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Messages - Alynn

#501
Could this be expanded to character to character... so if you have multiple characters in the room, say a scrolling room, and the character is walking or animating outside the viewport, as the viewport gets closer to the character, or even as the PC gets closer to the character, the sound gets louder...

Currently I have to do a bunch of scripting to change the volume of a character chopping wood in a certain scene. This feature would get rid of the need of all that scripting. Maybe something like camera_is_ear and player_is_ear for each character... so you could set the pc as camera_is_ear so the farther away the quieter his view sounds, and all other characters as player_is_ear so their sounds get louder as the PC gets closer to them.

Just a thought....

On second thought why not have a combonation of both... for instance an animating character with a sound is in a walkable area at 50% height so his sound affect is at 50% volume, as long as the character is within the current viewport, the farther the character is away from the viewport edge the volume is slowly decreased from there....

thinking about it... it may take some coding to check the viewport and character position and all that jazz to make it work properly, but if anyone can do it... its CJ!!!!!!one!11one!!1
#502
SetCharacterIdle

I'm in Iraq and I dont remember the exact number of perameters... but the time should be set to 0, then the chracter will immedately go into its idle view when stopped...
#503
Yufster is on the drug of Love

I know because I am her primary provider
#504
Quote from: Hollister Man on Sun 25/04/2004 21:00:33
I think I might see the problem.

Quote
int n = GetPlayerCharacter ();
...
if (n == EGO)

you declared "n" as an int, then tried to check for if it was equal to a string, could that be it?  Have you tried using the character's actual number?  Dunno for sure, though.  You might put this in the Tech Forum with a different description, such as, "Shorter use of GetPlayerCharacter()?" or whatever.

Personally, if it gets annoying, I'd get one of those nifty "clipboard" programs that allows you to make a hotkey to paste that particular bit of code any time you want.  Works for other things too, but I can't remember the name.

Hollister, just FYI, if you look on your character area, you will see that it has a text box for script name, this is basically the global variable for that characters number for instance in my game

ALYNN = 0
ROMAN = 1
FLAME = 2
KNIG = 3
and so on and so forth...


TB.... you don't really have to type GetPlayerCharacter() over and over, here is something simple I do... just copy and paste so you write

if (GetPlayerCharacter()==NAME){}

copy it and paste it as many times as you need, then you only need to change NAME to the name you need, and do the code for it. It saves you quite a bit of typing.
#505
This goes for both posts... read the manual read the manual READ THE FREAKING MANUAL!!!

If you still have questions, or need something clearified, then come back and ask.
#506
General Discussion / Re:See Yas
Mon 26/04/2004 10:15:52
Thanks to all the well wishers :) Sometimes things can be kinda hairy around here....

But anyway the other day I was thinking, how can I turn my experience here into an AGS game, and I thought long and hard, and really, there is nothing long and complex about what I do here. If there is a mortar/rocket attack, there is no long drawn out process to avoid it, you run, you run fast under something hard put on your armor and helmet (if you have it on you can omit this step)... and thats about it, run to the nearest hard thing and hope you don't get hit on the way...

I've gotten good at running...

But then I came up with another idea, I may go with it after I get back (and I finish STR) basically an adventure game where the sole mission is to avoid the Drill Sergents, get out of work without getting caught, and still Graduate Basic Training... That would be GREAT!!!!
#507
General Discussion / Re:See Yas
Fri 23/04/2004 11:35:07
225 Family seperation pay
250 Hazardous Fire pay
100 Combat pay
-----
575 Total

Plus while deployed I pay no federal taxes... which is about 150-200 a month on top of that... so make it a grand total of about 700 dollars

Oh and I earn that pay buddy.... so far in the one week I've been here there have been 4 rocket attacks and about 2 mortar attacks.... not bad for a week
#508
Ok... hard drugs/soft drugs... so on and so forth.... I've heard all the arguments.... here is my stance....

moderation is key.... however in some drug type instances there is no chance for moderation, crack is instantly addicting, so can heroine, but on the other hand, people with addictive personalities can be addicted instantly to just about anything, drugs (which includes alcohol, and nicotine), gambling, russian roulette...

Things I've done.... smoke tobacco, drink, smoke pot. Things I still do... smoke and drink. I don't consider myself an addict to alchohol, I enjoy the occasional beer after hard day at work, or drinking a few more while I'm cooking out on the grill on a nice summer day. Smoking however I know I'm addicted too. Not just the addiction to the nicotine itself. I actually enjoy it, I like the feel of the smoke in my mouth and lungs, I like the flavor, and I like that I get to take breaks to do it.

Currently I smoke no pot because of the nature of my job, illegal drugs are a big nono in the US military, and we are randomly tested every month (that is to say in a unit of 100 people, at least 4 of them will be tested during any given month). Not only are they random, they are without notice, IE you show up at work like any other day and they say go to the conference room, you have a drug test.

Will I smoke pot in the future, more than likely not, my illicit drug use in college and some in high school was done because my friends knew how to get it, I didn't.  Since I probably won't be near any of my old friends, and I doubt I will find THAT many in my corperate life (if they do use I'm sure they are very descrete about it) plus many companies drug test as well...

