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Messages - Andail

#281
For someone who doesn't understand anything: Will downloading and running the client, whenever that becomes an option, be enough to attend the event?
#282
Woohoo!
See you there.
#283
Quote from: Atelier on Fri 20/03/2015 10:57:08
*thunder clap* The thread... it's aliiive!


Important question -

Is century capitalised? 21st Century or 21st century?

Unless "Century" is a name of your boat, and you've owned 20 before, you spell it century, lower case c.
#284
Yes, that homepage looks nice, no, I don't think our current one looks bad or out of date, and no, I don't think updating the website - again - would make AGS more attractive and popular.

Quote
But perhaps it needs to move more with the times e.g. browser based AGS games anyone? ;)
I don't think making our games browser based is the answer to anything. Browser based games are mostly for quick, social games; time-killing games that you want to quickly get into and out of. I don't think that suits a genre of games that require a lot of patience, and rely on immersion. It may sound counter-intuitive, but accessibility isn't always the answer - even having to pay for a game may make people more patient and inclined to keep playing than if they get it for free, to their own gratification.
#285
I do think this development is a bit sad, because while the community has seen a decline in the daily, casual activity, we create games like never before.

So while we now have the resources, skills and time to make great games, many of which are lucrative (well, I guess some are) commercial ventures, we spend less time being a community.
#286
Lovely eulogy, Snarky, and you beat me to it.
We probably all have some kind of relation to Pratchett, if indirectly.
I remember Disc World for its insane difficulty, which would make modern players weep profusely.
#287
Since we've had some threads asking about long time members lately, I thought we could make this thread about trying to get oldies to return to the community, if only to say hi in this thread, and maybe write some lines about their current situation.

Anyone can write in here to add the names of long gone members!

I can think of too many to count, but here's a few just to get the ball rolling: Where in the world is Unilin? Rodekill? LasNaranjas? Ghormak? Helm? Goldmund? Mr Colossal? Pesty? etc.

(I do have many of these on Facebook, but let's pretend they're just gone without a trace and I have no idea what they're up to...)
#288
CJ retired from AGS quite some time ago.
He moved to Australia recently for whatever reason and is probably busy being eaten by spiders as we speak.
#289
Critics' Lounge / Re: Background Perspective
Thu 05/03/2015 13:11:43
I don't know why people think that the amount of view points affect character scaling. It doesn't. My last post was apparently ignored, but I'll try again:

A character scales down as it approaches the horizon (if there is one). The points in a 2 point perspective rest upon the horizon, just like in a 1 point system, so it doesn't matter if you have 1 or 2.

If you draw a picture with a relatively high horizon, the walkable area will likely equal a very limited distance in the z-direction, which is why there is less scaling. If you have a relatively low horizon, even a thin strip of walkable area will mean cover much more distance along the z-axis, and scaling will be more noticeable.
#290
Kq6 is an old favourite of mine, and will surely go great with lots of wine!
#291
Critics' Lounge / Re: Background Perspective
Tue 03/03/2015 12:45:24
Ok, technically there's not a specific piece of art we're critiquing here, but nonetheless it's an art theory discussion so it fits best in CL.
#293
Critics' Lounge / Re: Background Perspective
Tue 03/03/2015 10:21:30
How a character sprite scales depends on the position of the horizon, not the system of perspective (as long as we're not talking isometric or other non-convergent models). The lower horizon (towards frog perspective) the more drastic scaling, the higher horizon (toward bird perspective) the less.
#294
Great theme, I'll definitely enter!
... it's just that Ben immediately raised the bar to inferiority-complex-inducing levels... but hey, I'll give it a go.

I'm really curious about that balance issue, btw, and how it was resolved!
#295
Oh wow, silver, I'll be darned :)
Tons of gratulations to Greenbeams!
#296
Grattis!

Polish girls are generally beautiful, and your wife's no exception :=
#297
Yeah, Cassie, but op asked about cancelling the timer, so it wouldn't run out. Tzachs explained how to just that.
#298
Awesome that you're taking care of this, I'll try to attend the event this time.
#299
Alright, first some general thoughts:
Kasander: Awesome technique, very original lighting. A bit too dark, but my PC monitor displays it alright (other devices not so much).
Greenbeams: Very impressive background, nice to see such high resolution and attention to detail. Unfortunately, the entire piece doesn't have the same level of polish (as is often the case with hi-res pictures) and the wreckage itself is very underdeveloped. If it had had the same definition and sharpness as most of the foliage, I'd have given this piece my vote, but unfortunately the wreck is just too unfinished at this point.
Monsieur Ouux: A very original lighting and atmosphere here. Greet feel.
Grundislav: I like this because it reminds me of the classic KQ games. It's very low key and has nothing dramatic going on, but it's still consistently executed.
Misj: This is great! Great technique, lots of work and time put into this piece. Shapes and details well made, but in terms of composition and lighting, it could be improved. I would like to give this an overhaul over at c&c, if I may.
304: Beautiful work, colours and composition are top notch. If Kasander and Greenbeams have brought some new concepts and techniques to the table, this one is pretty safe and conventional, but it's very professional. 

Very hard to choose between these, but here goes:
Concept: Kasander, for the dramatic atmosphere and original style
Playability: Grundislav, for the traditional grid-map kind of adventure game vibes I get while looking at it
Atistry: Monsieur Ouux, for the interesting usage of highly contrasted yellow/red pixels depicting an autumn evening.
#300

Original ship model nicked from the sketchup warehouse website, rust texture also stolen, but hey, I was pretty stressed while making this :=
Probably wouldn't have participated here if it wasn't for the fact that this scene is something that could fit my next project...
Might consider it a WiP; could probably refine it quite a lot, and add things in the sky or on the ground...

Edit:
No idea why I uploaded a pre-magnified version of the bg instead of the original 320x200... but can't be bothered to change it now.
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