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Messages - Alynn

#181
If he antialiased the edges of the sprite, and you aren't running in 32 bit mode you will get an ugly edge like that, and honestly that one isn't bad.

If you aren't using 32 bit color ask your artist to work without any external anti aliasing.
#182
Very easy to do with the charfont module

Say font 2 is  your untranslated font, and font 3 is your translated font. cForigner is your character to be translated

if (player.InventoryQuantity(iTranslator.ID) == 1) {
  CharFont.SetCharFont(cForigner, 3);
}
else {
  CharFont.SetCharFont(cForigner, 2);
}
#184
On a side note if you want to at least make finding what you are looking for a bit quicker

Put in

//BLAHBLAHBLA

or some other text that isn't anywhere else in your script ( I tend to use XYZZY) And when you bring it up, CTRL+F and type in your find string
#185
Well this is how it seems to work (and I'll demonstrate one problem)
we have 3 14X14 px images, each of them have a 10X10px square sprite (for simplicity sake).
One sprite is all the way on the left side of the image on the bottom, another is middle on the bottom, and the last is all the way to the left on the bottom.

What it does is look at the non transparent portions to figure out the largest size, in this case 10X10, it then looks at what is transparent, on each image.

So for the sprite where the block is on the left it removes the 4 transparent pixel colums to the right of it, for the sprite on the right side, it removes the 4 transparent pixel columns on the left. For the centered block it removes 2 from the left, and 2 from the right, now they all align perfectly by the center. It does the same for the top, but since all sprites are 10 tall and aligned to the bottom, it just removes the 4 pixel rows from the top for each image.

Now the issue is if you have the same scenero above, but one of the blocks is 12 pixels wide. The crop only takes away pixels, so say if the center aligned block was the 12 pixel wide, then it would remove one pixel from each side of that image, remove 2 from the right side of the left aligned image, and 2 pixels from the left on the right aligned image. Which causes a pixel shift if in a view and animated.

If they aren't fully aligned to the left or right, it attempts to center so if there is one transparent pixel on the left, and 3 to the right, it will remove 2 right pixel columns before it removes the left pixel column.... generally speaking though, it keeps them as even as it can. Unless your sprites are grossly missized they will only be off by one or two pixels.

I'd need CJ to back that up, but that's what it seems to be doing.

Also, we brought this thread way off topic....

PS I'd like to add, I haven't used this feature in years, so my memory may be fuzzy, and I may possibly be mistaking it for something else, it's quite possible that it just removes as many pixels from one side and the other as it gain until it reaches a non transparent pixel. My brain seems confused on this (and since I'm at work and not at home, I can't test it).
#186
Strazer, if they are all the same size to begin with (with various sized transparent areas) it will crop all down to the smallest size possible by the biggest sprite. So it's possible for the center of the sprite relitive to the center of the entire image to be off, but if all views sprites are cropped the same way, everything will match.


It's most helpful when trying to size everything down to save on space (especially larger objects).
#187
Hrm... so although the monsters are free roaming, you aren't... bah... So it's more of a get to point A from point B then.
#188
Wait, are you using (I can't remember which one is it) the talk style that uses portraits? It's quite possible that you are seeing the portrait of the person that is talking.
#189
Does anyone have this game... I saw it in the store for the PC the other day, and it caught my eye, I read the back about the free roaming monsters, and you not only need to manage your health, but your sanity in order to stay alive.

Such things like having hallucinations and other things as your insanity goes up, seems like a mix of an adventure game, FPS, and Survival Horror all rolled up into one.

Anyway, it looks nifty, I just wonder if anyone here has it or has played it.
#190
best way to do this is to crop, IIRC it crops to the smallest size the largest sprite can fit into. You can do them one at a time or as a group, however the group has to be the same size before cropping. But that can usually be done in a paint program and a reimport.
#191
General Discussion / Re: Buying a new system
Wed 16/08/2006 12:50:04
Keep an eye on the motherboards. Back when I bought the comp for my wife, there were quite a few mother boards out there that supported dual core... The problem was you had to boot them go into the bios and set them to be able to use a dual core chip... I researched for awhile until I found that ASUS board that supported dual core out of the box.

