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Messages - Alexis Vale

#81
Cool. Here's mine:



EDIT: I think it's "Medieval" and "Karaoke". Sorry I didn't twist the theme.
#82
General Discussion / Re:the diet...
Sun 14/09/2003 02:03:03
Run. Mostly cardio exercise in the beginning, then add weights when you reach your goal. You want to lose weight and get muscle. Spend any extra time doing exercise. Have a calorie bank...say 1000 calories a day. That's a lot of fruit. Water and ice are freebies. Vegetables go a long way in 1000 calories. Oh, and if you burn any of those calories up, don't consume more.

EDIT: those low-carb diets do work...they just get kinda dangerous.
#83
http://professor_lexi.tripod.com/foz/index.html

There's a zip file for you all.
#84
I made a .zip file of it for you if you want it...so others don't have to download WinACE...just reply and I'll upload it.
#85
Vel, isn't that fairly new? I was reading about it on GameSpot. Is it really that good? I was actually thinking about buying that.
#86
General Discussion / Re:Dare to Dream
Mon 01/09/2003 21:38:56
That would be really cool. alexisvale@catholic.org
#87
General Discussion / Dare to Dream
Mon 01/09/2003 21:30:38
Does anyone here know of a game called Dare to Dream or Dare to Dream II or Dare to Dream III by Epic MegaGames? It was a really nice and simple adventure game. The guy who made it, though, said that it was the worst game he ever made. You played as a boy named Tyler. He has this dream and you play through it all. At one point you have to go through a bunch of talking, getting a gun, and shooting a guy named Boof to get some Petroleum Jelly so you can slip into the sewer hole. It was a really good game. I just haven't heard much of it anywhere except my own household.
#88
Ah! Very nice. Probably as clean as possible and easy to understand. There's a few problems though.

function interface_click(int interface, int button) {
if (interface == SEQBTNS) {
 int seq1, seq2, seq3, seq4; //I just put that there. It seems to work alright so far.
 if (button == 1) seq1 = 1 ;
 if (button == 2) seq2 = 1 ;
 if (button == 3) seq3 = 1 ;
 if (button == 4) seq4 = 1 ;
 if ((seq3) && (seq1==0) && (seq2==0) && (seq4==0)) {
   if ((seq1) && (seq2==0) && (seq4==0)) { //I closed the seq1.
     if ((seq4) && (seq2==0)) { //I closed the seq4.
       if (seq2) {
         Display("Sequence complete");
       } else {
         seq1 = seq2 = seq3 = seq4 = 0; //Here's the problem. AGS says it expects a ';'. When I make it so seq = 0;, then it...
         Display("Sequence failed");
     } else { //...goes here and says that there's a problem with the else. Any ideas?
       seq1 = seq2 = seq3 = seq4 = 0;
       Display("Sequence failed");
   } else {
     seq1 = seq2 = seq3 = seq4 = 0;
     Display("Sequence failed");
 } else {
   seq1 = seq2 = seq3 = seq4 = 0;
   Display("Sequence failed");
 }
}
#89
Modules, Plugins & Tools / Password Sequence
Mon 01/09/2003 02:22:35
I have this machine where the user has to put in four correct values (these are pictures of foods, not numbers). Right now I have the graphics done for it, it is in AGS, each button is made so when it is clicked its image appears in the answer part, and each button has a mouseover text so you know what it is. Here's my problem:

What would be the best way to go about making it so each time a correct button is pressed, it adds 1 to a value, and each time a wrong button is pressed, it adds 5 to the value? I want it so that when the value is greater than 4, a message is displayed and the value is reset. I want it so that when the value equals 4, a message is displayed and an object is turned on. I was thinking about it in terms of (very basic) C++, but that was using cout and cin to determine a variable and then adding the variables...and I wasn't even sure if I had that right...
#90
General Discussion / Re:Hula Hoop Crossing
Sun 31/08/2003 23:37:04
Heh. Not much research. I just typed it into Google, got a website, and copied and pasted the links from there. I guess it just has to do a lot with curiosity. Plus I was waiting for something to finish downloading.
#91
General Discussion / Hula Hoop Crossing
Sat 30/08/2003 21:59:29
On my way to practice last week I saw a ped xing sign...except it had a man hula hooping. At first I thought it was my eyes playing a trick on me, but no! There was a man hula hooping. It looked just like this:

http://www.mit.edu/afs/sipb/user/dmaze/pics/bins/az/scan0004_Med.jpg.3.html

When I shouted out that there was a hula hoop crossing sign, he just said that he didn't see it. We have to go back and get a photo.

