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Messages - Ali

#3061
Critics' Lounge / Re:Another char form Ashrad
Tue 20/05/2003 13:36:54
I hope you don't mind, but I had a shot at making her look a little more girl-like:



I hardly changed it at all, but I think she looks a bit more like a girl. I rounded her hips, shaded under her chest, sloped her shoulders,  gave her girlier hair and tweaked the mouth ever so slightly. She might look a bit too old now...hmm.

Again, I hope you don't mind.
#3062
Critics' Lounge / Re:Roll up and see Alfie
Tue 20/05/2003 12:31:52
Quote from: wOoDz on Mon 19/05/2003 18:36:36
my first attempt looks like a bald version of the punk female android in Bladerunner :-\



Wow! That's Pris Stratton alright!

I could animate the head moving wOoDs, but I can't use bone structures. I can use morphs, but without a motion-blurring effect they look odd, and my computer is way too slow to preview an animation even as complex as that head rotating at any decent speed.
#3063
Now that's one blue spikey feller you don't want to meet on a dark night!

Or even during the day.
#3064
Critics' Lounge / Re:background c+c
Mon 19/05/2003 15:13:24
The shine on the windscreen looks great!
#3065
Critics' Lounge / Roll up and see Alfie
Mon 19/05/2003 13:31:59
Hi, this isn't finished, I was just wondering what you lot would think of it.

Ignore his technicolour ear - I haven't textured it yet.



What do you think? I couldn't use it in a game because I don't have any decent animating software (A case of the extremely old computer).

I called him Alfie provisionally. He look's like a bit of a sneak.
#3066
Critics' Lounge / Re:background c+c
Mon 19/05/2003 13:12:56
This is a really cool picture and the car looks fine.

I think the reason it looks *slightly* odd, is the image you traced was taken with the camera At about the same height as the car, and the camera in your image is above the car.

But the whole thing looks so nice there's not much point changing anything!
#3067
It's a nice picture, but if he's a medical doctor he could have one of those reflector things on his brow, or a stethoscope hanging from his neck - just to identify him as doctor rather than patient.

Also (unless he's mad) give him brown/black leather shoes, he looks a little like he's wearing slippers.
#3068
Critics' Lounge / Re:point of view on the view
Sun 18/05/2003 16:47:54
You're using a really wide angle lens there and its perspective looks a little distorted - like CCTV.

I find myself doing the same because it's really difficult to get in the whole of a room at a narrow angle lens.

If you set your lens angle to 28 degrees you'll be simulating the level of
depth of human vision, but it'll be so narrow you won't be able to see the floor or the roof. Ah the fun of lenses.

Don't do that, but do use a somewhat narrower lens than that screen-shot shows. And don't worry about not showing the ceiling or a wall. Try looking at the placement of cameras in Grim Fandango or a similar game: sometimes you don't even see the door.

But don't listen to me. Netmonkey's idea could work really well - like looking in on a proscenium arch theatre.
#3069
General Discussion / Re:The Matrices
Thu 15/05/2003 10:31:49
The matrix doesn't have enough gay robots in it.
#3070
Poser is a 3d program, not an insult. I think it's particularly good for modeling and animating figures. Some people seem to hate it though....
#3071
Hi, I don't know much myself.
My avatar face was the first head I created by building up polys and subdividing. here are some good looking head tuts for truespace:

http://www.geocities.com/TimesSquare/Maze/2991/tut4/tut4ind.htm
not very gothic, but a nice head.

http://www.3dluvr.com/janine/kopf-tut/tut.htm
oooh he's nasty

Here are some tutorials for different programmes which are useful because you can follow the pictures (Which is what I have to do because I can't afford any explensive 3d programs):

http://www.secondreality.ch/tutorials/modelling/head.html

http://www.3drender.com/jbirn/ea/HeadModel.html

Other people will probably know much more than me.

#3072
Billboard ideas wanted
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Distracting drivers since 1947

#3073
3 whole minutes! Damn I'm annoyed, but more patient than I thought.
#3074
General Discussion / Re:Your idea of Hell
Sat 10/05/2003 16:56:01
Quote from: Mr.Panda on Sat 10/05/2003 16:39:18
trumpet solo. agrh....I hate trumpets

I think all that bamboo has gone to your head, Mr. Panda. Trumpets are the most heavenly of instruments. After bagpipes.
#3075
General Discussion / Re:What are you reading?
Sat 10/05/2003 15:50:55
Quote from: Eero Ränik on Thu 08/05/2003 17:34:16
has anyone played the "Black Dahlia" adventure game?

I have. Jim Pearson is my idol. I hope one day I might be alive in the forties...

The guy who plays the english postal clerk in that game plays the bum in Twelve Monkeys, and that's a great film. Bet you didn't know that! (Bet you didn't care).
#3076
I think 2d cell animation will make a comeback in games and in films eventually. Photorealism can only take us so far before it loses it's novelty.

It's like Terry Gilliam said upon the release of the Final Fantasy movie. What's the point? Animation can be about creating something which *isn't* real, not something that looks exactly(?) lifelike.
#3077
General Discussion / Your idea of Hell
Sat 10/05/2003 15:23:18
Hi, I was just wondering what people thought of when they think of Hell.
Hmmm?


EDIT: I don't mean what you really believe hell is like, just how you imagine it might be.
#3078
General Discussion / Re:Morals anyone?
Sat 10/05/2003 15:11:26
By making the statements they do, religions leave themselves open to questions and perhaps criticism. That's just fine, if you want to have a laugh with what you see as the absurdity of a religious law or practice no problem. As Billy Connelly pointed out, if the Catholic Church can't handle a hairly Scot taking the mick, then they have bigger problems than him.

Ridiculing or criticising a religion is not a problem, unless by doing so, you infringe upon the rights of another individual to practice that religion.
#3079
Critics' Lounge / Re:Quest for a title
Thu 08/05/2003 11:52:20
Words on the theme of creepy movie theatres/ circuses, probably won't help:
vaudeville, nickel odeon, side show, picture show, camera obscura, zoetrope, carousel, wurlitzer.

Nope, not much help.
#3080
Critics' Lounge / Re:Quest for a title
Wed 07/05/2003 12:54:17
You're right about it being easier to think up joke names. If this were a spoof, you could call it "in the can" because of the double meaning.

Nt3Graph definitely has the right idea. If you can come up with a good title for an early hollywood film it'll work brilliantly. The only thing is that some of the best names came from the 20s and earlier: Metropolis, The Cabinet of Dr. Caligari, The Doctor's Secret, Dream of an Opium Eater.

I'm about to run to the library to see if I can find those last two. Good luck, your game sounds really interesting.

PS: Is the Premature Burial by Poe? I've heard the name before somewhere.
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