Bah, then I guess I'll just have to code up my own UseInventory cursor mode thing.
Alrighty then. Thanks
Alrighty then. Thanks
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struct InvHandle{
import static function Click(InventoryItem *item);
//internals
protected import function Talk(InventoryItem *item);
};
static function InvHandle::Click(InventoryItem *item){
if (mouse.Mode == eModeTalk) InvHandle.Talk(item);
}
protected function InvHandle::Talk(InventoryItem *item){
//talk stuff here
}
Quote from: Pumaman on Mon 11/06/2007 20:11:26QuoteEDIT - ANd has "F2 -> Display Stats" gone the way of "Undo"? Also, now I've noticed we've lost all those handy shortcuts for going directly to game_start, on_event, on_mouse_click, repeatedly_execute, etc... I'll really miss those.
Is the F2 Stats thing useful? I can add it back if you guys think it's worthwhile having.
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