Quote from: Privateer Puddin' on Sat 07/10/2006 13:03:20
Your local laundrette?
Yes, I thought it was a bit strange at first. I can think of two laundrettes that sometimes have sun-bleached old books and tapes for sale in the window.
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Show posts MenuQuote from: Privateer Puddin' on Sat 07/10/2006 13:03:20
Your local laundrette?
Quote from: Helm on Sat 07/10/2006 10:41:54
I never said death is the only risk. But in the vast majority of the well-liked Adventure games (mostly non-Sierra), there's no risk at all!
Quote from: SteveMcCrea on Sat 07/10/2006 00:28:57
As long as things are consistent and well written, animated, etc, I don't see a problem with any approach.
Quote from: Helm on Sat 07/10/2006 10:26:19
The abolishment of risk in adventure games, I never understood.
Quote from: TerranRich on Thu 05/10/2006 03:09:20
I still don't understand why Sierra didn't release a new QFG collection like they did for SQ, KQ, PQ, and LSL. Goddammit.
Quote from: Helm on Fri 06/10/2006 13:11:28
DON'T give me a walk pointer and then rob me of the ability to walk in toxic waste. DON'T give me a gun and then tell me 'I don't want to kill these innocent people!'. Bad design.
Quote from: 2ma2 on Tue 03/10/2006 14:08:50
First off, in my mind, that DOES work and secondly, YOU have no vote in this, I play the game, ok?!
Quote from: Neil Dnuma on Wed 04/10/2006 15:28:11
On my current project I'm working on this system to avoid the player just trying everything on everything without a clue. Every time s/he tries something like "talk to banana" s/he is awarded 1 idiot point. After 50 points s/he is kicked out of the game.
Quote from: Nikolas on Tue 19/09/2006 09:59:00
For me one of the worst things is to walk and see everywhere signs:
Watch! low ceiling!
Quote from: Rui "Trovatore" Pires on Sat 16/09/2006 14:13:07
Postmortem is just plain badÃ,Â
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