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Messages - Anarcho

#481
Cool!  Thanks a bunch strazer.  I actually added a few things, this is what I've come up with:

  // script for object0: Interact object

MoveCharacterBlocking(EGO, 81, 108, 0);

  if (GetGlobalInt(77) == 0) { // if player hasn't talked to MAN yet (GlobalInts are initially 0)
    DisplaySpeech(EGO, "It's locked.");
  }
  else { // if player has talked to MAN
      SetGlobalInt(77, 2); // opens door
      SetObjectView(0,7);
      AnimateObjectEx(0,0,5,0,0,1);
    }
    NewRoomEx (9,300,76); // go through door into next room
  }




Plus it actually worked.  One other question though...next time I do something like this, I just have to use a different number as the globalInt?  Like 78 or something?  What are the numbers I can use?


#482
Yeah, I'm going to use run script x in the dialogue script once I know what the script function would be, as I'm pretty sure there isn't a specific dialogue command to do it.  But I'm not sure what the script would be to do this. 
#483
I'm trying to figure out the script to reset an object's interaction...so that I can put it in a run script following a dialogue option.  Specifically, a door is normally locked, but after my character talks to a certain person, I want the door to be unlocked.  I'm going to put it in the dialogue_request function.  I've looked through the index of functions but can't seem to find it.
#484
Ah, that's it!  Thanks so much.  Sorry for not realizing this sooner.
#485
Wait, I've proven myself an idiot yet again.  I have a status line at the bottom of the screen.  it's transparent except the words...but that must be it right?  It's not letting her walk over it?  Is there a way I can allow her to walk over it?
#486
I'm not playing it in windowed mode.  I don't have any problem getting the cursor to the bottom of the playable screen, the player won't react when i use the walk icon in the lower area. 
#487
Ok, sorry, I meant the room edges.

Yes, the walkable area extends to the very bottom of the screen.

I am running in letterbox, but I'm not talking about walking in the black borders.  I'm talking about an eighth of the screen at the bottom of each room that cannot be walked on. 

Just for the heck of it, I turned off letterbox mode and the same problem occurs.
#488
There's a little bit of space below the sprite's feet, but not enough space to prevent her from walking to the bottom of the screen...at least I don't think there is.

EDIT: I just cropped the sprites, and it didn't change a thing.  It's as if there's a GUI on the bottom of the screen that's blocking her from walking there, but as far as I can tell, there's no such thing in the program.
#489
I've run into this problem constantly.  I've set the room base lines as low as possible on the screen, but I can't get my player to actually walk to the bottom of the screen--so that the player's feet are at the base of the room.  It makes it quite annoying, because in some rooms I'll have a region at the very bottom that sends the player to the next room, but I can't get the player to actually walk there.  What's the deal?  I figured it would just have to do with the base lines, but changing them doesn't seem to do a thing.
#490
Picard is obviously the superior officer. >:(
#491
mmkay.
#492
I'm WATCHING Family Guy as i type!

we're NERDS.

I don't like Enterprise either, but I wouldn't find finding out their made-up explanation for the Klingon thing. 
#493
Wasn't there a DS9 episode where they went back in time and kind of explained it?  Or at least made a joke out of it? 
#494
Anyone see the trailers for this dung-fest?  Was that Steven Dorf I saw?  And Christian Slater?  He's still alive? 

For those who haven't seen it, HOLLYWOOD has for whatever reason used the title "Alone in the Dark" for some new Alien rip-off.  Why?  Is it me, or was the whole charm and creepiness of Alone in the Dark linked to it's period setting?  I can just see the Hollywood exec in his ponytail and Hugo Boss suit saying, "19th century France, yeah, I'm thinking something sexier...with more space creatures and body armor..."

What a lost opportunity.
#495
Hints & Tips / Re: black cauldron
Fri 14/01/2005 21:24:18
if memory serves, I believe you need to explore that large pond and waterfall.
#496
General Discussion / Re: They've given up...
Fri 14/01/2005 02:10:21
DCIllusion--

It doesn't matter that Kerry only won 8 states, what matters is WHAT states he won.  The electoral college doesn't elect a president on a one state--one vote system.  It's determined by population...kinda.

For example, this is how people usually depict "RED/BLUE" (but mostly red) America:



But this is very deceptive, because for the most part, relatively few people live in those red states.  Relatively.  Even though a state like Wyoming is huge, you can drive endlessly and not see a single human being.  So let's look at a cartogram:



Looks different, right?  That's because this depicts each state by it's population.  You've still got lots of people in places like texas, but you get a feel for how many people live in the "blue" states in relation to the red.

But let's look at one more:



This shows population and vote by county.  Check out how most of the red states are completely flat, i.e. small population and then you've got enormous blue counties.

So, America isn't "RED" no matter what the talking heads say.  Furthermore, it was a good arguement, in looking at Kerry and Bush states.   Lastly, to bring this back to the topic, uh, Bush is a SOB, the war was unjustified, and I agree with DGMacphee 100% (i think)!
#497
General Discussion / Re: They've given up...
Thu 13/01/2005 15:01:43
Yes, I would probably have a similar reaction if I saw the military in my neighborhood. 

Actually, on and after 9-11 there were a lot of military all over my neighborhood.  In that instance, they kind of made me feel better.  Normally I wouldn't like a machine-gun equipped humvee outside my apartment, but with terrorists on the loose, you're attitude changes.

But seriously, they have the resources to really help in this relief effort. 

#498
General Discussion / Re: They've given up...
Thu 13/01/2005 14:48:03
Just to be fair Yoke, there are plenty of American-based civilian non-profit groups aiding in relief efforts.  On the other hand, part of the military's purpose in being is to aid in situations such as this, and they're trained and equiped to do it.  Who else would they have sent?  We don't have a mass ive civilian force that has air-craft carriers, helicopters and transportation equipment.

But otherwise, I'm just appalled that Bush is still in office.  Nothing touches this guy!  We've got the press over hear talking endlessly about "Rathergate" when we've got a sitting president that led the country into a war on false pretenses, not to mention all the other illegal and crazy shit he's done.  Where's the press?!  Why don't they get off their asses!
#499
curses...you're right.  I've looked at that conversation section so many times, I could have sworn it wasn't there.  Sorry!
#500
Oh, I didn't know you could do a run-script in a dialog.  Is it in the help file?  I haven't seen it. 

Thanks guys, I'll try this out tomorrow night and check back.

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