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Topics - Anarcho

#81
Hey folks, I just found my cds after moving back stateside, and was going through various downloads from underdogs that i've burned, and came across the kyrandia series.  I played through the first episode last year (never played it when it came out, but remember admiring the graphics/story in PC gamer when it came out).  Now i'm tackling the second episode, and after just the first few rooms I'm totally into it.  Why doesn't this series garner the same respect of others?  Don't get me wrong, the various sierra quest games were amazing, as were the lucas arts games, but it seems to me that both companies put out plenty of so-so stuff that overshadowed great works by less known companies, of which i'm only now finding.

Maybe it's just that i've lost perspective, judging games i'm playing for the first time against games i've played a million times.  Still, for all the great graphics in King's quest 5, i'll take Kyrandia 1 any day cause it's got the graphics, gameplay and story.

To take it even further, I'd even venture to say that Monkey Island II is pretty OVER-rated.  Sure it's better than most adventure games, but it was just too damn long, with too many puzzles that were just there for the sake of having puzzles.  Graphically it's great, and i honestly love the first part of the game, but it just keeps going and going and going with no end in sight.  I remember reading an interview with Ron Gilbert about his experience with MI1, and how he planned it so that the player would advance in the story at the exact time that he wanted them to, and how each puzzle was planned at the exact right time.  And it shows, the first game is amazing, no one disputes that.  But for some reason, the second game just isn't as tight.

well anyway, that's my rant.  I guess my point is that it's to bad some games got overshadowed by the big names.  

-Logan
#82
Allright, I'm having a wierd problem with idle animation for an npc.  First off, I didn't realize for the longest time that there was a room specific interaction editor (yes, i'm a fool), so i was trying to put the SetCharacterIdle function in all sorts of places.  Anyway, now that i figured it out, i opened the room interaction editor, and in the repeatedly execute section, I set the Character idle on view three with 0 delay.  Which i thought would work and kinda does.  The problem is, my npc only goes into the idle animation when my main character LOOKS at various things.  So in other words, the player looks at the couch, and while the display message is up, the character goes into the idle animation.  But i want him to do the idle animation whenever he's not being interacted with...

Maybe my other tinkerings screwed something up, but i can't figure what i did.

One other thing, for the idle animation view, there are two loops because its so long...but after it goes through the first loop, it goes into the second, and when done, only repeats the second loop.  I want it to repeat the entire thing.  I think i might have seen this problem elsewhere, so i can look it up later if no one wants to answer.

thanks,

Logan
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