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Messages - Alynn

#561
Critics' Lounge / Re:Wav to go with pic
Sun 21/03/2004 18:43:46
I wasn't looking for music, I was looking for an amusing wav.  I tried what you said already, and it just... well I just didn't like it.

And PT whatcha mean if it worked?
#562
///IGNORE Finally got it///////////////////////
CORRUPTED DOWNLOAD :(

Is it anywhere else?
///END IGNORE///////////////////////////////


Bug... room 4 line 36 (according to the abort box)... When trying to exit downward of the pier before talking to the boss, it will loop the same thing over and over...
#563
its in the manual, look it up
#564
Have you tried changing the drop down box to use color 0 in pallette (or something like that) Then in you palatte you just don't use the color 0 and there ya go.... Then you don't have to worry about using a purple pixel or anything like that.
#565
Beginners' Technical Questions / Re:creditz?
Fri 19/03/2004 19:28:30
Try currentID++
#566
Out of curiosity, do you have intro.crm as your title screen?

Because in my tests by default RestartGame() takes you to room1.crm.... What you should do is in your "First time Player enters  screen" For intro.crm is call SetRestartPoint ()
That should set that to the place the game is restarted too...

Test it out... I believe it will work...

EDIT: And scummbuddy, the problem with new rooming back to the title screen is that nothing is reset back to the defaults, so you would have to manually do it, restartgame does it for you.
#567
At least it's 21 monkeys...

and not...

DUN DUN DAAAAAAAAAAAAAAAAAAAA!

12 Monkeys!

* Alynn runs off sobbing about Brad Pit and the Army, and the virus... and Bruce Willis eating spiders.
#568
Critics' Lounge / Wav to go with pic
Fri 19/03/2004 00:09:12
Ok I have an "In association with" page, but I can't seem to think of a decent wav or fan fare for the following pic



Anyone have any ideas

EDIT: http://www.dailywav.com/0701/univended.wav

I tried this... I think it fits.... Lemme know if you think of something better...
#569
Quote from: Powerless Newbie on Wed 17/03/2004 23:32:40
I tried making a 640x480 room and using the basic Sierra GUI setup. When I previewed at full-screen mode, I was able to see the entire screen with nothing cut off. However, when I ran a test game, what I got was a blank bar at the top of the screen that cut off the top 1/4 inch of the background image and would turn into the Sierra icons bar when the mouse was scrolled to the top. Is there any way to keep the Sierra GUI, but not have anything on the top of the screen unless the mouse is dragged up there?

reading this I think what he wants to know is how to keep it working the same but getting rid of the rectangle at the top....

To do this, set the gui's background and foreground colors to 0, that should set the transparent color for the gui, you won't see it but it will be there.
#570
Look, sorry I came off that way, but pretty much any scripting problem you have, as long as it's "what is the function for", "what parameters does it take" it will more than likely be in the manual.

I just get irritated with people who ask questions, without looking for themselves. To me, it seems that I am doing the game for you, you are just dictating it into the engine.

I had no problem with your first question, but when you started asking how to do things that are clearly in the manual, it looked to me that you basicly said, "Hey I'm too lazy to find out on my own, so I want one of you to do it for me."

It's probably more me than you, I have been moderating a board (obviously not this one) with n00bs that would rather you tell them step by step how to do everything than try to figure out a single thing on thier own. Like reading the manual or, even just trying to figure it out on their own....

Sorry for the long explination, just wanted you to see where I was coming from.
#571
I'm a late comer.... It was 5 days a stranger.... Someone posted something about it in a RM2K forum I moderate, I checked it out and remembered how much I loved those games back in the day....

Since it said it was made with AGS I did a search... found the website... .downloaded, began to create genius!

BRILLIANT!!!
#572
Ok really maybe you should RTFM...
#573
For that much couldn't you just go get a new sound card with a midi port on it?
#574
if (GetGlobalInt(2)==0)
{
SetGlobalInt (2, 1);
DisplaySpeech (PZY , "what the hell is this and what is it doing in the sofa?");
AddInventory (4);
}
else
{
DisplaySpeech (PZY , "what are the odd's of finding TWO giant mushrooms in the sofa?");
}


If you are doing more than one line of code you need to define the code blocks with the braces { and }

I added the second set just because you ended the code with a brace but doing
else DisplaySpeech (PZY , "what are the odd's of finding TWO giant mushrooms in the sofa?");
would also be acceptable.
#575
the problem with that is, an integer can not have decimals, if it is a decimal it's no longer an integer... what you want is a float.

You will probably have to look up some plugins for floating operators... I think there may be one on the plugins page but you'd have to look to be sure.
#576
My fault it's actually GetGlobalInt....

I must have been thinking of something else....
#577
General Discussion / PHP help??
Sat 13/03/2004 01:42:50
Ok... everything for my download counter works, but I want to seperate the Header lines....

Code: ags
//Start the download
Header("Location: http://linuxbocks.com/astroedit/download/ae.zip");
//Then refresh the download page to reflect the new download number
Header("Location: http://linuxbocks.com/astroedit/download.php");


I tried putting a sleep inbetween, but if the download doesn't start before the sleep finishes, it just refreshes before the download starts, I looked into headers_sent(), but it willl start the download, but not refresh the page....

Can someone point me to some function that I could use, or a snippet of code to start with, or even a link?

Thanks
#578
Tanks MrC... worked fine...

Jeez I didn't realize it was so short... heh...
#579
General Discussion / 6 day assassin download
Fri 12/03/2004 01:57:31
I tried both mirrors... both zips came back corrupted...

Anyone know where else I could get it?
#580
Quick thought, if someone before their final compile of the game checked a box that said Final Compile, the exe would have that information of its last change in it, if it is modified further after that final compile date, It throws an error...

AGS has detected that this file was edited after it's last compile. It is possible that this was done because of a virus.

something to that effect...
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