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Messages - Ali

#2341
Rob Brydon is an excellent mimic, Keith Barrett isn't exactly his real voice either. I didn't know he was Lewton, he was in Discworld 1 too.

On topic, I also think the voice acting in Noir was good. Better than a great many other games I could mention.
#2342
Quote from: omerzigdon on Tue 08/08/2006 10:43:17
1. I want to start my game with a very big cutscene, but i have some problems with it. When I'm telling one of the characters to move from a one place to the other when the player stands on a hotspot and say something he just saying it without stoping, stuck in the place and nothing alse is moving, because it is stuck too.

I've probably misunderstood, but i the problem that the character stops and starts talking before reaching his destination? Do you have the Say command within the Hotspot interactions?

If so, that isn't really necessary. Get rid of the hotspot interaction and put something like this in your cutscene script:

cEgo.Walk (100, 200, eBlock);
cEgo.Say ("Well, here I am");

The character will wait until he reaches the desired location before talking.
#2343
I thought Disworld Noir wasn't perfect, but it had an innovative inventory and some very inventive puzzles. I loved both the clue and the smell system.

Obviously, you didn't enjoy it as much as me, so I wonder why you'd want it remade. Why not suggest a completely new discworld game instead?

Feet of Clay is also one of my favourites.
#2344
I must disagree with Zor. Not only are most of the winter tree-trunks I see green rather than brown, the vomit green hue is more inkeeping with the bilious atmosphere.

I don't think the blue snow works very well, but ProgZMax's paintover is very effective. I like the foreground tree, but it isn't essential. The bleakly empty background is quite effective.

This is another striking and atmospheric backdrop, I'm looking forward to the game!

Edit: I misunderstood what Zor meant by 'wood'. Sorry Zor, never mind!
#2345
Quote from: Yoda Man on Tue 08/08/2006 04:13:58
I'm just saying that even though people don't agree with my dislike of text games, they can at least respect my opinion. Now let's get back on topic, shall we?

Okay, but the problem with this potential interesting topic is that you've asked which is better, text adventure or graphical adventure. You might have well have asked: 'novels or theatre - which is best?'

It doesn't matter which medium is 'best' it would be far more interesting to identify the most enjoyable characteristics of both text and graphical adventures.

This would also mean you justifying your dislike of text adventures. You can't rightly ask 'so what if I don't like text adventures?' in a debate you started about IF and graphical adventures.
#2346
I must agree with MarkPhantom. I'm perfectly prepared to draw a map, but I have a very visual memory. I remember places by what they look like and find it very difficult to navigate without something visual to grab on to. There are plenty of text adventures that I loved, but I never enjoyed the navigation.
#2347
Most of your questions cannot be answered. AGS makes scripting adventure games easy, not action games. There is no simple way to script gun fights. You are essentially asking for someone to script an entire combat system for you or to take you through the lengthy process of game creation point by point. People on the forums will be very patient with you but at the moment you are asking too much.

One of your questions is easy to answer though:
http://www.gamemaker.nl/index.html

And here's another engine designed specifically for 2d shooters:
http://redsparkstudios.co.uk/2dsgc.htm
#2348
I'm glad I helped, but bear Alynn's suggestions in mind for the future. They look a little more elegant than mine.
#2349
I think you need to define some kind of integer to store information about whether the player has looked at the hotspot. I'm no expert but I'd try something like this...

When the player looks at the hotspot/object:

cEgo.Say ("Oh look, a bucket of prawns");
LookPrawns=1;

And when they interact with the hotspot:

if (LookPrawns!=(1)) cEgo.Say ("I'd better look at them first");
if (LookPrawns==(1)) {cEgo.Say ("Mmm, delicious prawns!");
cEgo.AddInventory (iPrawn);}

You'd also need to define:

int LookPrawns;

I think in the Global Header, but I don't have AGS to hand so I can't check.

As I say, I'm no expert. Something like this should work, but I'm sure someone cleverer will correct any mistakes I've made here.

#2350
I loved the mini-room idea, really inventive. I'd love to see the same principle used in a longer game. This was a very amusing short game, thanks!
#2351
Well, your "faster than a speeding haggis" claim has yet to be validated by rigorous scientific testing. In spite of that, I think Most Peopleâ,,¢ really appreciate the contributions you've made to AGS and the AGS community.
#2352
Adventure Related Talk & Chat / Re: Hugo
Sat 05/08/2006 10:10:52
I was briefly horrified, but I'm relieved to see that the text parser hasn't been removed, just supplemented with a cursor. I do think those versions of the games must be less charmingly enraging though.
#2353
Adventure Related Talk & Chat / Re: Hugo
Fri 04/08/2006 11:36:15
I suspect that, if you were to remake Hugo with a SCUMM interface rather than a text parser, you wouldn't end up with a hugo-like game anyway.

