I quite liked the way The Walking Dead would give you a textual description of the action you're about to take, or the options you have to choose from (even though it offered the player very limited control in places).
One of the frustrating things about 1 or 2 click interfaces is when the character interacts with something in an unexpected way. Then it feels like the game is solving the problem. Somehow, being presented with the option beforehand gives a greater sense of decision-making.
Manifesto! Manifesto! Manifesto!
One of the frustrating things about 1 or 2 click interfaces is when the character interacts with something in an unexpected way. Then it feels like the game is solving the problem. Somehow, being presented with the option beforehand gives a greater sense of decision-making.
Quote from: Vince Twelve on Wed 04/09/2013 17:29:37
Can we not call it a manifesto?
Manifesto! Manifesto! Manifesto!