I discovered the SetWindow function, it's pretty nifty. With 640x480 I either get a tiny window in the top-left, a tiny window constantly spinning(this happens in a number of resolutions) or an error. I'm not on my home machine either, so I'm afraid I don't have the details.
One new problem I've had is that the third 'Ray Hits' float goes off the edge of my screen so I can't read it and just have to estimate where objects should go. Also, in a QTVR context it would be very useful to be able to change the filter for all objects at once in-game, and possibly to position them. This would make it very easy to position objects to act as hotspots, then make them invisible.
Hope you're enjoying what sounds like a holiday/sitting in a hotel lobby for no reason. Feel free to relax and not bother dealing with my ungrateful whining.
One new problem I've had is that the third 'Ray Hits' float goes off the edge of my screen so I can't read it and just have to estimate where objects should go. Also, in a QTVR context it would be very useful to be able to change the filter for all objects at once in-game, and possibly to position them. This would make it very easy to position objects to act as hotspots, then make them invisible.
Hope you're enjoying what sounds like a holiday/sitting in a hotel lobby for no reason. Feel free to relax and not bother dealing with my ungrateful whining.