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Messages - Andail

#1021
If you feel like extending your journey to scandinavia, we have a brand new guest room here in Göteborg waiting for guests!
#1022
No, that won't be necessary - moderators haven't questioned your being employed at a university. Again, don't stray from the topic please.

If you ask me personally, I would have been satisfied if you, at one point in the past or as a response to our questions, had said the following:
"Oh, btw, I have this group of students, they use my computer lab, and they're the ones bumping all my threads. And, haha, they even vote for me in the competitions, which is a bit awkward, I know!"

That would have been a much simpler response than to throw accusations and insults back at us. All this talk about how we're jealous of you - for whatever reason - and how moderators secretly hate you, and how kind a person you are and how important you are for the orphans in your neighborhood, all that doesn't answer any of our questions.
#1023
Is this the total amount of photos we're ever gonna see? What mysterious events took place at Mittens 2012 anyways? Did it happen at all?
#1024
Kimbra, I understand that you're emotionally affected by this, but please try to look at from our perspective, and please address the questions that have been raised instead of throwing around your own accusations. None of the moderators have ever held a grudge towards AnasAbdin. Nobody is jealous or bitter or angry with him because he's made a successful game that he has chosen to make commercial.

None of the great professional game makers - Vince and Dave to mention two - have been met with skepticism or resentment by this community for going commercial.

Also, you keep referring to the fact that Anas is kind towards children, and that he's expressed interest in supporting AGS financially. This is beside the point - we're not questioning Anas's warm heart and dedication to AGS.

Anas's only response so far has been virtually the same - how people are jealous of him for being successful and popular, and he's also already mentioned how he helps orphans and what not. If you feel you have been unfairly targeted by other members or moderators in the past, please point out these instances. It doesn't help to portray yourselves as martyrs.
#1025
you and your individualism, Shane, don't you like being part of something bigger?
#1026
Quote from: AGA on Thu 06/09/2012 21:14:15
It's either this, or I be a Mittens deity under the old system, and I thought that was slightly presumptuous.  Although supposedly Catholic kings were God's representatives, so there may be no difference...  Either way, you try coming up with 11 increasing ranks, it's quite hard!  It's either this, or we be military, or police, or something equally martial.

Ehm, the "old" system, if I recall correctly, had titles like "junkie", "addict" and "mittoholic", suggesting that attending mittens meetings were comparable to abusing a substance. God only knows what you'd be in that system. "Sid Mitticious", maybe?

Having said that, I really dig these titles :)
#1027
A few things that strike me as odd:
Why have the mouse.Visible on three occasions? You only need to set it once. I'm not even sure why you have a "first time enters" at all; should the treadmill not move the second time you enter the room?
Also, you don't have to declare a variable like that, it's enough with just
int door_state = 1;
and then another number when you want to change it.

But when it comes to your cursor disappearing, I can't spot anything that would cause it in your script.
#1028
Anas: That's all good and well, but please focus on what we're discussing here, and look at it from our perspective;
* There are around a dozen accounts with your exact IP
* They always show up in your threads (oftentimes exclusively in your threads) to bump them or give excessive praise
* They vote for your contributions in the competitions
* They even write about buying your game, and ask about shipping details
* They have given locations like Norway and other places in their profiles, despite sharing your IP

Even if these are all your students or coworkers, letting them support you in this manner is just weird. Some of your threads consist of only conversations between you and your students, which I assume is something you could handle in real life?

Remember that for most completed games, the time they get exposed on the front page, and the games' page database, is the only time in the limelight they get.

For the record, this doesn't only concern AnasAbdin, but other users as well.
#1029
Just to reiterate; there are perfectly harmless and legitimate reasons to have a second account. You may wish to debate sensitive issues in gen-gen, or you could be working on a secret game and would like to be able to ask for technical support without ruining the surprise, etc.

Just so people don't think there's some sort of witch hunt going on.

However, when those multiple accounts are used repeatedly to bump your own threads, praise your own productions, and even vote on your own competition entries, then we're talking fraudulent behaviour. This is just common sense. It's beyond bad faith, it's downright creepy.
#1030
Moderator disclaimer:
Although this competition was held long ago and may be forgotten by now, AnasAbdin's entry has had its winning status revoked. We have determined that the voting hasn't been carried out in a fair fashion.

