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Messages - Alynn

#681
Hints & Tips / Re:flashbax
Wed 10/12/2003 13:49:09
Spoiler

If I remember right the fine print gives you the code to set the maintance mode. Just input the code in the panel.
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#682
thats the thing, drawing takes lots of patience... one thing that helped me in making rooms and things for my game (and I do have SOME artistic talent, not so much in drawing, but I'm good with colors, blending, and painting) is getting myself a drawing program that supports layers, I had a single layer I used for my Vanishing point and outlines, this gave me an idea of what it would look like (whatever it happened to be) and where it would be positioned.

My suggestion, start with a normal square type room (300, 200 room with a vanishing point of (150,100) Draw lines on your VP layer from the corners to the VP, then make a horizontal line where you want your back wall. vertical lines as the sides (where the VP lines intersect with the horizontal line) then connect those, now you have an idea of how big the room is. Then if you like the way it looks (depth and what not) go from there. Start with square type objects, TV's tables, Boxes, then go for more advanced shapes like cylinders.

Put each thing you make on its own layer, then you can delete things you make a mistake on the layer you are working on, and not affect the other things you did that look correct.

Also, dont be overcritical of any and all mistakes, unless you are an uber talented artist it will NEVER look like you envision it. Especially in pixel art, since you are really limited by the fact that if you need a color to take up an area smaller than a pixel you really cant do it.

Shading is your friend, making a 2d picture look 3 dimentional is always going to be a challange, shading is your best friend in that matter, if your walls are color 128,128,128 near the corners have it darken out with 120, 112, and 104 (on all 3 colors) This will take practice to get correct, but the final product is better... shading helps give the illusion of depth and 3 dimentions...

Lastly Practice practice practice, I made about 50 pics with graphics gale (my current drawing tool of choice, because I havent installed photoshop even though I have it, mostly due to not wanting to teach myself how to use a new program) testing out all the tools, functions what. Once I really learned the program it made things much easier to do later. And helped me figure out a few "tricks" to get the effects I want.

Once you get 1VP drawing down, move up to 2  VP drawing, which follows the same type of prep, but once you have 1VP drawing down 2 becomes super easy...

Sorry if that doesnt help, but it worked for me... maybe it will work for you.
#683
It goes in your game directory, not the room folder...
#684
Sports games are a rip anyway... Every year they release another one and I know people that buy them every year... and they really arent all that updated... just the new rookie players...
#685
Quote from: scotch on Fri 05/12/2003 14:31:32
It's a good list, nice to see it has games from different engines, I really much get round to playing Out of Order someday..

OOO is pretty good... made me want to beat myself to death with a few of the puzzles.... but a good game...
#686
Beginners' Technical Questions / Re:echo
Fri 05/12/2003 18:57:20
Does it do it when you play the wav normally?

Get yourself a wav editor and take out the reverb if it does.
#687
Ahh, but on the other hand I have supplied a very valuable service... Now they know they must update that there link...

A-yup!
#688
* Alynn runs to go get stickmen1.

This file is hosted by Tripod, a Lycos®Network Site, and is not available for download. Please check out Tripod's Help system for more information about Remote Loading and our Remote Loading policy.

* Alynn cries.
#689
I like hotspots, I like to be able to interact with nearly everything, In my game, unless I run into space problems, everything will be a hotspot, some points the character really questions his sanity, espeically when trying to strike up a conversation with a garbage can.

But, make them worthwhile though, since they are visual objects to begin with, don't describe something they can already see, if you have a skull on a table, if looked at just don't have, its a skull on the table, add to what they can already see:

"The skull is yellowed and cracked with age, the crown of the thing is covered in thick dust."

On interaction (or take)

"The dust shows you that it hasn't been moved in many years, and you decide you won't be the one to do it now."