So all in all, people are going to experiment, but they should also be aware that they can become addicted, and know the signs... and know when to stop....

You should also keep in mind... like my cigarettes... some don't want to quit, even knowing what it does to them...

* Alynn quietly steps off the soapbox.
#509
General Discussion / Re:See Yas
Fri 23/04/2004 08:59:21
I feel the love here I really do... then again that might be the malaria pills giving me the runs again...

It's hot, its dusty, and its boring as hell. I wanna work on AGS damnit!!!!

I guess I should just focus on the 600 extra bucks a month i'm making for being deployed....

* Alynn resurects old topics, and is glad he doesn't have to be resurected yet.
#510
Advanced Technical Forum / Re:Odd midi problem
Fri 23/04/2004 08:41:41
Yeah I figured out how to fix my problem before I deployed but went to Iraq before I could post, I just removed the reverb controller track from the midi and it worked fine (it really didn't affect the quality of the song at all)...

Pumaman, when you have time of course, you may want to see if you can force a reset of the midi device if stop music is called and a midi is playing (or if it wont affect it, even if a midi isn't playing).

Actually since I'm in Iraq and dont have my midi editing tools or AGS for that matter, if someone could try pitch bends and the like on a song and use stopmusic and see if it resets, if it does, maybe it's just the sustain that doesn't get reset upon the command of StopMusic... (help da pumaman wif some trouble shooting, ja?)

Ya know, I don't know what I'm TXT style spelling, but I don't do it on purpose I swear!
#511
General Discussion / Re:See Yas
Wed 14/04/2004 21:28:06
I just wanted to let you all know that I made it here safe... I don't know how much access I'll have to come on here and chat... but I will when I can :)
#512
General Discussion / See Yas
Fri 09/04/2004 20:09:50
This is my see you later thread.... I don't know if I will have access to sites such as this once I leave (If you don't know I'm in the US Army and I'm heading to Iraq)... So this is my see you later thread....

I wanna thank everyone for the fun posts to read, and the help in the Beginner Tech and Tech forums...

Don't worry though I have to come back... I've had over 500 downloads of my AGS Demo, so I have to come back and finish it for you all...
#513
General Discussion / Re:Killcount
Fri 09/04/2004 19:26:54
Quote from: DGMacphee on Fri 09/04/2004 15:13:18
Divide a man's number by three to get the real answer

Does that mean I've only been with 2/3's women?

How the hell do I have 3 kids?

Wait.... MAYBE THEY AREN't MINE!!!

* Alynn goes to find his wife...
#514
General Discussion / Re:AGS RPG Info???
Fri 09/04/2004 05:19:31
Quote from: LostTraveler on Fri 09/04/2004 03:46:33
Dear flame newb

THE THREAD SAYS AGS RPG, LEARN TO READ. BTW I USED RPGMAKER 4 YEARS AGO, DONT BRAG ABOUT IT


From,
caps newb

* Alynn can't help but think this is a reference to his game.....

Now you guys know where I got the inspiration for those n00bs :P... I've delt with so many of these guys........

EDIT: Actually he is more of a gimmie n00b, he seems to just ask for things to be done for him... code his game, draw his sprites...
#515
There is not a damn thing wrong with friend finder... except for that there aren't enough horny bi girls for me and the wife.... and they charge way too god damned much... (Still yet to find a fully free one :P)


And yes most the males on there are stupid, we have plainly on our profile NO MEN, yet they still contact us....
#516
if you don't want to use a hotspot then you need to put it in your  on mouse click funtion....

mouse.x, and mouse.y will tell you the screen coordnants of the mouse pointer.
#517
Unfortunately when I saw the post that he is a "vetran" game maker, I knew we had trouble.

Unfortunately I may be the cause of a few more like this one coming over to AGS (And if they are all mostly like this, I apologize), As my game is a crossbreed between AGS and RM2K(3)....

The problem is, a "vetran" in those systems are ususally 13 year olds that have used it more than 3 months. They are used to having others do  their work for them, especially with artwork. And they LOVE begging.

Bottom line is, if you havn't yet, RTFM. If you have a problem with how to script something, RTFM. Want some tutorials, RTFM. Do you still have a question, or clearification after RTFM... Ask on beginner Tech. Think you found a bug in the engine (NOT your game) post in tech.

The forum names are pretty much self explanitory.

(OT: This is what I call a Gimmie n00b... DL my Sky Tower Rescue intro and you will see what I mean)
#518
General Discussion / Re:Killcount
Thu 08/04/2004 04:12:12
2

The ex wife
and the current wife....

Do I count? if so thats 3...

And a carebear once...... don't ask....
#519
If you read it carefully it actually says you shouldn't modify them unless the character is not moving... which is why in that handy function that Scorpiorus posted does this first

if (character[CharID].walking) StopMoving(CharID);

The reason being, you can get nasty results when trying to move a character and you set those variables at the same time...
#520
RunDialog (int topic)
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