of going on forever.
#31
ok but it's still fine with the amount written now :) but yet it's a good option.
#32
My suggestion is in the room editor settings option,there should be near the animation delay option a set amoun of loops(animations loops)options.
this option is usfull when you want a live cutscene happening once you enter a room while the char is still moving and in option screens.
anothe suggestion is giving a bigger ammount of frames to add to the background animation option.(15 could be grate even 10) :)

grate work with AGS cj:
Long Live AGS
#33
You have a checkbox option in the general menu on AGS to tell it to split resorces every amount of choosen MB(you just type the ammount inn)
#34
could you add it to te AGS help fille?in the tutoriall section?
#35
hey I did write you a message to just e0mail me :)
lowesalex@hotmail.com
"am"
the font I sent you has one mising letter so e-mail me again and I will send you the correct font :) ok
anyone who wishes to get this update please mail me. :D
#36
Sorry I have confused you CJ.I myself did not track down the bug :)
but now in RC2 it works .
thanks. :D
#37
I would make a game with english hebrew support  it would be good ;)
#38
well the write text backward works:))
thanks
#39
well now :)
If you have read my long ago post asking for hebrew support for AGS.
we conqluded that it won't be done in the near fututre cause there are not more than 128 chars to write with :).
So sombody said well no hebrew fonts for now unless someone will make a hebrew sci font :)
and so after moths of planning it I drew the font :)

p.s
will it be possible to add the hebrew font to the font pack on the AGS site?
#40
well your right :)
I just saw the problem ;)
well I did not solve it maybe cj will know how?
and about the text translation tool it could be cooler if it were a plug-in.
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