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Messages - Andail

#2861
Critics' Lounge / Re: background shading help
Thu 10/08/2006 11:06:58
I think it works pretty well as it is now. There is something very sparse and clinical about the background, which suits its purpose well. The style doesn't warrant a more elaborate shading or texture, so keep it simple. However, I suggest two things;
1. Let the wall occupy more of the image and cut back on the ceiling. It's all about priorities; the ceiling takes up about a fourth of the image and it's not very interesting. However, floor typically deserves more space in ag-backgrounds, since it should make room for walking around.
2. Add some lines or tiles or whatever in ceiling and floor to create a sense of depth. There is nothing wrong with the perspective now, but there is nothing to suggest that we're looking at a room, and not a set of areas piled on eachother like a flag.

Please make a paintover and show the results.

EDIT:
Made a little edit to push you in the right direction. The modifications are sloppy, so you need to redo them yourself.
Various changes.

#2862
First of all, please try to make an upload that can display the image directly on this forum, for instance Neole's uploading site.
The picture itself can certainly be improved. Right now it's not really interesting, as there is little to look at, and everything is blurred. You can create a mystic scenery without smearing out all objects. To make a background interesting you need interesting shapes and more contrast.

The mist certainly doesn't work. Mist is not a thick layer of cream, it's much more ethereal, and it's not completely white.

The best part is the character, which is really well drawn and could work perfectly with the theme of your game (although the dissolve effect on his feet is non functional, and looks more like a bug to me).
This character definitely deserves a background with more efforts and time spent on it.

Good luck
#2863
Snow is traditionally painted blue, but in reality it would only turn bluish if the sky is blue. If you overlook a landscape under an overcast sky, you'll see the snow is purely in greyscale.
Progzmax effectively showed how to quickly make the background more interesting and add realistic details.

Something that caught my eye and made my spider sense react is the perspective/composition. This is hard to explain, and has nothing to do with the technical perspective system, which is drawn correct as far as I can see. There is still something unnerving with the picture, something unbalanced. I would try placing the viewpoint much higher, to make the perspective lines converge less drastically and stay more parallel. The scene is seen quite from above (lots of ground is seen), and the house appears to extend very deep into the picture with current perspective.
I've tried an alternative solution by simply cutting some of the cottage, to balance the picture a bit.

Also brightened the sky to make it at least brighter than the ground, which is only logical.
#2864
Quote from: Helm on Sun 06/08/2006 13:20:37
I like it when Andail gets all regal and totalitarian :)
I know you do, but I'm still not spanking you tonight
#2865
* The bg is quite blurry and smeared out right now.
* The outlining seems arbitrary; some stuff is outlined and other stuff is not, moreover the lines vary in width.
* The wall is just strange and serves no purpose. It just draws attention from the important part of the background.
#2866
Now that SSH's fishing for sympathies turned out successful, I think we can just accept things and go on.
It's not a democratical decision that lies behind SSH's duties, it's something worked out by the powers that be; by CJ and his right hand men.
Spoiled n00bs can whine all they want.
#2867
Looks like you had a lot of fun, which is hard to believe since I wasn't there. You probably all just faked those smiles.
Well, miss you all!
#2868
Nah, there must be something wrong with SSH. Nobody complained on me when I did pick of the month.
#2869
General Discussion / Re: Have you Noticed?
Sat 05/08/2006 11:20:58
But boy, did I enjoy sitcoms back in the 16:th century.
#2870
General Discussion / Re: Seeking "C-Wiz"
Wed 02/08/2006 09:31:06
Sounds like an interesting concept (who didn't enjoy the ninja ropes?). I bet you'll find someone to programme it for you, being an awesome artist and the author of the legendary Permanent Daylight.
#2871
Once when I was driving my car downtown, a black female dwarf with Tourette's syndrome started yelling at me for no reason. I was so upset, thinking "she's just hiding behind her small size, ethnic minority, weaker sex and compulsive disorder".
I still beat her up, of course.
Let this be a lesson to all of you.
#2872
oh and I totally digged up a picture of Helm out there, here you go matey
#2873
Critics' Lounge / Re: Need help with team logo
Fri 21/07/2006 11:33:11
Your image is pretty much what a logo should not be. First of all it's way too complicated; a logo should be fairly simple and easily recognisable. A logo deals with stylistic shapes and symbols. The image is furthermore poorly cropped, showing too much background, too little text and the text is, above all, hardly legible.
Redo!
#2874
Is it even illegal to write about it in a message-board without using the hide-function? Man, that's illegal
#2875
Critics' Lounge / Re: kitchen bg help
Sun 16/07/2006 20:26:50
Progzmax has made a very nice edit imo, with nice colours and soft elegant shading.
He's also sort of semi-addressed the general perspective issue; as the room is seen from above, we wouldn't see the sky outside, we'd see the lawn/street. The issue is still somewhat present, although it's not really a problem, more a cute little perspective play.
#2876
General Discussion / Re: I'm not dead!
Thu 13/07/2006 19:17:16
Your previous post was less than a month ago, so I doubt people assumed you were dead...

nice website though :)
#2877
General Discussion / Re: World Cup 2006
Tue 11/07/2006 09:57:15
I've always admired Zidane and I've seen him take charge and lead his teams like no other, and I don't think his behavior in the final totally erased all that.
#2878
General Discussion / Re: World Cup 2006
Mon 10/07/2006 09:05:52
I lost all interest in the world cup after Brazil and Argentina lost, and even more interest after Portugal's farewell. France, Italy and Germany play boring football and I couldn't care less which one of them wins and which doesn't. I think this worldcup will be remembered for the acting-problem; players pretending to have been virtually beaten to death every time an opponent is within a 5 feet radius, and the consequental troubles the referees have had making good decisions.   
#2879
Just wanna express how much I agree. Especially the first two games were totally awesome and very special to me.
#2880
Critics' Lounge / Re: Color Exercise C&C
Fri 07/07/2006 12:45:06
There has been confusion regarding shadows and reflections. Shadows are not parallel, as they are affected by the perspective. The reflection in the water is however perfectly identical to the scenery above the water, save from distortion due to the surface of the water.
The only real error in this picture is that the hills are not reflected, only the trees (just as the reflection of the sun begins too high up in the water surface).
Apart from that issue, I have a few more points:
* The trees look like some sort of custom brush (they are in any case very similar). Please, spend some time drawing your own trees, and make them individual! The scene is too small to allow for identical shapes.
* The body of water extends a bit too long, into a very uninteresting area of greyish brown closer to the viewer.
* In return, the image is cropped too tightly over the top tree. A thumbrule is to either give plenty of space above the top object in the image, or crop it a good bit into the object.
* The gradient of the sky is not entirely realistic. The sky should logically be brighter just around the sun, and gradually darker the higher up you get.
* Try giving the trees and hills facing the sun a little "silver lining"; just a tiny yellow/reddish highlight.

Good luck!
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