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Messages - Andail

#3141
Can't he just choose to remain her slave? Maybe she's hot and all.
#3142
lo_res_man, is the riddle about understanding what it is you're saying?

Honestly, I couldn't work out how to interpret that riddle.
Do you mean that the queen only put two black pebbles in the sack, yet he's supposed to pick a white one?
#3143
Critics' Lounge / Re: Office break room...
Tue 13/12/2005 15:49:17
To make something emit light, you need to make other stuff darker. If your entire background is gonna be that bright, the lights illuminating it would totally blind the viewer.

Just making everything white doesn't mean it get's a bright impression, it rather gives it a bleek, washed out impression.

Hadda's version doesn't work, because the value of the lamps are darker than many surrounding surfaces. That's not physically possible.

Here's an edit (it's done with filters, which I usually condemn, but I didn't have the time to paintbrush all the gradients and shadows)


Also note how the table will cast two shadows, one for each lightsource.
#3144
We cannot help you solve this problem, even though we have experienced it ourselves. We shall sit back and await others, more technically gifted people, to solve it for you.

Oh, and we are only one here, we just like to refer to ourselves in plural, being of royal kin.

PS:
Oh, and:
Quote
which of the two has the mouse? Who clicks?
I'm pretty sure that his girlfriend has the mouse, and Ljubi is the one who clicks it, har har har.
#3145
General Discussion / Re: In the dumps
Tue 13/12/2005 10:02:42
If this only happen two months ago, it doesn't strike me as extra-ordinary worrying. One of my closest friends had to give up soccer permanently (due to some muscle inflamation which had to be operated) when he was about 12, and he was very promising at that time.
Another friend has had his arm in a cast since he broke some tiny bone in his wrist some eight months ago.
Shit happens.
#3146
Critics' Lounge / Re: help with bg-art
Mon 12/12/2005 20:31:48
It's quite awesome!
Very nice work indeed. Not much to criticise here, I would say :)
#3147
Mods' classification doesn't really fit the categories right now, unfortunately :(

I guess if you're a rather slow player who gets stuck a lot, you might be able to play each full length game for more than 5 hours, but typically it would be shorter.
Of course, games like Pleurghburg are much longer, but I'd estimate that the average full length game would take around 3 hours for a fairly experienced player to complete.

The resources criteria are a bit better, but I believe InCreator is aiming a bit low - I think a full length game should have at least 40 rooms.

Some year ago I made a small research on this, so I think I'm about right there.
#3148
Critics' Lounge / Re: Critic on walk animation
Mon 12/12/2005 17:48:16
Quote from: Nhazgul on Mon 12/12/2005 17:37:39
Farlander: What do you mean by lower higher points?

He probably refers to the vertical movement of a walking person. When you press one foot down to begin a new stride, you bounce up a bit, and in the middle of the stride, with both legs spread apart, you sink a bit.

Overall it's got a cute atmosphere; it needs some work, but so far the amount of details and textures can work well with the cartoonesque style. Just touch it up, make the outlines thinner and less black. Avoid double pixels and try to straighten out surfaces, or make them curve gently.
Good luck!
#3149
Maybe in order to avoid potential vanity-discussions, we can just agree on not writing our own person-articles?

It does strike me as a bit awkward.
#3150
Quote from: Helm on Mon 12/12/2005 13:20:19
zeno's paradox. The only paradox in Zenon is that it's so tough after the second stage, yet you recieve no extra lives.

Ah, please excuse my linguistic deviation. Zenon is some sort of germanic/scandinavian variety, I guess. Just like we say Platon, for some obscure reason, and not Plato.
#3151
Critics' Lounge / Re: BG c&c yo rly!
Mon 12/12/2005 10:27:58
I understand if you want to stop the thread, but I just have to say that the background isn't really good, and it would have helped if you had listened more to people's c&c.
Right now, it seems that only a percent of what people told you actually made a difference. Steve had an excellent point in how your objects and details are far too tiny and too spread out, but you rewarded his post with three dots.
I don't know, it just seems like a waste of resources.
#3152
Coveredinsludge  (or Deirdra, which some call you and which sound more appealing in some way);

Generally in AGS we encourage new members to make a minor project first, hence the big record of short games. That's simply a part of the pedagogical agenda. Too many people, especially young people, have set the bar really high and can't stop hyping their grand super project with ten hours' gameplay and more than 100 rooms.
If you start by making a fairly limited game, you'll know your capability, you'll require less outside help and you'll enjoy having given birth to something that other people can see.

Far too many people get stuck in enormous projects, which might indeed be worked on, but just like Zenon's paradox it will never be completed. That will just create huge expectations, and in the end be discouraging to all.