So unless you want to, or don't mind doing some chip swapping, make sure the MOBO is out of the box compatable with dual core.
#192
General Discussion / Re: Buying a new system
Wed 16/08/2006 12:07:26
The main thing between GForce and ATI equivilent cards especially in later series, is do your games rely on OpenGL more often than not.

Generally speaking (and I do mean generally) ATI fares not as well against GeForce for OpenGL, but generally are on par or above elsewhere. ATI has always been bad for OpenGL.

It would help if I had a money figure to go by, but I can tell you what I built for my wife

XION XION II XON-103 Black SECC Steel ATX Mid Tower Computer Case 450W Power Supply - Retail $59.99 
1 ASUS P5WD2-E Premium Socket T (LGA 775) Intel 975X ATX Intel Motherboard - Retail $219.99 
1 POWERCOLOR 1900XT512MB Radeon X1900XT 512MB GDDR3 PCI Express x16 Video Card - Retail $439.00   
1 Antec TruePower 2.0 TP2-550 EPS12V ATX12V 550W Power Supply - Retail $99.99 
1 Intel Pentium D 930 Presler 800MHz FSB LGA 775 Dual Core Processor Model BX80553930 - Retail $320.00 
2 CORSAIR ValueSelect 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 667 (PC2 5300) Unbuffered System Memory Model VS1G667D2 - Retail $298.00 
1 Microsoft Windows XP Home With SP2 - OEM $89.95 
1 SONY Black IDE DVD-ROM Drive Model DDU1615/B2s - OEM $20.99 
1 LITE-ON CD Burner Black IDE Model SOHR-5239V BK RT - Retail $21.99 
1 Creative SOUND BLASTER X-Fi Platinum 7.1 Channels PCI Interface Sound Card - Retail $179.00 
1 Airnet AWD108 32bit PCI 802.11g 108Mbps Wireless Card - Retail  $23.99
4 Western Digital Caviar SE WD800JD 80GB 7200 RPM SATA 3.0Gb/s Hard Drive - OEM $175.96


She had nothing so I also bought keyboard, mouse, speakers, and monitor which I'm sure you won't need to. Anyway with what I listed above 1728.86 USD (not counting shipping) is what I paid for it, but that was the beginning of the year, some of that may have gone down. Also if you don't plan on running a raid with your SATA drives then you don't need to buy 4 of them, however make sure any HDD you do with with the mobo above is SATA, unless of course you only run one optical drive, since there is only one IDE port on the mobo (and one E-IDE) and 4 SATA ports. However with that case they are spread far apart however the top HDD slot in the case and the bottom drive slot of the case you can make that layout work. If you believe that a 450 watt PSU is enough then you don't need to buy the other one, although I do recommend it since the 99 dollar one is ATX 2.0, as is the motherboard....

However this is a somewhat top of the line build... but let me tell you, the thing screams.
#193
Not tested but this should work... or at least point you in the right direction

player.Animate(3, 1, eRepeat, eNoBlock);
while (player.y < yValueYouWantToMoveTo) {
Ã,  Ã, player.y++;
Ã,  Ã, Wait(1);
}


You may or may not need the wait there to make it look right, and you will most likely have to play with the start and end y values to get him centered, but it should work. Just make sure the player isn't moving before you do this.

EDIT:

Also for your question about blinking view,  use the idle view instead and set the idle interval to 0. The bird will now constantly flap his wings.
#194
Again thanks for all that have participated. I'm here to inform all that with to know that the EAGMA forums are now up and running

http://www.eagma.org/forums

I'd like to thank CJ, and the AGS mods that allowed this to take place while I got things together on the EAGMA site.

Alynn
#195
Gentlemen,
Ã,  If you would, please do not turn this into an Us vs. Helm thread.

Helm stated his opinion, one that I understand his point. While I don't agree with it, I understand it, and I leave it be.

I am not trying to convince anyone to use this system, I'm really not. What I am trying to do is get ideas and opinions on how to improve a content advisory system, which I am completely removing the word "ratings" as it does have a certain negitive concious or subconcious tone.

I like this idea, if you like this idea then support it by interjecting with ideas and critiques of the idea to improve upon the idea.

