The remodelling looks great. If this is the right place for feedback - I can't get the "This site uses cookies to enhance user experience" popup to go away on Chrome/Windows 10. Clicking OK doesn't do anything.
EDIT: Sorry!
EDIT: Sorry!
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Show posts MenuQuote from: Skeevy Wonder on Sat 05/06/2021 11:50:37
The registration: At least some bar to entry, please, keep out the riff-raff, haha. When I registered in 2016 I was surprised there was a test but thought it was funny. There were a few minutes of ranting from my partner when he registered, however. Maybe an 'introduce yourself/why AGS' requirement, and as has already been suggested, a brief probationary period with limited posting capabilities.
Quote from: DeadSuperHero on Sun 21/03/2021 17:20:19Quote from: fire7side on Sun 21/03/2021 00:11:57
I'm seriously considering doing characters in 3d in Blender, then using an art program to pixelate it. Not sure yet. The thing about Blender is you animate the character once, then just move the camera for different views. I've done some modeling so that's not that big of a problem.
Honestly, this is a pretty neat workflow that I myself have considered. I believe Blender has a way to render animation frames at a low resolution? You might be able to render a very plain "basic" model to convey movement, and then paint over those frames in a pixel editor to make it look like regular pixel art. In a way, it's like rotoscoping, but using 3D models instead.
Quote from: FormosaFalanster on Wed 31/03/2021 06:13:04Quote from: Ali on Mon 29/03/2021 00:19:47But... but Nelly Cootalot: Spoonbeaks Ahoy! came out in 2007... I think the second half of the 2000s was already quite decent actually. Wadjet Eye was slowly raising its head, I actually enjoyed Dreamfall back in the day, there was Machinarium, early Telltale stuff, a couple of Daedalic games, a fair amount of quality AGS freebies. I mean, even in the so-called golden ages of point & click games, there were only a handful of quality releases each year. How many true classics there actually are from that era, 10-20?
In my opinion, adventure games between 2000-2010 were mostly bad, retaining all the awful features of 90s adventure games and almost none of the good qualities.
Quote from: FormosaFalanster on Sun 28/03/2021 22:30:05
And here is something I learnt when I published novels: a good critic never writes a negative critic unless the target is a big one.
Here is a personal story: I published my first novel and it ended up with a positive review by a TV host. So of course when I published the second one I sent it to him in hope he would do it again. He answered me that he did not like the book. So of course I started being afraid he would tear it apart on TV. He did not. I asked him why. He said because I'm a young author barely known by anyone, if he tears me apart he looks like a jerk who uses his influence to crush others for his own glory. I found that interesting so I pushed the conversation further. We looked at a review my first novel had in a newspaper, a review that was also positive, and he showed me the review just next to it: the critic had panned another book, but it was written by one of the very top authors in my country, someone famous and praised on every level. This guy was worth a bad review because he's a big shot, it's actually brave to challenge his position and say something negative about him because he would have fans who would attack you, and he probably needed a bit of humility. But me, I was too small to warrant a bad review, if he doesn't like my book he just needs to stay silent about it and no one will buy it anyway, there is no need to put me down.
I always remembered that story because it is the whole difference between making a bad review so you can look clever and making a bad review that actually makes sense. This is why I am vocal about disliking Thimbleweed Park, it's a big successful game made by a successful person who could use some humility. I played indie games I did not like but what is the point of letting everyone know, when the devs are already struggling?
Quote from: Laura Hunt on Thu 25/03/2021 12:33:22
But more seriously, this is also a symptom of another problem, which is ideological colonialism through the use of language. Or in other words, when somebody hears/reads you using their language, they also expect you to use their culture to communicate. For example, I was once "called out" by Americans on tumblr (sigh) for using the word "victim" rather than "survivor". However, in my culture we don't use that expression. In my culture, the word "victim" has not been "rebranded", and it even feels weird to us to conceptualize it that way.
Quote from: FormosaFalanster on Thu 25/03/2021 10:31:07
Just think about how it is seen as very rude to curse in English and how women in particular never curse in English
Quote from: FormosaFalanster on Tue 23/03/2021 09:21:33
No, they stopped doing racial caricatures because racial caricatures stopped bringing money and could actually cost money.
Quote from: WHAM on Wed 10/03/2021 16:42:24
bringing gender into the matter seems extraneous to me.
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