So, just because AGS has a very high amount of short games, doesn't mean that we lack big games. It's not an inherent quality of AGS to only produce one hour games, it's a part of our philosophy to start out small and then aim for bigger.
#3153
Critics' Lounge / Re: help with bg-art
Sun 11/12/2005 18:32:42
It's not the same style, but if you look at my background here, you can see how I have made the background of the image increasingly "washed out" the more distant it gets.
This gives an illusion of depth, and will be less annoying to the eye.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23747.msg296219#msg296219
#3154
The colours and the general style are gorgeous, Dan!

There is indeed something wrong with the way objects are placed and scaled, though, which makes it look warped perspective-wise.

The fireplace is seen straight-on, from the same level. The tv-set is however seen highly from above. The comfy-chair and the right wall appear to be slanting. I understand the perspective is made a bit curved and skewed for a dynamic and organic effect, but there is something slightly weird about it.

Apart from that, it's a beautiful background.
#3155
General Discussion / Re: It's been 25 years..
Sun 11/12/2005 10:17:24
Kinoko, I didn't ignore your last pm at all, I thought I replied to it as well. Sorry, the last thing I'd wanna do is to tell people stuff and then ignore their response.

Quote
The first statement is just 100% wrong. I never said I was glad he was dead, I said I didn't care. There's a BIG difference there.

Ok, if you say so. To me, much of what you said sounded very hostile. For instance
Quote
I don't like the Beatles, I don't like John Lennon, I'm actually rather glad they didn't have the chance to keep going so I'd have even more of their music to avoid.

I'm also sorry if I missed where you said you had misinterpreted Rharpe's posts (but I found it now, though). In the PM you said you were 99% sure he was joking all the time, and, as I think I said in my respones, he struck me as a rather serious, at least when it came to the nudity and the bad influence the Beatles have had for 25 years.

I'm also sorry if I refused to accept your apology, that's silly of me and I was probably heated up at that moment. Naturally, I want to put this behind us too.
So, Kinoko, lassie, we're cool, let's just move on now shall we.
#3156
* Andail enjoys Nova
#3157
General Discussion / Re: It's been 25 years..
Sat 10/12/2005 16:53:32
Quote from: rharpe on Sat 10/12/2005 16:17:35
Why are you all so afraid of me. Because I stand my ground against all of you that oppose my beliefs? Whatever happened to right and wrong? Were none of you taught this? Do any of you even know right from wrong... sometimes I wonder.

I'm not affraid of you, I just think you're an obstinate fundamentalist.

To break down this thread:
* Two people (group A) can't stop expressing how they hate a certain person, and how they're happy he's dead. This is something they repeat plenty of times, along with grave and excessive insults.
* A few other people (group B) tell them that such a behaviour is considered rude and not really appropriate. They ask them to stop defiling a thread which is obviously a tribute to aforementioned late person.
* Group A, for some reason, starts accusing group B for being immoral and not knowing the notion of right or wrong
* This is so silly that you can only laugh at it. Rharpe, you're being so narrow-minded and self-righteous that I regret I ever took you seriously.
#3158
General Discussion / Re: Money for AGS.
Sat 10/12/2005 14:36:01
There is nothing wrong with having a best-of compilation of AGS-games, I guess.

There will be some copyright-issues when it comes to fan-games or games with ripped art or music. This is however a secondary issue, and one to be solved by the producer of such a CD.

Since the games will still be available for free download, there won't be a bunch of people who'll argue and whine about not having enough money etc.

So, given the following:
* The authors of the games give their consent
* The authors hold 100% copyright to their games
* The producer of the CD will not profit from this enterprise
* Some money will go to CJ and the maintenance of the ags forum

then all should be ok, I guess. It's really up to CJ, to start with.
#3159
Nikolas, obviously you have to take into considerations such things as art or music being ripped or borrowed or whatever, when you cast your votes. There are no officials rules regarding the nomination procedure, mostly because there haven't really been a proper one; simply a two step popular vote.

So, to clarify.
Previous system:
1. Nomination (members vote on games/persons for nominations in certain categories)
2. Final election (from the the top five entries in each category, each member will vote for one favourite)

Suggested system this year:
1. Registration (someone (either the author of the game, or simply anybody) registers a game/person and make it receptible for nomination.
2. Nomination (a special board of trusted people will choose five games/persons for each category. These people will be required to give every game an equal share of attention, and make their non-biased decisions based on their respective expertise in each area)
3. Final election (a popular vote will decide the winning entry for each category.
#3160
I think the idea of having an "expert" panel deciding the nominees, and a then a popular vote to decide the winner in each category is fair and good.
I'd volonteer for the best background art panel, if one will appear :)
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