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Topics - Alynn

#101
Ok, I asked a question on how to make a sound get louder as you got closer to it. The answer I got wasn't quite what I wanted (although PlayAmbientSound works)...

Would it be possible to make all characters sounds that happen from their view animations play the same way? I have a character that is cutting down a tree, but his sound when the axe hits the tree can be heard loudly even when on the other side of the room (700 pixel scrolling room).

Would be good for footsteps of other characters as they walk around and what not... I'm sure you can see other applications...

Anyway... thats my suggestion...
#102
Ok... I looked... and looked... and LOOOKED... and cant find it...

Is there any way to have fading and maybe even directional sounds in your views...

I have a character chopping wood in a forest... I would like the sound when he hits the tree to get louder as you get closer to him, and quiet as you move away. The current forest room is 700 pixels wide, so it is a scrolling room...

anyway... is it possible?
#103
General Discussion / Hello
Mon 27/10/2003 21:19:09
I didnt see a welcome forum... so anyway... I'm new here... Not so much to game making (Been in the RM2K circles for awhile) and found AGS looking for the kings and space quest games... Gettin into it... went straight to the scripting, dont worry... I program for a living... its just about learning the API...

Well anyway... howdy.... nice to meet you... flame if you must, I like the pain anyway :P
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