See what I mean?
#690
Beginners' Technical Questions / Re:Font Size?
Wed 03/12/2003 18:23:18
You might want to verify that that size of the font exists, open up the font in the font viewer to find what size fonts it supports, I've seen something similar to that in another program, where the creator of the font never made a 8pt font, and when i tried to use it at 8 point it crashed the program...

Maybe it helps....
#691
Advanced Technical Forum / Re:Question
Mon 01/12/2003 13:54:32
Well with only the information you gave (which isn't a while lot) Create a gui with all the buttons, labels, and whatever else you need. Turn it on and move it to where it goes.
#692
General Discussion / Re:SIM's Fans Out There?
Fri 28/11/2003 17:21:57
I generally like the game... but things I hate...

Time... look at the time where you sim starts eating until they finish... on average my sim with the smallest meal takes 45 minutes to eat (and they barely get any food) If I eat for 45 minutes I can barely walk...

Trash... I have had a guy eat dinner right by the trashcan... and put the plate on the floor...

Arent they the most whiniest people ever... I mean... jesus... they dont watch enough TV and you would think they were dying... dont call someone on the phone, and they commit suicide (not really but I always wanted them to go into the bathroom and slit their wrists)...

Although... I did spend hours playing the game (BTW its fun getting child welfare to come take your kid then removing all the entraces to where the kid is...
#693
Quote from: Darth Mandarb on Thu 27/11/2003 04:31:24
You know, there's male/female ends of plugs.  Why don't we bitch about that too!

I just have to say as soon as the lesbian and gay communities start bitching because of the above, I will go on a killing spree, but I wont be discriminitory... I'll kill everyone....
#694
Well that explains the number part...

Still doesn't explain why importing a background image with 253 colors gets its color reduced when making a 16 bit color game...
#695
Maybe I'm totally messed up but....

I have a room, on the color count for the room it shows 253 colors, however when I import the background into AGS it says I have too many colors 253 colors shouldnt be too much in a high color game... For an experiment I started a new game with 8 bit color and imported the room (default 8 bit pallate with no changes) and I recieved the same error, and the room imported and looked the exact same as in high color...

Exact pallate turns all my colors all funky in both modes...

Also, when I was looking through the color numbers in the editor I noticed that by adjusting the blue you get the color numbers 0-31, however when trying to find the next lowest number, it is 64... what happened to colors 32-63, I also noticed the sliders only go up to 31 while in 8-bit the sliders go to 63...

Anyway... just wanting an explination, reason, workaround for my background problem, and what is the deal with the pallate (IE do I have to know all the colors that AGS uses in high color and match them or the background wont import properly or what)
#696
Set up your walkable area like normal with the scaling, and all the other characters you can set to ignore scaling in the character editor...
#697
Quote from: Esseb on Mon 24/11/2003 19:36:03
Fake.

http://216.239.59.104/search?q=cache:YxBie2dctZYJ:www.truthorfiction.com/rumors/f/fellatio.htm+Carolina+State+University+breast+cancer&hl=en&ie=UTF-8


Just do a google search for keywords in the report and you get dozens of pages debunking it.

I think everyone can look at the doc names and tell its a fake... but thats not the point now is it....

But at this rate my wife is never getting cancer... go ME!
#698
Ok, I checked Dont move character and added this into my on_mouse_click function unter the Left click

if (GetCursorMode()==0){
     MoveCharacterPath(0, mouse.x, mouse.y);
}

Now he walks where you click, and does those special things :)

Thanks TK (Can't believe I didnt see that option before)
#699
I have that line of code in a any click interaction on a hotspot.

I have a 2 floor room with a stairwell I made sure it worked on any interaction with the hotspot I then added the ifcheck to make it only fire on walk... BUT it does fire. It just walks to the nearest place on the first floor...

Is there anyway to counter this?
#700
Hints & Tips / Re:5 Days A Stranger
Fri 21/11/2003 13:51:26
Spoiler
There is a huge tree outside... check it out... it may talk back to you......
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