Helm does not like this idea, repect Helm's opinion of the idea. He has every right and privilidge to dislike the idea as I do to like the idea.

I believe this conversation is prompting me to add a portion to the charter of repecting others opinions, which really, shouldn't have to be done.

People should do this anyway, at least in my opinion.
#196
Well, much has happened while I was sleeping. I've encountered outright anger, indifference, and in some cases acceptance. What actually surprised me is how much acceptance, in all honesty this has gone over better than I hoped.

It is possibly the way I approached it. Perhaps if I said, "Hey I have this idea and I'd like for you to help me flesh it out," it would have been less hostile. But instead I said I developing this for the amateur gaming community. Which is no less true now than it was when I started it.

However, I want to thank everyone here that has contributed. That includes those of you against this system. Conversation, while heated stayed mostly on topic, and stayed into debate stages. It has not turned into a flame war, and honest discussion over this system has taken place.

And I wanted you all to know I appreciate it.

As to many of the concerns that were raised while I was sleeping... one is a regulation aspect... An aspect that I wanted to avoid completely, but the fact is, there are people out there that lie, and would purposely join the system, just to buck it. Which leaves me to believe that there should be some sort of email address to where people that have been decieved can send complaints. What's left is a blacklist system where people can check what sites claim to be EAGMA but because of lying, aren't.

Something I'm tossing around now.

Again, thanks for the good debate, it's brought up many things I haven't thought of yet.

EDIT: Erenan, ask those around that have seen me on the forums and the IRC channel for awhile, I am not a prude. I'm a very open person. I personally have nothing against anything or anybody. I just thought of an informational system, not a way to keep people from making the games they want, or people from playing the games they want.
#198
Because if I was offended by some sort of content, it doesn't matter what the content is, but I'm offended by it. And someone let me know before I downloaded something (which takes time, and in some cases costs them bandwith or money (depending on the ISP)), Ã, that particular type of content is in their game before hand, I would appreciate them taking the time to let me know and saves me the time of having to download something that I wouldn't enjoy playing to begin with, and lets me move on to other games.

I thought about starting this because this is something I'd like to see, because it is something that I would appreciate, and quite possibly others would appreciate as well. So I decided to start it. Ã, That's the long and the short of it. I think it would be nice to have.
#199
Ok.... This is getting silly...

We aren't doing the parenting for the parent... We aren't being concencending to anyone we are saying...

THIS GAME HAS SEX, VIOLENCE, AND FRIGHTENING IMAGES
And you can Download it here

I'd rather let them know up front before they just say, oh this sounds interesting, they down load it, and suddenly the tenticle penis alien is raping the schoolgirl and they say "I didn't want to play this!!!"

We aren't saying you shouldn't play this... we aren't saying that anyone that isn't this age shouldn't be play it. All we are saying this is what this game has in it. We give the parent a tool to help them decide for themselves if that game is appropriate for their children BEFORE it is downloaded and seen. We believ that the person downloading the game is responsible enough to handle the content within.

And in fact WE aren't saying it about anyones game but the ones we make, host, or rate... AND ONLY IF WE CHOOSE TO DO SO.

If you still don't see what we are doing, and no I don't mean agree, I mean actually understand what I and the EAGMA are trying to accomplish, then I don't know how to make it anymore clear.

If you just don't agree, then you don't agree, I'm not going to try to convince you it's a good thing. Hell I don't eve know if it's a "good" thing, but it's an idea I had and an Idea I would like to see take off, so I am persuing it.
#200
No not once does it say anything about censoring. And in fact it clearly states that the producer can make whatever they want. They just make sure they inform anyone that might use it the content that may be objectionable.

Here is the quote
"The Ethical portion of the title does not preclude any content from any game or project by a Producer in the association; it only pertains to truthfully depicting the content of the project or game to the public."

If you want to have mothers eating their own babies while being sodomized by an alien Ã, that is exploding cows with a microwave ray, then go right ahead, just make sure you have it labeled as having sex,violence,blood and gore. So someone doesn't download Fluffy Bunny Makes a Movie when the movie Fluffy bunny is making involves the above scene.
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