Much of the charm of the Hugo series was in the parser and in the interactions. If you got rid of the parser you'd be left with a lot of irritating deaths and fewer rewards. I think you're better of working on your own un-hugo projects.

Edit: Thanks Helm!
#2354
This is really great Steve! Like Garage Gothic I was hoping you might produce a streamlined skybox-only version of AGS3D. This seems much faster and appears to clear up the diffculties that objects and hotpots would pose there. LimpingFish's renders look lovely, they really demonstrate the module's potential.

Inevitably, I must look a gift horse in the mouth and ask about 640x480 and looking up and down. I don't understand RawDraw as well as GarageGothic, is hi-res something you might consider for the future of the module? I have no idea if the method you're using would allow for looking up and down, but is that something that might be possible?

I think this has the potential to be useful in all sorts of games. I think it could work really well for one-off puzzles too. Thanks!
#2355
Adventure Related Talk & Chat / Re: Hugo
Wed 02/08/2006 13:24:53
From what I've read, in addition to requesting that the Hugo remake be taken off the internet, David P. Gray made the observation that people with sufficient talent to improve his graphics would be better off making an original project of their own.

I'm sure there are plenty of on-going projects that need an artist around the boards. That work in progress shows a great deal of potential, check out the recruit a team thread:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27293.0
#2356
I agree with almost everything you've said in that post Helm. Beyond your objection to the canbibal question, I don't think it contradicts anything I've posted in this thread. I agree that ideas of right and wrong are arbitrary.

I avoid meat because I feel I cause marginally less sufferring over-all in doing so. I think many people could agree to a similar compromise- not necessarily giving up meat, but diminishing sufferring by supporting alternate methods of farming, perhaps.

This wouldn't hang on universal rights and wrongs, just the idea of doing unto others as you would have them do unto you (obviously not my idea, but a good one nonetheless).

Quote from: SSH on Mon 31/07/2006 15:53:46
Quote from: Ali on Mon 31/07/2006 14:21:43
As you say, lions will eat lions. Other animals eat their own kind, and not only in extreme circumstances.
Can you provide some kind of reference for this?

This article indicates that cannibalism occurs in non-extreme circumstances.
http://en.wikipedia.org/wiki/Cannibalism
And for a not-from-wikipedia-example, pigs will eat their own meat if the animal is dead. As the mad-cow business revealed, so will cattle.
#2357
Quote from: MrColossal on Sun 30/07/2006 23:17:37
Do lions eat lions?

Quote from: Helm on Sun 30/07/2006 23:50:58
Sometimes. Seriously, the cannibalism line of thinking is faulty either way.

As you say, lions will eat lions. Other animals eat their own kind, and not only in extreme circumstances. I'm not sure why it's a faulty line of thought, please elaborate.

I am not saying that we shouldn't eat animals and we shouldn't be cannibals. I'm saying that whether we eat animals or humans is arbitrary, because humans are animals. We need to base our judgements upon something other than species.
#2358
You're right that there arre contradictions in most of the arguments here.

The three main strands of agrument have been:

I'm an animal. Animals eat meat, so I should eat meat.

I'm better than an animal, so I should look after animals.

I'm better than an animal, so I can eat animals.

The first is logical, as long as you endorse canniballism. The latter two are only as reasonable as each other. What I would suggest is that instead of drawing an idea of "good" from nature or any other source, it would be better to intentionally manufacture one that suits us best.

For instance, I suspect that most of us would endorse a system of farming whereby farmers could earn a decent income, animals were well treated and the meat produced was free from antibiotics and other hilarious additives.

Quote from: LimpingFish on Sat 29/07/2006 21:46:31
btw, the first person to raise the point of cannabalism will be eaten.
I already did, a page or so back, and again in this post. Do you think I'd go better with ketchup or mustard?
#2359
Critics' Lounge / Re: Joyce C Clump
Sun 30/07/2006 11:15:55
It's very like Edward Gorey, though a little less terse and obscure. The character's bewildered expressions are great. I'd love to see it inked, and not on lined paper!

The only improvement I'd suggest would be to order the vignettes more carefully, and dispense with the 3D arrows (which seem to have been photoshopped in?).
#2360
General Discussion / Re: Was Jesus a Timelord?
Sun 30/07/2006 11:09:26
Quote from: Hammerite on Sun 30/07/2006 09:45:28
Oh yeah, and Jesus may be powerful and crap, but he still can't fit 2000 doughnuts in his mouth.

He can, it's bigger on the inside than it is on the outside.




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