Quote from: Khris on Thu 09/08/2012 23:36:56
I loved to play something realistic for a change, without dozens of inventory items.
Yeah, like
Spoiler
...combining garlic with a plank, to chase away a decapitated head! Very realistc

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Show posts MenuQuote from: Khris on Thu 09/08/2012 23:36:56
I loved to play something realistic for a change, without dozens of inventory items.
if (Object.GetAtScreenXY (and here insert a range of x coordinates, and then a range of y coordinates, which will constitute an area) != null){
}
Quote from: Baron on Mon 06/08/2012 02:24:24Quote from: Andail on Thu 02/08/2012 11:04:17
Your character has... virtually no forehead.Quote from: Anian on Sun 05/08/2012 08:40:51
The hair band thing doesn't help with the forehead looking long
See, I'm getting mixed messages here. For some the forehead is non-existent, for others it is too long....
function whatever()
{
cCharacter.Walk (100, 100, eNoBlock);
}
function room_RepExec()
{
if (cCharacter.X == 100){
cCharacter.Animate ();
}
}
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