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Messages - Anarcho

#21
Do you have any idea of when in 2010 this would be?  Beginning of the year?  End of the year?  Any idea?

It sounds like a really awesome idea...
#22
Not an AGS game, but could be...Enclosure is one of my favorite games out there and totally underated.
#23
I'm glad you liked Emily Enough.  I also hope you like this game too...though i'll warn it's a short game.  But hopefully i can crank out the next episodes much more quickly. 

As I updated above, I just sent out the beta to the awesome betatester volunteers above.  Keep an eye out!

And unfortunately, Square John Boy has been on the backburner for a while and will stay that way.  :'(
#24
thanks Monkey!
#25
Two questions, is there a Music Pause function?  I'd like to temporarily pause the music in a cutscene and then let it start again later from the same place.  Secondly, i can't find a function to set the type of crossfading in the game...there's just the option to change it in the General Settings tab.

I'm using Build 3.0.0.23.

Thanks!

Logan
#26
I'm glad people still remember me!   I haven't been very active on the forums lately.  I appreciate the supportive comments.

Thanks for the offers aussie and dunnoson, i'll PM you soon.  Hopefully I'll have it ready either tonight or tomorrow.
#27
An innovative scientist works alone in an aging research lab.  He edges ever closer to a revolutionary discovery, but is the world ready for his creation?

This is the first episode in an ongoing series called Springtime in the Manger.




Update: The game is in betatesting.  Look out for it soon!

Thanks

Logan
#28
I love "else if"!  Thanks so much.
#29
I feel like there is an obvious solution to this but I'm a little stumped.  I've got a little puzzle where if a person puts in 3 drops something happens.  I then want a default message if the player tries to put in more drops than necessary.  My problem is that with the code below, the game displays the default "There is no need to add anymore of this chemical" message right after the "You notice a small fizzle emanating from the new compound" message.  I feel like I knew how to do this under the old system but now I'm just rusty...

Thanks

Logan

  if (cEgo.ActiveInventory == iDropperPurple) { //

      if (myCounterPurple <3){
      cEgo.AddInventory(iDropper);
      cEgo.LoseInventory(iDropperPurple);
      myCounterPurple += 1;
      }
   
      if (myCounterPurple == 3){
      cEgo.AddInventory(iDropper);
      cEgo.LoseInventory(iDropperPurple);
      myCounterPurple += 1;
      myCounterFlask += 1;
      Display("You notice a small fizzle emanating from the new compound.");
      SetGlobalInt(163, 1);
     
      }
      if (myCounterPurple > 3){ 
      cEgo.AddInventory(iDropper);
      cEgo.LoseInventory(iDropperPurple); 
      Display("There is no need to add anymore of this chemical.");
      }   
}
#30
I've noticed something strange using Build 3.0.0.15...if you import a bunch of sprites and crop them all symmetrically together it works fine.  But if you then import a new sprite and try to crop that symmetrically with all the other pre-cropped sprites, it doesn't crop at all.

Has anyone else encountered that?
#31
One follow up question...how do I set the overlay to turn off on a mouseclick?  So when the overlay of the open book pops up, it will turn off when the player clicks the mouse?

#32
oh, i see.  i am just using the built in inventory gui. 

I'll just make a gui and use that...

EDIT: Nix, that I just tried to turn the inventory off and it worked like a charm.  Here's the final script:

function iNotebook_Look()
{
gInventory.Visible = false;
Overlay* myOverlay = Overlay.CreateGraphical(100, 75, 95, false);
Wait(90);
myOverlay.Remove();
gInventory.Visible = true;
}

worked great.  thanks!
#33
Yup, this is in the global script, and I do have an object 20). 

I used the following overlay script (thanks for the suggestion, I haven't used this before:

function iNotebook_Look()
{
Overlay* myOverlay = Overlay.CreateGraphical(100, 75, 95, false);
Wait(90);
myOverlay.Remove();
}


The only problem is, that the overlay is behind the inventory screen so you can't see it.  How do you set a baseline for an overlay?  Or do i need to turn off the inventory screen somehow?

Thanks for the help, i appreciate it,

Logan
#34
I've encountered an error on something.  What i tried to do is turn an object on after looking at an inventory object. 

I used this script:

function iNotebook_Look()
{
  object[20].Visible = true;
  Wait(150);
  object[20].Visible = false;
}


I encountered this error:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 3.00.958)

Error: run_text_script1: error -6 running function 'iNotebook_Look':
Error: Array index out of bounds (index: 20, bounds: 0..19)
in "GlobalScript.asc", line 179


---------------------------
OK   
---------------------------


I'm assuming it's just that the inventory window is still on and i need to turn it off somehow?  Essentially all I want to do is when you look a book in the inventory screen, a page of the book pops up for 20 seconds or so.  What am I missing?  I'm using Version 3.0.0.15

Thanks

Logan
#35


Better? That's one pixel back...two pixels looks a bit strange.
#36
It is the main character, but it's a one room game and you won't see the animation much.  I'm going to keep it as is.  But I could use some more help.



I'm happy with the front and quarter view, but something is still wrong with the profile view.  What am I doing wrong?  It looks a bit off, doesn't it?  I'm sure it's just a few pixels that need to be shifted to make his posture look right...
#37
he's just a scientist...nerdy is fine, but he's not supposed to look jokey. 
#38
Critics' Lounge / scientist walk cycle (front)
Sun 28/10/2007 04:12:45


I'm pretty satisfied with the guy, but he maybe walks a little too much like a cowboy (legs jut out a bit too much maybe?).  Any thoughts?

Thanks

Logan
#39
I'm sorry i started this debate and haven't participated.  I've been a bit busy, but the good news is (for those of you who care) we won the contest!  Or at least we got the most pledges.  I guess they have a panel of judges that review the entries and pick the winners. Unfortunately, we were shooting for second place which was the dishwasher.  Or even third place, which is a $500 gift certificate to a book store.  First place is a "home makeover" by some company called "Clutterbusters"...but it sounds like they just come and clean your house.  That sounds fine, but i'd rather have a dishwasher.  :P

Either way, thank you to everyone who signed up.   I do appreciate the support.  I'm also glad this sparked a wider discussion about environmental issues.  I'm not a big environmentalist or anything, but I am concerned about how our actions and lifestyles have dramatically increased global warming, to the point of impending ecological disaster (see shrinking antarctic ice sheet). 

Personally, I feel like I can't stop China from building pollution-spewing factories or from my neighbors driving around in SUVs, but i can sign some forms to stop credit companies from sending me junkmail, I can ride my bike to work rather than drive, and I engage my online friends in a discussion about the environment.  Stuff like that.  Even if we are all doomed.

Thanks again,

Logan
#40
Um, what exactly am I being force-fed?  Can you explain what the hell you're talking about, because it's unclear to me.  I'd love to know what this big picture is that you're talking about...
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