I found it interesting to read a blog post by Dave Gilbert where he justified not chasing up every bug after a certain point: http://nygamedev.blogspot.co.uk/2012/11/so-our-latest-game-primordia-has-just.html
Playing the latest Broken Sword, which is extremely polished but still has a few quirks, I wondered if they followed a similar principle to Dave - "they aren't worth potentially breaking the game over in order to fix."
Playing the latest Broken Sword, which is extremely polished but still has a few quirks, I wondered if they followed a similar principle to Dave - "they aren't worth potentially breaking the game over in order to fix."