Hello,
any ideas how i can stop the animation of the mouse cursor on hotspots, objects and charackters during a dialog?
what i tried is: mouse.ChangeModeView(eModeInteract, -1); , mouse.Mode = eModeUsermode1 ,
if (IsGamePaused()) mouse.Mode = eModeUsermode1; and also somethings like that
if (gDialogbox == true)
{
mouse.Mode = eModeUsermode1;
}
But the mouse cursor continues to animate. It animates in the dialog area and outside on hotspots, objects and charackters.

Some information:
v3.4.1
32-bit (true-colour)
gDialogbox visibility Pause game when shown
Run game loops while dialog options are displayed
any ideas how i can stop the animation of the mouse cursor on hotspots, objects and charackters during a dialog?
what i tried is: mouse.ChangeModeView(eModeInteract, -1); , mouse.Mode = eModeUsermode1 ,
if (IsGamePaused()) mouse.Mode = eModeUsermode1; and also somethings like that
if (gDialogbox == true)
{
mouse.Mode = eModeUsermode1;
}
But the mouse cursor continues to animate. It animates in the dialog area and outside on hotspots, objects and charackters.

Some information:
v3.4.1
32-bit (true-colour)
gDialogbox visibility Pause game when shown
Run game loops while dialog options are displayed