Today, I did some research and found out that it was an altered ped xing sign.

First, the band that started it all:
http://www.stringcheeseincident.com

Now for their merchandise:
http://www.scigear.com/

Under stickers:
http://www.scigear.com/product.asp?0=209&1=229&3=224

Yeah! They also have a patch:
http://www.scigear.com/product.asp?0=209&1=233&3=231

Just something that I thought was interesting. Are there any of these signs in your hometown?
#92
The Rumpus Room / Re:The MSPaint game
Sat 30/08/2003 01:59:49


Next: What life would be like without butterflies.
#93
This is a GREAT game. Excellet. I haven't seen such a good quality story line in a while. The story has depth. It's so sad and heartbreaking. Nice graphics. I love the dialogs. Three thumbs up! ;D
#94


It's AGS Blue Cup Super Hero! The action figure that tosses blue mugs from no where!

I know. Kinda lame idea, but I couldn't resist it.
#95
Nice Hitler. Very well done. I like that Jesus too. Abe has nice shadows and wrinkles...so much detail. AGSKing's I do not know who is...but nice shadows on his head. The Harry Potter...well I don't really like Harry Potter, but it is a nice sprite. Nice glasses. Cool William Wallace. Mmmm...Braveheart.

Behold! Michael Jackson. I forget what he looks like.


Larger version...
#96
The Rumpus Room / Re:The MSPaint game
Fri 15/08/2003 02:07:19


A girl being eaten by a gold fish.
#97
AGS Games in Production / Dr. Moby: Meal Job
Fri 15/08/2003 01:26:44
Okay, I finally have a semi-working story. You play Dr. Moby (come on! he gets a cool surgeon outfit!) who has orders from The Boss. You have to make two addictive meals for his two children. One is a healthy meal and one is an unhealthy meal. For each meal there are three ingredients that you have to get and put together. Then you have to make them addictive. I have most of the needed graphics done, so I'll post some screenies later. I might make a nice gui for it and I still need to figure out a few things.
#98
Sorry if that sounded like a confusing title. I have two questions this time.

First: Changing a character's view when they enter a room.
I would like my character's clothes to be red when he enters a dark room. I have sprites of him in his normal clothes for his normal views, and I have sprites of him in his dark room clothes for his dark room views. To do this would I use SetCharacterView? Would I just create a new view for the entire room use? It seems as if this is possible. I can't exactly test it right now for this computer doesn't like running AGS for me.

Second: Option screens.
I would like to know if this is possible for two different things.

One, for the main menu when the user first opens the game. I'd like to have the choices for new game, restore, help, and quit. Next to the choices I want a little icon of some sort that will go up and down when the user uses their up and down buttons or their mouse. When the user clicks or presses enter, the choice they are at is chosen.

Second, for this map I have. I want the user to be able to move their mouse or arrows to choose where they want to go, just like the first menu.

Is that possible? I'm guessing that it's advanced and uses quite a bit scripting. Any links of where to look? I checked the help contents...but I kinda got lost and wasn't sure where to look for these things. If it's in there, where is it? Thanks in advance.
#99
Advanced Technical Forum / Re:Testing Problems
Sun 10/08/2003 20:17:02
Sorry about this. For some reason, it works perfectly on my Pentium 4 on Windows XP. I guess my other computer just dislikes AGS. It's not the first time that something weird has happened with AGS for me. Thanks for the help anyways. Now I just need to find out why it won't work on my other computer.
#100
Advanced Technical Forum / Re:Testing Problems
Sun 10/08/2003 15:19:27
I replaced the old sprites for Roger with new ones, but I didn't delete any. The game has never worked for me. This is the first time I'm testing it. When I try opening the EXE outside of the editor, it begins to open, taking up the entire screen (I have my resolution for the game set to 320x200), it messes up, and finally it crashes with no explaination.

[EDIT] I changed it so the game is forced to run in a window. Now when I open it, the same message as above appears, except the number is -3. The window is still opened, but it has stopped responding.
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