I think the cutscenes in Grim Fandango were pre-rendered by whatever 3d graphic program the makers used. They weren't done by the in-game realtime 3d engine as far as I understand it.
Nevertheless, as The Kork says, RAD video tools are really useful, for compiling, compressing, scaling and adding sounds to video sequences. Their technology was used in both Toonstruck and Broken Sword.
Here's the link to some of their free software:
http://www.radgametools.com/smkdown.htm
Nevertheless, as The Kork says, RAD video tools are really useful, for compiling, compressing, scaling and adding sounds to video sequences. Their technology was used in both Toonstruck and Broken Sword.
Here's the link to some of their free software:
http://www.radgametools.com/smkdown.htm