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Messages - Alynn

#701
The Rumpus Room / Re:The MSPaint game
Thu 20/11/2003 15:50:19
More work from the land of suck
http://groups.msn.com/_Secure/0PwDVAoYSpz8DFS*7uEH8NvV9jr1shcrKgR5UNMwsJ4dK66UkBgVtA0AJaNFXqMSv6qb7URRrSeQE9EmagaOIOFlHoHtVCF1i/HAHA.bmp?dc=4675447979334017035

Next: What happens when you cross a coffee bean, a psycopath, and 32 rabid hyenas......
#702
Critics' Lounge / Re:First Background
Thu 20/11/2003 15:27:05
Other than the perspective problems I have to say the style is kick arse...

Looks like watercolor
#703
I've had similar problems with one midi that AGS refuses to play (even using the PlayMusic command... All other midi's work but for some reason it refuses to play the forest gump midi I have, however, I downloaded another (worse) version of it and it will play. I'm thinking there is a midi control event AGS doesnt like or something.
#704
Critics' Lounge / Re:I've got this mourge...
Wed 19/11/2003 19:02:45
The angle of the sides of the table is just too acute, just looking at the pic you can tell the Vanishing point is somewhere in the top right side just eyeballing it it nearly seems like it is on the intersection of the cross...

Try pointing the sides of the table so that if the line was much longer it would intersect where the cross intersects...

Hope you understand what I mean
#705
Just a suggestion... but with those arrow keys, on intense sessions i tend to forget exactly which direction goes where on isometric views... maybe you could have the arrows pointing the direction according to the iso view....
#706
Quote from: Shadow on Wed 19/11/2003 18:17:41
Is there a way, to define variables, so that they are available in every room?

Set them up in your global script. At the very very top, then it should be available everywhere...
#707
General Discussion / Re:Kill Bill
Wed 19/11/2003 15:04:14
Quote from: Esseb on Mon 10/11/2003 07:55:40
The movie was decided to be split up after the filming was mostly done right? I'm only guessing now, but maybe the O-Ren bit would take place first if it was kept as one movie. If so I see no need to defend it based on his skills as a script writer. Now where's that original script that's been floating around?

Actually after the script was written and before shooting they split it into two volumes, they couldnt figure out how to put it all in one movie (and not have it 4/5 hours long)

The origional script was done durning the filming of pulp fiction, I cant remember if it was Uma that brought the idea to Quin, or he thought of it and went to her, either way it was a combined effort between the two of them... to what extent I dont remmeber...

The full details are kinda fuzzy... it was on some special I was watching about Quin and his movies...
#708
Could always go with a shadowrun type of deal where you actually do a mental link with the computer, and fight security measures with whatever interface tools you happen to have bought, some just kick you out, others can actually harm the character (black ICE) set off alarms... and so on..

just tossing out ideas
#709
Advanced Technical Forum / Re:zoooOOOOOOOOM!
Tue 18/11/2003 18:59:51
Ahh I gotcha... looking 'round in the manual helped me too.
#710
Advanced Technical Forum / Re:zoooOOOOOOOOM!
Tue 18/11/2003 18:53:26
Hrm... How many masks can you have at a time? (good thing I did do my stairwell banister as its own layer though, just gotta copy it...) The reason I ask is I planned on one room with chainlink fences that was shaped like
Code: ags

+============+
|    ____________|
|____________  |
|  ____________|


So basicly there are 3 layers of walkbehinds if the bottom of that lame ascii drawing up there is the camera, he will be shown more as he moves downward... or am I trying for graphical mayham not precidented before?

I have a tendoncy to push a program to its very limit, very active imagination you see....
#711
Advanced Technical Forum / zoooOOOOOOOOM!
Tue 18/11/2003 18:40:31
There are a few places on my game where a player will be behind some very fine lined areas (banisters, chainlink fences), and making sure everything lis lined up correct for my walkbehinds is no less than a headache...

Would it be possible to add a zoom view to the room editor, so we can get those details perfect?
#712
int varName;
int otherVarName;

varName = 1;
otherVarName = 17;

And so on... or you can just use

int varName = 1;

basic template is as follows

(type) (name);
or
(type) (name) = (value);
#713
Quote from: Auhsor on Sun 16/11/2003 13:35:29
Is it just me or do the stove and benches in the kitchen seem a little small? It coulld just be the perspective of the room tho.

Its a better wall texture now.  :)

I actually thought that at first too, but it is the perspective of the room, which is why things look alot bigger on the second floor closer to the "camera" and therefore larger...

Now im just trying to get the scripting right to turn off the walkbehinds when he is upstairs and turn them back on while he is heading downstairs...
#714
The Rumpus Room / Re:The MSPaint game
Mon 17/11/2003 20:53:57


NEXT:  The ad campaign poster for the new doll "Crack Whore"

I suck... and I love it

EDITED: Someone didnt realize that above was what was next...
#715
I have been looking all over and I cant seem to find what I am looking for... I am trying to help out the host of my webpage with a download counter for my programs I have hosted on his site, I have found one that basicly works, but is very ugly IMO (seperate dl page).

What I want is a real time counter that when the download link is pressed the download starts and the counter is updated in real time on the displayed page.

Does anyone have, or know where I can get such a tool, withing my price range (from 0.00 to 0.00).

Thanks.
#716
Hints & Tips / Re:Need Help with Flashbax!
Sat 15/11/2003 17:19:55
Spoiler
look at the panel behind the yellow lines on the floor in the hallway maybe that will give you a "jump start" on the solution
[close]

Also if you could give me a clue on what your inv is and what not that would help me give better clues.
#717
It may just be me... but his back pocket shows up just a bit to much... either that or his buttcheek swings oddly to the side as he walks... 1 maybe 2 pixels wider is all I would make it... as it stands now it nearly looks like you are seeing that part of his body from behind...
#718
Hints & Tips / Re:Need Help with Flashbax!
Fri 14/11/2003 21:09:55
Ahhh..

Spoiler
Have you opened panel on the wall there is something in there you can use. After that you will find it to be a "overpowering" solution
[close]
#719
If running XP I know that is normal... 2 System a network and a local... its been too long I dont remember if the other NT based systems have that also...

But if you have that running on 98 you might have a problem
#720
Thank god for firewalls... Trojans no scare me... If one does somehow get on my system, myfirewall pops up, gives me the service port and ip's it is trying to reach... so then I can safely lock it so it cant get out of my system... run my virus scanner and surf the net...

Ahh technology!
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