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Topics - Amiga1

#1
I would like to make a situation where a character vanishes to another room when in direct contact with the player character how is that done. think pac man when he chomps a ghost or vice versa
#2
Beginners' Technical Questions / AGS version?
Sun 11/05/2014 22:39:36
Hi,
I am wondering which versions of AGS incorporate the (Flip sprite) function ?

Its been a long time since i was making games, so it may just be that i have not seen where the option to do this is on the interface.
I am currently using AGS 272 I am sure that i don,t have to flip the sprites and resave them on an external program i recall flipping them during the import sprite stage.

I do not need the newer versions of ags as it seems alot of stuff has been replaced with complicated scripting which is going to take further research.
Stuff like  simply changing the main players walk speed...(wasted 3 hours trying to figure it out..thats why i down graded back to 272 and then i found a box and just clicked it on it.
simple and better.

I can not use the new version of AGS for the same reasons i can not use window 7 or the new IOS 7 on my iphone so forgive my stubborness but when things are changed i am usually left completely behind.
It takes me a long time to figure things out and I cant always get time to relearn everything.
and yes i have a learning disability but i like to try and not let it stop me completely
#3
Adventure Related Talk & Chat / friday 13th
Fri 29/03/2013 14:07:17
Hiya every one i just wanted to share this silly bit of fun I had with AGS,
basically it was the second attempt at a game i have ever tried.
I wondered what i could do with no programming or scripting knowledge just google images, youtube, some screen captures and frankly outragous methods for trying to bring live action sequences to AGS.

the result of this partial complete project is a hilarious monstrosity i proudly call RETRO MARE a horror game survival.

Survival is most likely if you have watched more horror movies and know all the typical cliches that lead to death :) enjoy the footage

ps sorry for the bad recording quality on my iphone, the orignal game does not run on my new pc, it got complicated so i just recorded it of my old pc quickly

http://www.youtube.com/watch?v=gp5awvI2ZNM
#4
Here is a game i am making called retromare (its based in the world of 1980,s slash horror survival although it follows the theme more affiliated with the tonge in cheek movie scream from the late 1990,s
you have to make/ take  muliple choices trying to avoid fatal cliches that lead to your early exit from the game, such as
"will you  go into the garage on your own. yes or no?" etc
but set in a way that adds suspense and shocking screamers that jump out at you like those horrid shock videos you find on you tube.











his will be a short game made using images I find and pasting them together, once I have completed this I will be better prepared to take on a first person graphic novel style game featuring my own art work, which I hope will pay tribute to other great first person point and click graphic novel games such as Rise of the Dragon and Degavue
Which inspired me to begin working with ags with the first person format (as I find it is slightly easier to make a game this way as a beginner
The two games that inspired me to try this format:



I hope to have retromare finished by next halloween
#5
hello ,
I was recently delighted to find that some one  has developed a basic platform game engine for ags.
It is in the down load section under templates,
The ego character can jump kick and punch high and low very impressive.

my question is : is it easy to switch back and forth (in game) from the conventional ags point and click ,over to sections of the game that I wish to play as a platform game?

& and can these punch and kick actions actually be used to cause another character in the game to begin his/or her death animation and ultimately leave the room?
I would love to have some realistic limitation facts before i begin trying to make a game with to many enemies etc.
my ultimate dream is to recreate a game like moonstone on the Amiga !!!
but I appreciate that not all of it would be possible.
http://www.youtube.com/watch?v=y1lbCWqiqyk

I have been searching for an easy intuitive platform development kit for a long long time.
the last program i used to create a stunningly good result was the over head perspective
seuck shoot em up construction kit on the amiga,
then I discovered ags and endevoured to understand it well enough to create a quest,
I have stuck with ags 2.75 and have managed to make some really exciting demo games.

now I regret that i have serious learning difficulties with logic and maths is very taxing for me, I am very very creative & artistic and always full of exciting ideas but i am just not hard wired for complex programing or scripting.

I have tried game maker, platform studio, and multimedia fusion, each time there has either been a technical limitation such as not being able to import your own art, or more often than not the programs are much harder to use than you first assume.
any polite input would be appreciated on this matter?
#6
Hi , I need advice on how to eliminate dialog options avalible to the player after they have been said once.
I have looked it up in the manual and attempted to insert the command:

//xoptionoffforever  & dialog.getoptionstate


but I don,t think I am using it right because all the dialog and player dialog just loops.

my dialog looks like this: option 1


// dialog script file
//Dialog.GetOptionState
@S  // dialog startup entry point@1  // option 1
jen:"Oh who are you?"
jen:"you made me jump, but Now I can see you must work here by your uniform"
ego:"Well you might call it a working holiday I suppose"
ego:"Im here for the experience you might say I can,t wait to go home though!"
Jen:"Well...Im  Herd number 001 I have been reared up on this farm but I don,t really know about the things you are talking about"
return
//Dialog.GetOptionState
@2  // option 2
jen:"meat? did you say chicken meat?"
jen:"you can not be serious! I thought we were being raised to be servants to the great master at the Mannor house"
ego:"well perhaps you will become a servant I shouldnt worrie"
jen:"Yes Yes but please tell me about this chicken meat?"
ego:"well since I have spilled the beans on this issue I will tell you."
ego:"You my dear and all the other chickens are being bred because many customers come here to enjoy eating chicken"
ego:"you didnt know did you!"
jen:"GULP..."
jen:"Oh my, I guess Im on the menu then?"
jen:"I have to say,I wish I didnt know about this now!"
//3optionoffforever
stop
//Dialog.GetOptionState
@3  // option 3
jen:"oh ...well ok ?"
//2optionoffforever
stop
#7
NATURE OF PROBLEM:
BASICALLY I AM MAKING A PRACTICE GAME IN WHICH THE PLAYER MUST PICK UP A BAG OF CEMENT, AND POOR IT INTO A POND.
AFTER WARDS i AM STUCK WITH THE BAG OF CEMENT IN MY INVENTORY.

HOW DO I MAKE ITEMS (ONE TIME USE ONLY) AFTER WHICH THEY DISAPEAR
AS I WILL NEED THIS FUNCTION
IF ANY ONE CAN HELP I WOULD REALLY BE GRATEFUL.
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