Ok, I asked a question on how to make a sound get louder as you got closer to it. The answer I got wasn't quite what I wanted (although PlayAmbientSound works)...
Would it be possible to make all characters sounds that happen from their view animations play the same way? I have a character that is cutting down a tree, but his sound when the axe hits the tree can be heard loudly even when on the other side of the room (700 pixel scrolling room).
Would be good for footsteps of other characters as they walk around and what not... I'm sure you can see other applications...
Anyway... thats my suggestion...
Would it be possible to make all characters sounds that happen from their view animations play the same way? I have a character that is cutting down a tree, but his sound when the axe hits the tree can be heard loudly even when on the other side of the room (700 pixel scrolling room).
Would be good for footsteps of other characters as they walk around and what not... I'm sure you can see other applications...
Anyway... thats my suggestion...