Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Alynn

#721
You think maybe you could place this in here... so many if statements gets on my nerves...

(using psudocode)
Code: ags
switch (inventory_Number){
    case 1: {Witty remark}
    case 2: {Smartass remark}
    case 3: {Correct item do stuff}
    case 4: {Make fun of the player for thinking that}
    case 5: {Kill the player (never use a fork on an electrical outlet)
    default: {Throw random gibberish on the screen}
}


So much nicer IMO... many if statements work the same, just not as easy to maintain... (would be nice if it would work for strings also)
#722
I refuse to resize.... This avatar has been this big all his life... Why should he change!!!oneone11!1!1!one!

* Alynn dances to Bobby Brown's "My Prerogitive"
#723
General Discussion / Why I AM using AGS
Fri 14/11/2003 14:22:45
1) It makes coffee for me in the morning.
2) It complaigns about the house being dirty less than my wife (although it does still complaign about it)
3) It whispers sweet nothings into my ear.
4) It makes me happy.
5) One time it got really drunk and it went down on me.
6) It never once called me a freak (although it may have thought that)
7) It likes pancakes as much as I do.
8) It gives me a reason to live again.
9) The voices in my head tell me to.
10) If I didnt use it I would actually have to spend time with my wife....

And THATS why I use AGS... As you can see all these points counter any points the OP may have had... I win!!!11!!!!!!one!1!!1!!oneone!
#724
+-Me Its what I look like, with a few edits...
|  Ok its acually the D&D Char I have had all my life
|  My buddy drew it for me... He will be my artist for
|  My big big game...... After I get done with my small
|  Big game....
|  But it is based on me....
|  And 100X100 Avatars ARENT TOO BIG! :P
|
|
\/
#725
Critics' Lounge / Re:I've got this mourge...
Thu 13/11/2003 22:41:49
A few metal carts with tools on them, jars of organs and stuff... :)
#726
Isn't that still beta? Mebbie I should just worry about my artwork then and by the time I'm done switch to 2.5.7
#727
Ok... I got rid of alot of the pattern parts in the walls, making it a bit more speratic, while at the same time keeping the RTP feel I'm going for... I also widened the wooden floor slats on the bottom mostly due to the angle of that floor compared to the upper floor... I did not mess with the upper floor however.



This is pretty much a finished product (just wanted to get more feedback).

Also, When I imported this into AGS for some reason it said I had way too many colors
(I am running a high-color game) but on my color count I only have 253 colors (it saved to a
8 bit bmp with no problems), Could anyone shed some light on that one?

I await my fate :)

BTW I apprecate everything everyone has said....
Quote
#728
Its not wall paper, but I do see your point... Just this game is based in an RM2K type universe, so i'm trying to keep some of the RTP elements (the walls and floor are RM2K RTP chipsets modified) I'll see what I can do...
#729
Quote from: stick on Wed 12/11/2003 23:08:38
I've spent probably the last year and a half of my life working on an RPG using the RPG Maker 2000(3) program. I'm wanting to branch out and create something more professional, and I like what AGS is capable of.

However, I've noticed its geared toward adventure games. Is it wise to try making an RPG with the program? Are there templates I can download to customize the interface, making it easier to make RPG-Style games? Should I try a different program?

To be specific, I'm speaking of two-dimensional, Chrono Trigger, Breath of Fire, Final Fantasy type RPGs -- mainly those developed for the SNES.

Short answer... No

It would be difficult if not impossible... I use both of them...
#730
Quote from: AgentLoaf on Wed 12/11/2003 20:27:25
Looking good! Two small things though... the textures for the walls and floor show off their repeating pattern too much and detracts a bit from the scene. Secondly, why is there a fireplace on the secondfloor?

For that we have to delve a bit into the mind set of the main character... He is a playboy... The fireplace is up there becase thats where he "entertains" guests... quick access to the bed... (it gets mentioned in game if you click on the fireplace) Also if you look at the bed it seems quite large, as the main character would say "Well when you have five or six people "spending the night" you need a large bed to accomodate them all"...

So the fireplace isn't there for heat, its there for lovins...
#731
Yeah I know... Double post... but I wanted to show an update



As you can see much more has been done, dont mind the multi color lines in front of the TV...
Thats just the outline for the couch...

Well... time for the criticism.... Begin..... NOW!
#732
Pretty simple really...

Basicly BLAH BLAH BLAH games logo is your intro room... depending if you have a wait or onclick switch to NewRoom(1);

Have Room1 be your title screen, Make yourself a GUI with your New/Load/Options/Quit (I dont see a reason to have a save game on your title screen)

Set the room (in the room editor) as the player invisible. And for its interactions have something to the effect of
Code: ags

GUIOff(X); //Where X is your normal main gui
GUIOn(Y); //Where Y is your title screen GUI
ShowMouseCursor(); //Only needed if you hid the mouse cursor on the into screen
SetCursorMode(6); //Set the cursor to the Arrow
SetGUIPosition(Y, XPos, YPos); //Move the GUI to the right position


You will then have to code the buttons for you GUI...
#733
Heh farscape... I'm guessing thats the gray nympho chick?
#734
Thanks for the replies...

I have the other wall finished and the hand rail for the stairs, and the stairs themselves, next up is the bedroom (the upstairs) and the living room with the TV and stuff...

As far as the character perspective, thats why I had to go a new direction, my characters are small by AGS standards (they fit in 24X32 rectangles) so I had to make everything smaller.

I like the upstairs floor, but I'm thinking of spreading the slats up to 2 pixels wide (with the 1 pixel dark brown between them)

Later on today I'll post what I have...
#735
I love the whole Idea of the gunslinger... Where the guntoting western heros are equivilent of Knights of the medieval times....

I dont know what you have against Wizard and the Glass... It's a peek inside the past of Roland... I enjoyed it very much actually...

I have the first IV but I have to find III again because someone stole it from me... I need to get the next in the series...

Personally... I thought one of the best parts was the parapalegic multipersonality black girl... one hell of a combo...

Damn... I'm going out tonight to the local bookstore and getting it... is it out in paper or hardback only?
#736
Ok... I started simple... then after looking at it... I decided to go a whole new direction... so anyway here is my first attempt at doing the house of the main char (mostly a test of things using a simple editing tool)

Now the second one that I used GraphicsGale on (after I learned how to use it in a decent manner) with me doing pretty much all the graphics (the floor and wall patterns aren't mine). I know its not complete but I want an opinion on my progress...


What do you think? Better, worse???? Personally I think its much better...
#737
Saving in BMP format (what I am trying to import into the program) I have a backup in the .gal format to keep my layers (which makes me wonder how I have worked so long without layers, makes perspective drawing much easier)

EDIT: Looks like I found it... seems no matter what color depth you draw in, it saves it as a 32bit color depth... going to see how to tone it down.
#738
Could Anyone help a bit with GraphicsGale?

My game will be in Hi-Color mode, yet when I save any pictures in Graphics gale in 16 bit color depth AGS says it is incorrect, I even tried saving in 15bit color depth, it only seems to like it if it is saved in 256 colors...

I decided to redo the room, bringing the Vanishing point up see how much of a difference that makes.

Any ideas?

PS If you think that I should start a new thread for this let me know...
#739
I'm still kinda new to this myself but couldn't you give each character an HP property?
#740
Yeah, when it comes to character animations and timing you need to figure out what functions block and which ones dont... Also, learn to use the wait command (or waitkey/waitmousekey) to spread things out...
SMF spam blocked by CleanTalk