Our competitions and activities don't involve money or perhaps world-wide prestige, but we still demand fair play. This is the first time we've ever retroactively disqualified a competition entry, and we hope it's the last.
#1031
Critics' Lounge / Re: Poster for C+C
Tue 04/09/2012 13:46:56
From a aesthetical perspective, it's a nice poster. Nice colours and layout. The motif itself is very cheesy, and I can't take it seriously. It strikes me as a Photoshop Phriday entry, made for a comedic effect.
Nevertheless, it's nice-looking :)
#1032
Hello, Nuncio, yes your questions are very basic, and are all covered in the manual, but here are some tips:
1. You can tell the game to play a sound file at any moment, not only when the game starts, or the room loads. I guess you have a function for interacting with the casette recorder? Place the "play" command there!
For instance:
Code: ags

function oCasetterecorder_Interact()
{
aCasettemusic.Play ();
}



2. To remove an inventory item you use
cEgo.LoseInventory (iInventoryitem);

3. To end the game, look up the function QuitGame ();

#1033
Pics or it didn't happen
#1034
It all depends on the style.
I'm currently making a realistic, low-res game, and my perspective has to be pretty rigid. I wouldn't construct backgrounds the way I do now if the game was high-res and fantastical, in which case I'd experiment much more.

[imgzoom]http://esseb.com/andail/lya4%20copy.png[/imgzoom]

Of course, when it comes to scenes that don't have many parallel lines or flat surfaces, perspective points become less important, like in this scene, where I just sketched something up that looked right:
[imgzoom]http://esseb.com/andail/graphics/incave2.png[/imgzoom]
#1035
Even us more important people demand photos. Not necessarily of Prog's foot blisters, though.
#1036
Eh... WLN73, did you just start your own thread in the middle of an already existing thread?
#1037
Sounds like you're having a great time! Really wish I could be there.
#1038
Nice gui!
If I understand you correctly, you have a system where you can add any given number of inventories to a "recipe", where they'll appear in a special window, and when you hit a button you get a result?

Do the items appear in a dummy inventory (the "combo" window)? In that case you can try if this character has the inventory items needed
if (cDummyinventory.HasInventory (iRod) //etc), {
and if the conditions are met when clicking the "Combine" button, you will get a certain result.

#1039
Quote from: Grim on Mon 27/08/2012 19:25:16
I think this isn't the first RIP thread that ends up this way...
No but people usually react when RIP threads derail for no real reason, and thread authors tend to find it disrespectful.
Quote
Perhaps the reason for it is that for most people here Neil, or any such person, is a hero, but for some, like me, he isn't. Not in a way that I don't respect his achievement, regardless of my beliefs ( NOT claims), but in a way that I personally didn't grow up wishing it was me going to the moon and playing out the moon landing with my lego characters when I was a kid. It was never something that fascinated me much.
Me neither - I don't have any personal investment in Armstrong's reputation, it's just a matter of principles.

Quote
Why post an opinion then, I'm sure you'll ask? Because this is a forum and the general idea of it is that people from all cultures and different ways of life can express themselves freely. This isn't some kind of Neil Armstrong memorial forum, but adventure game forum.
No, this is the general forum, where all topics may be discussed, but a rather fundamental principle here is that we respect the thread topic.
Quote
I did not call him a fraud, I did not attempt to rewrite history.
Yes you did. By calling the moon landing a hoax, by proxy you call a man whose entire career and life calling evolves around the moon landing a fraud. And since the moon landing is considered a fact amongst any serious historian or scientist worth his salt (and everyone else with common sense), you are indeed trying to rewrite history.

Quote
I'm sure he was a lovely, lovely man, who had a long and accomplished life, and for that fact alone he has my respect. I'm pretty sure that if me and Neil met and I said "Man, you didn't really go to moon and back, did you?" he would just smile and talk to me like a friend. He wouldn't spit in my face and release the hellhounds on me.

Well, his brother-in-arms Buzz Aldrin once punched a guy in the face for expressing disbelief (not approving this, just saying) so I wouldn't be so terribly sure. Frankly I think all of them are pretty tired of conspiracy theorists.
#1040
You can script normally in the dialog editor, you just have to indent the line of code with a space.
Like:

Ego: Ok, good bye.
cEgo.Walk (x, y);
stop
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