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Messages - Anarcho

#661
Yeah, beware of cafepress, I remember reading of some awful experiences with that crowd.  Not sure where, probably here, but either way...
#662
excellent point.
#663
These are two big things that have really cost me time and sanity:

Lack of planning--I should have planned everything room by room, puzzle by puzzle, story and backstory.  I didn't do this for a very long time, and as a result, I kept going back to redo backgrounds or characters to avoid design/plot irregularities.  For example, I have a couple extra rooms to my current game that are completely superfulous.  I did them because I thought i could use them, before finalizing the story and puzzles.  What a waste of time...

The pixel art learning curve/curse.  Just made that up...isn't that a fun label?  I've found that every so often, after completing a new sprite or background, I go back and look at old artwork and get disgusted with it.  The new stuff looks so much better than the old stuff, and my drive for uniformity makes me go back to redo stuff.  I don't know if this has happened to other people, but it's been a total drag.  It drove my girlfriend absolutely crazy, cause she would ask how the game was going, expecting me to say, "oh, it's almost done" and instead i'd be like..."oh yeah, i'm going back to redo everything.  again."  We've since broke up.

There are other things that have cost me time, but those are the biggies.  I don't know why i felt like sharing, but it's over and done with, and there's no going back now.

-Logan
#664
As the MONTHS wallow by since I first started my current project, and my own blinding obsession with pefection compels me to redo perfectly good graphics, I've just read on Yahtzee's site that it took him three weeks to make Odyessues (sp?) Kent...WTF?Ã,  Not that it's a work of art or anything, but it's a solid game...but to get to the point,

I'm wondering how long it takes most people to complete games?Ã,  Obviously it would vary on how long the game is, but on average.Ã,  I've been working on this damn 13 room game since October of this year.Ã,  It sounds ridiculous to even say it, and to be fair i've spent most of that time learning from scratch about graphics and AGS, but at what time do you just declare yourself insane for still continuing with a project out of sheer stubborness?Ã, 

-Logan
#665
What's so funny about america? :'(

don't mean to start a fight or anything, just wondering...
#666
exile was pretty realistic...not by current tech standards, but in the way that PQ3 or something was realistic looking.
#667
I know, I know, how could I have missed it?  But i did!  Try doing it by hand, it sucks!  I get that feeling quite often with AGS though, even though I've been using the engine for many months, I still feel like when I do things, there has to be an easier way...
#668
thanks for the suggestions.  I'll try working with the GUI, though i've always had trouble with that thing in the past.  Hopefully i'll be able to figure it out using the help files.

-Logan
#669
Here's a question, I would like a premade image to pop up when the player looks at a hotspot...in this case, when she looks at a piece of paper on a bulletin board, I want an image of the paper to pop up instead of a simple text message.  What would i do, an AnimateObject?  even if it's just a static image?

thanks,

Logan
#670
That's wierd, it always seemed to me that people here like to draw in the lucas-arts fashion with wacky dimensions.  I also thought that it would be easier to draw that way...but i've only ever done a few backgrounds in that style.
#671
I just wanted to say thank you for continuous scaling.  

I had no idea that it existed, and then stumbled upon it yesterday.  How brilliant!  I was going nuts doing individual lines with different %'s.

That'll be all.

-Logan
#672
Critics' Lounge / Re:Wheelchair Character
Mon 12/04/2004 06:09:47
in terms of composition, you shouldn't put the far arm rest right under his head, because it looks like he's got a long tongue or something projecting out of his neck.  I would say that you should just make him a little taller/bigger, so that you wouldn't have this problem.  Also, the wheel looks like you're staring straight at it, while the rest of the chair looks like you're looking at it diagonally or down at it.  Does that make sense?  it's hard to explain without using hand motions.  :)

Hope this helps, but otherwise or even in general, I think it looks cool.  And he doesn't need a nose or mouth, if that's what  you're going for.  Looks mysterious.

-Logan
#673
I also dislike games that lack direction.  That's something I like about some of the new "horror" adventure games coming out, i.e. enclosure and 5 days a stranger come to mind.  The tension pushes you to complete the game.  And there's obvious direction...i.e. get out alive or solve the murder etc.  Not always orginal, but interesting/fun for the adventure genre.

To reiterate wha eric said, the thing I liked best about the Kyrandia series was that it introduced original ideas...i.e. the tree elevator, transformation into a unicorn, the various gems, spells.  Plus it was just a beautiful game.  I can't really think of any graphics I didn't like, in the first game at least, i'm just starting the second...
#674
Would you say King's Quest is a kiddie game?  I'm not being accusatory, I just wonder what you mean.  The first game sorta is, with all the fairy tale aspects, but at the time I think it was a whole lot more...

But glad to hear you agree.
#675
Hey folks, I just found my cds after moving back stateside, and was going through various downloads from underdogs that i've burned, and came across the kyrandia series.  I played through the first episode last year (never played it when it came out, but remember admiring the graphics/story in PC gamer when it came out).  Now i'm tackling the second episode, and after just the first few rooms I'm totally into it.  Why doesn't this series garner the same respect of others?  Don't get me wrong, the various sierra quest games were amazing, as were the lucas arts games, but it seems to me that both companies put out plenty of so-so stuff that overshadowed great works by less known companies, of which i'm only now finding.

Maybe it's just that i've lost perspective, judging games i'm playing for the first time against games i've played a million times.  Still, for all the great graphics in King's quest 5, i'll take Kyrandia 1 any day cause it's got the graphics, gameplay and story.

To take it even further, I'd even venture to say that Monkey Island II is pretty OVER-rated.  Sure it's better than most adventure games, but it was just too damn long, with too many puzzles that were just there for the sake of having puzzles.  Graphically it's great, and i honestly love the first part of the game, but it just keeps going and going and going with no end in sight.  I remember reading an interview with Ron Gilbert about his experience with MI1, and how he planned it so that the player would advance in the story at the exact time that he wanted them to, and how each puzzle was planned at the exact right time.  And it shows, the first game is amazing, no one disputes that.  But for some reason, the second game just isn't as tight.

well anyway, that's my rant.  I guess my point is that it's to bad some games got overshadowed by the big names.  

-Logan
#676
welcome.
#677
I just checked the "run next loop after this" box on the first loop so it would go directly to the next, which is guess would be another direction.  And it works, the character goes through one loop and then the next, but doesn't go back.

Maybe i'm just confused and doing something wrong, i'm still a beginner.
#678
"I was far off in la-la land on April Fool's Day, what was the joke?"




read futher down the list of topics to the AGS to go Shareware thread.  Very funny.  ::)

but the new forum does look nice...it's come a long way since the old one, from what i gather looking at it.
#679
I don't care how pretty the forum looks, I'm still bitter about the "joke". >:(
#680
I posted this in the beginners forum, but no one could answer it.  For an npc idle animation view, i have two loops because it's kinda long.  The problem is that once it finishes with the first loop and goes to the second, it keeps repeating the second loop instead of going back to the first.  Can anyone explain this?

-Logan
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