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Messages - Andail

#2341
General Discussion / Re: Meet Last Song!
Wed 11/07/2007 00:05:48
If someone makes games in RPG maker or any other program, I don't think people have any gripes with that. Whatever floats your boat.
However, we don't use the general forum for personal introductions, so please visit the thread Ishmael pointed to, or start a thread that might be of a more general interest.
Anyhow, welcome onboard.
#2342
Jeez, didn't we have this debate half a year ago...
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29365.40

Please at least come up with new arguments if you wanna debate it again.

Quote
Anyone remember Y2K? Every computer in the world failed simultaneously, airplanes fell out of the sky, and microwaves malfunctioned, turning families into brain-dead mutants. Or were those just the doomsayers' predictions? We can laugh now, but the hoax was taken seriously enough that a lot of companies from a lot of industries shelled out millions to update their databases to make them compliant for the extra two digits.

BigBrother, these two events are completely unrelated. I for one never cared about that Y2M virus scare one little bit, and truthfully I think it was mainly an American hysteria. I sure as heck never heard about anyone around here stocking up food stuffs etc.
Secondly, just because there has, in the past, existed a doomsday prediction that proved false (although it was completely anti-intellectual and more of an urban myth - and God knows there have been gazillions of such predictions, and they are mostly supersticious and irrelevant here) doesn't mean we must never again be catious with anything whatsoever.
Sorry, but bringing up that old thing isn't helping you one bit in this debate.
#2343
General Discussion / Re: What is a game?
Tue 10/07/2007 18:12:43
Cobra, yes, that's why we use the term game studies here :)
#2344
General Discussion / Re: What is a game?
Tue 10/07/2007 16:20:51
Scotch, funny, I came across a lot of Jesper Juul's texts about game studies when I wrote my thesis on how computer games affect people's learning.

Other people to keep an eye on are:
Arnseth (not to be confused with Aarseth, who's incidently also a prominent game studies writer.)
Squire
Roger Callois (with his book Les Jeux and le Hommes, can't remember the English title right now)
Egenfeldt-Nielsen
And if you're Swedish (or can find anything translated, which I doubt) Jonas Linderoth.

Very interesting reading, all of them.


#2345
Funny, I can't remember having said any of that! It sounds like me though!
Ah well, I'm off teaching now.
#2346
Breaking forum rules isn't such a huge deal (although it's annoying and will eventually make you look silly) as long as you're not provocative and offensive in the same time.

If you show some sort of desire to improve and repent, then don't worry. Of course, when these people respond to moderators and other members who tell them off with "OMF waht are U attacking me 4?!!!???!!!!?? Shut up next time OK???", then it's much worse.
#2347
I don't get it, who has been manipulating footage around here?
#2348
Quote from: BradNewsom on Sun 08/07/2007 22:28:25
Try not to pull a michael moore here.


Produce a thought provoking documentary? Address pertinent but neglected issues and injustices of our modern civilization?
I don't see what this has to do with game making!

Also, writing a post on a public forum sort of obligates you to be able to meet and handle criticism. You can't decline criticism on a forum that isn't your own.
#2350
Proximity, is it worth losing all respect and dignity just to wage a hopeless moral war you can't win anyway?

Quote
I want to f.ck its developer if she is a woman. Because i'm not a gay. Ha ha ha !

I think you're the most rude, provocative and silly person in this thread so far. Please just stop posting here.
#2351
Quote from: Creed Malay on Wed 04/07/2007 22:53:32
More later. Tied and wounded and tender now.

Tied and wounded? Brittens must be a lot tougher these days.
#2352
General Discussion / Re: FireStorm site
Thu 05/07/2007 08:53:01
Sigh
#2353
General Discussion / Re: Smoking ban UK
Wed 04/07/2007 07:05:00
Smoking has been banned in Swedish pubs and similar for 1 1/2 years now or so, and although the debate was fierce before it actually kicked in, people immediately got used to it and accepted it.
I'm only really bothered by smoke if there's lots of it in a small space. Outdoors I can even go for a cigarette myself, and I don't blame people who smoke as long as they don't exhale in the faces of other people.
We all do things that are bad for us (except for those creepy health gurus who are hellbent on living until they are a hundred and ten) and it hasn't got much to do with intelligence.

Also, a lot of clubs around here smelled badly of body odours after the ban, but then some understood the benefits of air circulation and various chemical inventions, so now some dance floors even have this nice scent of lemon or firtree or whatever.
#2354
General Discussion / Re: Game Development Team
Tue 03/07/2007 12:24:33
Use the sticky threads in the chat forum to advertise for team members or assistance or whatever.

It's always best to release something of your own, so that people can see what you're capable of.
#2355
General Discussion / Re: Forum banners
Tue 03/07/2007 12:22:15
Hudders, how stupid of you to think that.
You're banned for two months.
#2356
Sleeping in the cellar to catch a thief is bound to give you plenty of nights with little or no sleep, and lots of stress.
If nothing ever gets stolen, just don't bother locking it.
#2357
Yes, especially scrolling rooms work fine with loose and/or multiple viewpoints, since the viewer won't be able to overlook the entire scene anyway.
#2358
Come on, you know how the forums work by now.
Use the need-help-thread to advertise for personal services, or make your own concept art and show it in the critics lounge.
#2359
Welcome home guys, I'm sorry I missed it this year too. More photos please!
#2360
I think Boyd, and Redwall, make good points there. Maybe playing these violent computer games are more like a momentary escape from the stress, rather than a long term therapy?

I can gladly admit that I too have found myself taking great pleasure in beating up innocent bypassers in GTA. So it's not like I'm some stiff puritan who just frowns upon the very concept of computer violence. But afterwards I asked myself "is this, as an activity, really making me more harmonic in the long run? Or was it just to quench a sudden urge?" And then I tried not to make it a habit, to refrain from it.

I still find the "what part of NOT REAL don't you understand!?"-argument flawed. Things that aren't real still represent stuff. If you'd find that your child's (or any other person, really) favourite activity was to tie Barbie to a bed and pretend that Ken raped her, over and over again, while giggling, wouldn't you - even though you'd know perfectly well that it wasn't real, grow a bit worried? Would you like to discuss this behaviour?
Sure, the characters in GTA are pixelated NPC's, not at all real. But if they didn't represent real people - if they were just random blocks of pixels - assaulting them would hardly present the same amusement, right?

Again, I'm not saying that people who indulge in such activities are violent by nature, or prone to commit real life crimes, so don't take it so darn personally. I'm just again wondering whether they should look for passtimes less destructive and morbide.
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